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bullet_obj.c
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/*
* Copyright (c) 1983 Windmill Software
* Copyright (c) 1989-2002 Andrew Jenner <[email protected]>
* Copyright (c) 2002-2014 Maxim Sobolev <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*/
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include "def.h"
#include "drawing.h"
#include "bullet_obj.h"
#include "sound.h"
#include "sprite.h"
static int
bullet_obj_put(struct bullet_obj *self)
{
movedrawspr(FIRSTFIREBALL + self->f_id, self->x, self->y);
soundfire(self->f_id);
return (0);
}
static int
bullet_obj_animate(struct bullet_obj *self)
{
assert(self->expsn < 4);
drawfire(self->f_id, self->x, self->y, self->expsn);
if (self->expsn > 0) {
if (self->expsn == 1) {
soundexplode(self->f_id);
}
self->expsn += 1;
}
return (0);
}
static int
bullet_obj_remove(struct bullet_obj *self)
{
erasespr(FIRSTFIREBALL + self->f_id);
if (self->expsn > 1) {
soundfireoff(self->f_id);
}
self->expsn = 0;
return (0);
}
static int
bullet_obj_explode(struct bullet_obj *self)
{
/*assert(self->expsn == 0);*/
self->expsn = 1;
return (0);
}
void
bullet_obj_init(struct bullet_obj *self, uint16_t f_id, int16_t dir, int16_t x, int16_t y)
{
memset(self, '\0', sizeof(struct bullet_obj));
self->dir = dir;
self->x = x;
self->y = y;
self->expsn = 0;
self->put = &bullet_obj_put;
self->animate = &bullet_obj_animate;
self->remove = &bullet_obj_remove;
self->explode = &bullet_obj_explode;
self->f_id = f_id;
}