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I'm trying to use "connection.socket.remoteAddress" to get the clients IP in the server part of my game to make a ban-by-IP system, but it is returning "::1" even if client and Server have different IPs
Is that a bug in the library? Are there other ways to get the client's IP?
The text was updated successfully, but these errors were encountered:
peq42
changed the title
connection.socket.remoteAddress doesn't return anything
connection.socket.remoteAddress returns ::1 even when client has another IP
Jul 10, 2019
I'm trying to use "connection.socket.remoteAddress" to get the clients IP in the server part of my game to make a ban-by-IP system, but it is returning "::1" even if client and Server have different IPs
Is that a bug in the library? Are there other ways to get the client's IP?
The text was updated successfully, but these errors were encountered: