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Packing images with no margins causes bleed into neighbouring images. #15

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romen-h opened this issue Sep 25, 2020 · 0 comments
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@romen-h
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romen-h commented Sep 25, 2020

In the screenshot below you can see that the top of one sprite is on the border of another sprite:
image

In game this appears as bleeding from the bottom edge of the top sprite:
image

I realize the actual "problem" here may be how Unity is sampling the texture, but there may be a simple programmatic approach to avoiding the issue by adding padding when packing the sprites in kanimal-se.

At the very least, please put this issue in your Things to know section so that artists know there needs to be an empty margin around their sprites.

Thank you!

@romen-h romen-h changed the title Packing images with small margins leads to bleed into neighbouring images. Packing images with no margins leads to bleed into neighbouring images. Sep 25, 2020
@romen-h romen-h changed the title Packing images with no margins leads to bleed into neighbouring images. Packing images with no margins causes bleed into neighbouring images. Sep 25, 2020
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