From 3c4d0c823f82ab12e548624ff45a039d68a29901 Mon Sep 17 00:00:00 2001 From: Morya Date: Wed, 12 Jul 2023 18:43:59 +0800 Subject: [PATCH] Update README.md fix typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9162c353..f257c892 100644 --- a/README.md +++ b/README.md @@ -120,7 +120,7 @@ framgrabber.SCL_SetMouseChangeInterval(100); ```

Library Usage

-

Only define what are are interested in. Do not define a callback for onMouseChanged if you dont want that information. If you do, the library will assume that you want mouse information and monitor that --so DONT!

+

Only define what you are interested in. Do not define a callback for onMouseChanged if you dont want that information. If you do, the library will assume that you want mouse information and monitor that --so DONT!

Again, DONT DEFINE CALLBACKS FOR EVENTS YOU DONT CARE ABOUT. If you do, the library will do extra work assuming you want the information.

The library owns all image data so if you want to use it for your own purpose after the callback has completed you MUST copy the data out!

Each monitor or window will run in its own thread so there is no blocking or internal synchronization. If you are capturing three monitors, a thread is capturing each monitor.