Releases: soarqin/D2RMH
Releases Β· soarqin/D2RMH
v0.10.2
v0.10.1
v0.10.0
v0.10.0
- (#102,#105,#106) update codes to support v1.2.69324
- (#84) add game room name/password, server region and season patterns to
text_panel_pattern
- (#97) don't draw other players not in same ACT
- change
full_line
toline_style
in D2RMH.ini, and you can set it to 2 for displaying walkable path to target through new path finding functions, please not this would increase CPU usage. - refactoring TTF rendering to fix glitches on text display
- add
object_size_minimal
to D2RMH.ini for minimal size of object quads - add
draw_on_game_bar
to D2RMH.ini - load all data from D2R Casc Storage directly now, so
gendata
is removed - add support to read D2/D2R's TBL/DC6 font, as well as refactoring TTF rendering to suite fonts with fixed pixel size
- add support to load fonts from D2R Casc Storage, and is the default option now
- read language of D2R from registry if
language
is left empty in D2RMH.ini - add keyboard/mouse input and delay functions to plugin system
- hide overlay window while game is not running
- (d2mapapi_mod) add support for D2Legacy client v1.11a
- (d2mapapi_mod) add simple BFS path finding
v0.9.4
v0.9.3
- d2mapapi_mod: add support for Diablo II Legacy 1.11b, 1.12 and 1.13d, now there are 4 versions supported: 1.11b, 1.12, 1.13c and 1.13d
- (#44) show players on map even out of sight
- set default FPS value to 25, to reduce extra GPU consumption
- (#86) fix edge detection when
walkable_color
is 0,0,0,0 - plugin system:
v0.9.2
v0.9.1
- finished basic lua plugin support, with plugins: chicken_life and town_portal_check
- add skill selection popup(0x100) to panel masks
- fix the bug that
fps
not working while set to positive value - fix wrong size fetched on fullscreen mode for multiple monitors
- fix nearby map exits detection
v0.9.0 prerelease changes:
- new transparency mechanism, now you can set each color with alpha channel, and are stack with global
alpha
setting - separate d2mapapi out as a standalone project, and re-add by git-subrepo, with lots of tweaks
- D2RMH main program can be built in 64bit now, while using
d2mapapi_piped
as a child process for querying map data
v0.9 prerelease
- new transparency mechanism, now you can set each color with alpha channel, and are stack with global
alpha
setting - separate d2mapapi out as a standalone project, and re-add by git-subrepo, with lots of tweaks
- D2RMH main program can be built in 64bit now, while using
d2mapapi_piped
as a child process for querying map data
v0.8.1
v0.8
- (#38) multi-instance support
- (#66) fix issue that map layer not shown for non-expansion characters
- (#68) fix issue that other players not shown
- search for memory offsets in order to get expansion flag address, offsets from MapAssist
- fix
panel_mask
entry in config is not correctly processed - add waypoint panel to
panel_mask
- show neighbour maps, with
neighbour_map_bounds
entry added to D2RMH.ini - dynamic loading functions from ntdll.dll and build release binaries with mingw32 now, to minify risks of virus detection