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Releases: soarqin/D2RMH

v0.7

23 Nov 13:23
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  • (#47, #59, #63) add adaptive size for map_area, and is set as default value, kinda resolves confusion caused by new mechanism of map_area
  • (#50) add text panel support, with new entries text_panel_pattern and text_panel_position in D2RMH.ini
  • (#58) fix bug that monster immunities is not shown when disable show_monster_enchants
  • (#60) add simple function that play sound on item dropping
  • (#61) items sold to merchants are not detected now
  • (#62) neutral NPCs in town, mercenaries and summons are shown as NPC now
  • show real names of mercenaries now
  • much simpler and faster way to detect real TalTomb, and show TalTomb with Super Unique monster(Ancient Kaa the Soulless) now
  • set D2R process finding interval to 5 seconds, and remove WinMM from dependencies
  • restore tray icon on Windows Explorer restart
  • add Reload Config to tray menu for quick reloading D2RMH.ini

v0.6.2

19 Nov 19:10
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  • add panel_mask to config ini, which can hide map layer when panels are opened
  • fix the way to test local player
  • fix a logic bug that causes map layer not shown once D2R is closed and reopen
  • use real size in objects.txt for drawing map objects and draw doors on map layer(#55) now
  • (#46) config entries are changed and fixed, now it is able to display names, enchants and immunities for normal monsters:
    • remove show_normal_monsters, merged into show_monsters, which has 3 available values now
    • show_monster_name => show_monster_names and has 3 available values now
    • show_monster_enchant => show_monster_enchants and has 3 available values now
    • show_monster_immune => show_monster_immunities and has 3 available values now
    • old config entries are still accepted, but please migrate to new names if possible
  • (gendata) can read D2R installation path from registry now

v0.6.1

17 Nov 06:21
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  • add map_area to config ini, to restrict map drawing area
  • msg_position is relative to the whole D2R window now
  • add missing items to D2RMH_data.ini to avoid crash on filtering certain items
  • hide overlay when D2R window is not foreground

v0.6

16 Nov 08:37
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  • add edge line to map, and dim color for walkable area in default config
  • add dropped item filter, with show_items, msg_font_size, msg_bg_color added to config ini
  • add D2RMH_item.ini as item filter config, check comments inside for detail
  • add monster_color, unique_monster_color, npc_color, show_npc_name to config ini
  • add msg_position to config ini for message list position
  • try a new way to locate current player in multiplayer games
  • add reading installation path from registry as fallback
  • change default config values (better for common use):
    • font_size: 12->14
    • position: 1->2
    • scale: 1.0->2.0
    • map_centered: 0->1
    • show_monster_name: 1->0
  • fix bug that running D2RMH before D2R(windowed) causes overlay window shown out of window
  • add an about dialog
  • refactoring some remote mem reading codes to make it more readable
  • refactoring string matching codes to improve performance

v0.5.4

12 Nov 17:04
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  • show all players(including corpse) now
  • add show_player_names to config ini
  • show player's town portals and permanent portals now
  • support 67005
  • a potential crash and other bugs fix

v0.5.3

10 Nov 12:49
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  • can detect monster aura type now
  • always show NPCs
  • add show_normal_monster to config ini
  • add enchants display text settings to config ini, uses text color list from d2hackmap
  • add FPS/VSync setting to config ini
  • fix bug that show_monster_immune was not processed

v0.5.2

08 Nov 17:34
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  • add monster resist(immune) display
  • minor bug fixes and performance optimizations

v0.5.1

06 Nov 13:29
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  • add nearby monsters(super-unique/boss/champion only) display
  • fix shrine text stack issue, and remove opened shrines' title
  • fix crash due to memory searching function changes

v0.5

06 Nov 09:32
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  • support D2R 66878 update
  • totally rewritten rendering engine, removes several dependencies(sokol, fontstash)
  • add an exclusive-run check
  • add a tray icon and remove program from taskbar
  • optimize d2mapapi a bit
  • show nearby shrines (you can disable it by set show_objects=0 in D2RMH.ini)
  • set default values for ini configurations so D2RMH can be run without D2RMH.ini (but you still need D2RMH_data.ini)
  • add Caged Barbarian Quest to useful objects

v0.4

27 Oct 20:32
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  • [#2] add 397 to useful_objects
  • fixed path display between Rogue Encampment and Blood Moor, and similar paths
  • reduce memory use of vertex buffers
  • alpha and all color values can be set in configuration file now