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There is a bug in the Sound_Save or Sound_Restore functions. This bug causes sounds that are played at specific positions (sithSoundMixer_PlaySoundPos or Cog funcfion PlaySoundThing with absolute positions) to incorrectly play near the player's position. This issue occurs when objects (actors) are dynamically created or killed near the player after restoring a game (quick load).
Steps to Reproduce:
Play a sound at a specific position using sithSoundMixer_PlaySoundPos or PlaySoundThing (use gen_soundthing.cog).
Save the game.
Restore the game (quick load).
Create or kill objects near the player's position.
Observe that the sound originally played at a specific position is now playing near the player's position.
Expected Behavior:
Sounds played at specific positions should remain at those positions after a game restore, regardless of dynamic object creation or destruction near the player.
The text was updated successfully, but these errors were encountered:
There is a bug in the Sound_Save or Sound_Restore functions. This bug causes sounds that are played at specific positions (
sithSoundMixer_PlaySoundPos
or Cog funcfionPlaySoundThing
with absolute positions) to incorrectly play near the player's position. This issue occurs when objects (actors) are dynamically created or killed near the player after restoring a game (quick load).Steps to Reproduce:
gen_soundthing.cog
).Expected Behavior:
Sounds played at specific positions should remain at those positions after a game restore, regardless of dynamic object creation or destruction near the player.
The text was updated successfully, but these errors were encountered: