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Releases: skairunner/kanimal-SE

1.2.18

01 Jan 10:41
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1.2.18 Pre-release
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Finish string refactor. Unit tests pass, integration unchecked.

1.2.16

29 Dec 07:33
29c3fea
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Added SCML interpolation when reading files. It inserts missing keyframes. Thanks daviscook477.

1.2.13

20 Dec 08:50
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1.2.13 Pre-release
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Meta: Update README with install instructions

1.2.11

08 Dec 13:33
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Fix readme verbs for real

1.2.9

25 Nov 07:38
6308c81
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1.2.9 Pre-release
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Merge pull request #3 from asquared31415/master

Better error handling

1.2.6

23 Nov 13:00
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Fixed an issue where locales that don't use "." as a decimal separator break. Thanks Pholith for reporting this, and Cairath for proposing the solution.

1.2.4

22 Nov 03:57
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Self-contained builds now are also single executables, thanks @asquared31415 for the contrib.

1.2.0

18 Nov 14:08
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Before, KSE would crash if any sprites didn't exist.

Added new flag -S/--strict that restores the previous behaviour. Otherwise, KanimReader will insert a 1x1 transparent png for missing sprites, while the ScmlWriter will simply output an anim file that references a non-existent sprite. This feature is required because many Klei animations, especially critter and dupes ones, reference sprites like snapto_pivot_0 that are presumably used by the game to ensure animations appear in the right place relative to each other.

1.1.0

16 Nov 06:23
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New minor version!

  • Added batch convert option, verb batch-convert. See readme for details.
  • Added a flag to enable strict conversions. Some Klei animations reference sprites that don't exist that are only used as targets for fancy in-game stuff. With Strict enabled, KSE will error if sprites are missing. With it disabled, KSE will "fill in" the missing sprites with empty 1x1 PNG files. Other things controlled by strict to come.

1.0.14

16 Nov 04:24
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  • Added some nicer error messages
  • Fixed an embarrassing bug with the convert feature. Kanim reading should work properly now.