Releases: soarqin/D2RMH
Releases Β· soarqin/D2RMH
v0.7
- (#47, #59, #63) add adaptive size for
map_area
, and is set as default value, kinda resolves confusion caused by new mechanism ofmap_area
- (#50) add text panel support, with new entries
text_panel_pattern
andtext_panel_position
in D2RMH.ini - (#58) fix bug that monster immunities is not shown when disable
show_monster_enchants
- (#60) add simple function that play sound on item dropping
- (#61) items sold to merchants are not detected now
- (#62) neutral NPCs in town, mercenaries and summons are shown as NPC now
- show real names of mercenaries now
- much simpler and faster way to detect real TalTomb, and show TalTomb with Super Unique monster(Ancient Kaa the Soulless) now
- set D2R process finding interval to 5 seconds, and remove WinMM from dependencies
- restore tray icon on Windows Explorer restart
- add
Reload Config
to tray menu for quick reloading D2RMH.ini
v0.6.2
- add
panel_mask
to config ini, which can hide map layer when panels are opened - fix the way to test local player
- fix a logic bug that causes map layer not shown once D2R is closed and reopen
- use real size in objects.txt for drawing map objects and draw doors on map layer(#55) now
- (#46) config entries are changed and fixed, now it is able to display names, enchants and immunities for normal monsters:
- remove
show_normal_monsters
, merged intoshow_monsters
, which has 3 available values now show_monster_name
=>show_monster_names
and has 3 available values nowshow_monster_enchant
=>show_monster_enchants
and has 3 available values nowshow_monster_immune
=>show_monster_immunities
and has 3 available values now- old config entries are still accepted, but please migrate to new names if possible
- remove
- (gendata) can read D2R installation path from registry now
v0.6.1
v0.6
- add edge line to map, and dim color for walkable area in default config
- add dropped item filter, with
show_items
,msg_font_size
,msg_bg_color
added to config ini - add D2RMH_item.ini as item filter config, check comments inside for detail
- add
monster_color
,unique_monster_color
,npc_color
,show_npc_name
to config ini - add
msg_position
to config ini for message list position - try a new way to locate current player in multiplayer games
- add reading installation path from registry as fallback
- change default config values (better for common use):
- font_size: 12->14
- position: 1->2
- scale: 1.0->2.0
- map_centered: 0->1
- show_monster_name: 1->0
- fix bug that running D2RMH before D2R(windowed) causes overlay window shown out of window
- add an about dialog
- refactoring some remote mem reading codes to make it more readable
- refactoring string matching codes to improve performance
v0.5.4
v0.5.3
- can detect monster aura type now
- always show NPCs
- add show_normal_monster to config ini
- add enchants display text settings to config ini, uses text color list from d2hackmap
- add FPS/VSync setting to config ini
- fix bug that
show_monster_immune
was not processed
v0.5.2
v0.5.1
v0.5
- support D2R 66878 update
- totally rewritten rendering engine, removes several dependencies(sokol, fontstash)
- add an exclusive-run check
- add a tray icon and remove program from taskbar
- optimize d2mapapi a bit
- show nearby shrines (you can disable it by set
show_objects=0
in D2RMH.ini) - set default values for ini configurations so D2RMH can be run without D2RMH.ini (but you still need D2RMH_data.ini)
- add Caged Barbarian Quest to useful objects