Skip to content

Latest commit

 

History

History
284 lines (194 loc) · 17.3 KB

CHANGELOG.md

File metadata and controls

284 lines (194 loc) · 17.3 KB

master

5.0.0

  • No longer supporting source-compile fallback (#15748)
  • Add support for feature state APIs. (#15480)

4.3.0

  • Introduce text-writing-mode layout property for symbol layer (#14932). The text-writing-mode layout property allows control over symbol's preferred writing mode. The new property value is an array, whose values are enumeration values from a ( horizontal | vertical ) set.
  • Fixed rendering and collision detection issues with using text-variable-anchor and icon-text-fit properties on the same layer (#15367).
  • Fixed a rendering issue that non-SDF icon would be treated as SDF icon if they are in the same layer. (#15456)
  • Fixed a rendering issue of collisionBox when text-translate or icon-translate is enabled. (#15467)
  • Fixed an issue of integer overflow when converting tileCoordinates to LatLon, which caused issues such as queryRenderedFeatures and querySourceFeatures returning incorrect coordinates at zoom levels 20 and higher. (#15560)
  • Add typechecking while constructing legacy filter to prevent converting an unexpected filter type #15389.
  • Fixed an issue that maxzoom in style Sources option was ignored when URL resource is provided. It may cause problems such as extra tiles downloading at higher zoom level than maxzoom, or problems that wrong setting of overscaledZ in OverscaledTileID that will be passed to SymbolLayout, leading wrong rendering appearance. (#15581)

4.2.0

  • Add an option to set whether or not an image should be treated as a SDF (#15054)
  • Fix problems associated with node 10 and NAN (#14847)

4.1.0

  • Add symbol-z-order symbol layout property to style spec (#12783)
  • Add crossSourceCollisions map option, with default of true. When set to false, cross-source collision detection is disabled. (#12820)
  • Fixed bugs in coercion expression operators ("to-array" applied to empty arrays, "to-color" applied to colors, and "to-number" applied to null) (#12864)
  • Fixed an issue where fill and line layers would occasionally flicker on zoom (#12982)

4.0.0

  • Many new features and enhancements, including:
    • Expressions
    • Hillshade layer type
    • Heatmap layer type
    • Line gradients
    • Improve label collision
    • Support for data-driven values for more style properties
    • Support for rendering with SwiftShader rather than hardware GPU
  • Improved performance and stability
  • Don't default-show text/icons that depend on the placement of a paired icon/text #12483
  • Fix symbol querying for annotations near tile boundaries at high zoom. (#12472)
  • The Map constructor now accepts a mode option which can be either "static" (default) or "tile". It must be set to "tile" when rendering individual tiles in order for the symbols to match across tiles.
  • Remove unnecessary memory use when collision debug mode is not enabled (#12294)
  • Added support for rendering symbol-placement: line-center (#12337)
  • Fix rendering of fill outlines that have a different color than the fill itself (#9699)
  • Add support for feature expressions in line-pattern, fill-pattern, and fill-extrusion-pattern properties. #12284

3.5.8 - October 19, 2017

  • Fixes an issue that causes memory leaks when not deleting the frontend object in NodeMap::release()
  • Fixes a crash in Earcut: #10245

3.5.7 - October 9, 2017

  • Fixed an issue causing synchronous resource requests to stall #10153

3.5.6 - September 29, 2017

  • Protects against requests which throw #9554
  • Fixed an issue around reusing a map object #9554
  • Fixed an issue in test #9553
  • Increased the default maximum zoom level from 20 to 22 (#9835)

3.5.5 - July 14, 2017

  • Provide debuggable release builds for node packages #9497

3.5.4 - June 6, 2017

  • Add support for ImageSource #8968
  • Fixed an issue with map.addImage() which would cause added images to randomly be replaced with images found the style's sprite sheet (#9119)

3.5.3 - May 30, 2017

  • Fixed a regression around line-dasharrary and fill-pattern that caused these properties to sometimes not render correctly (#9130)

3.5.2 - May 18, 2017

  • Fixed a memory leak (#8884)

3.5.1 - May 8, 2017

  • Adds Node v6 binaries. Note, Node v4 binaries will be removed on August 1st. (#8884)
  • Adds linux debug binaries (#8865)

3.5.0 - April 20, 2017

  • Fixed an issue where raster tiles that were not found caused map.render() to hang (#8769)
  • Adds method map.cancel() which cancels an ongoing render call. (#8249)

3.4.7 - March 15, 2017

  • Fixed MacOS Release builds (8409)

3.4.6 - March 14, 2017

  • Publishes Release build on Mac (#8407)
  • Fixes the publish binary build process (#8406)

3.4.5 - March 14, 2017

  • Fixed a memory hang issue after GlyphAtlas was refactored (#8394)

3.4.4 - January 10, 2017

  • Updates the node binary publish location on s3 to reflect new package name (#7653)

3.4.3 - January 9, 2017

  • Adds map.addImage() and map.removeImage() APIs (#7610)

3.4.2 - November 15, 2016

  • Switches back to publishing Linux binaries with GLX, to eliminate a runtime dependency on libOSMesa.so.8 and enable dynamically linking against libGL.so provided by an alternate implementation, such as the NVIDIA proproetary drivers (#7503)

3.4.1 - November 10, 2016

  • Skips assigning clip IDs to tiles that won't be rendered, mitigating a stencil mask overflow error (#6871)
  • Fixes camera logic to avoid unnecessary or redundant setting of camera options (#6990)

3.4.0 - November 2, 2016

  • Fixes Bitrise configuration to automatically publish macOS binaries (#6789)
  • Switches from using individual thread pools for each mbgl::Map object to sharing the built-in Node.js thread pool for NodeMap implementations (#6687)

3.3.3 - September 6, 2016

  • Switches to using a NodeRequest member function (with a JavaScript shim in front to preserve the API) instead of a new v8::Context to avoid a memory leak (#5704)
  • map.load can now throw when failing to parse an invalid style (#6151)
  • Explicitly links the OpenGL framework for compatibility with macOS Sierra (#6015)

3.3.2 - August 1, 2016

  • Fixes Node.js binary publishing to build with BUILDTYPE=Release (#5838)

3.3.1 - July 29, 2016

  • Fixes minzoom and maxzoom properties (#5828)
  • Fixes RunLoop::runOnce() to use UV_RUN_NOWAIT instead of UV_RUN_ONCE (which can block the libuv threadpool) (#5758)
  • Map debug options 'overdraw' and 'stencil clip' are now disabled (no-ops) in release mode (#5555)

3.3.0 - July 14, 2016

3.2.1 - June 7, 2016

  • Fixes a memory leak in raster image data (#5269)

3.2.0 - June 3, 2016

3.1.3 - May 27, 2016

  • Fixes a leak in TexturePoolHolder (#5141)
  • Fixes a bug where a callback would be fired after an AsyncRequest had been cancelled (#5162)

3.1.2 - April 26, 2016

  • Fixes a race condition with animated transitions (#4836)

3.1.1 - April 11, 2016

  • Moves node-pre-gyp from bundledDependencies to preinstall (#4680)

3.1.0 - April 8, 2016

  • Adds debug render options (#3840)
  • Fixes circle bucket rendering on tile boundaries (#3764)
  • Fixes a segfault caused by improperly disposing the entire module in the NodeLog destructor (#4639)
  • Fixes an issue with vanishing GeoJSON layers at high zoom levels (#4632)
  • Fixes inheritance from EventEmitter (#4567)
  • Fixes intermittent stencil mask overflow error (#962)
  • Drops support for Node.js v5.x prebuilt binaries due to ongoing npm3 instability (#4370)

3.0.2 - February 4, 2016

  • Fixes a memory leak in NodeMap::request (#3829)
  • Increases default max zoom level from 18 to 20 (#3712)
  • Support tiles with non-4096 extents (#3766)

3.0.1 - January 26, 2016

  • Fixes missing icon collision boxes (#3672)
  • Fixes texture filtering to draw sharper icons (#3669)

3.0.0 - January 21, 2016

  • Drops support for Node.js v0.10.x (#3635)
  • Fixes label clipping issues with symbol-avoid-edges (#3623)
  • Avoids label placement around sharp zig-zags (#3640)

2.2.2 - January 19, 2016

  • Fixes a bug with non-deterministic label placement #3543

2.2.1 - January 7, 2016

  • Fixes a bug which clipped labels at tile boundaries #2829

2.2.0 - December 16, 2015

  • Adds support for GeoJSON sources #2161

2.1.0 - December 8, 2015

2.0.1 - November 25, 2015

  • Test and publish binaries for Node.js v5.x. (#3129)

2.0.0 - November 24, 2015

  • Integrates Node.js bindings into core mapbox-gl-native project. (#2179)
  • Adds Node.js v4.x and io.js v3.x support. (#2261)
  • Requires an options object argument to new mbgl.Map() (with required request and optional cancel methods), drops mbgl.FileSource. (mapbox/node-mapbox-gl-native#143)
  • Changes request semantics to pass a second, callback argument instead of needing to call req.respond. (#2299)
  • Accepts optional ratio (defaults to 1.0) in mbgl.Map options argument. Map pixel ratio is now immutable and can no longer be set with render options. (a8d9b92, #1799, #2937)
  • Swaps array order in render options center argument to [lng, lat] for consistency with GeoJSON and mapbox-gl-js. (#2935)
  • Adds render option pitch. (#2702)
  • map.render now returns a raw image buffer instead of an object with width, height and pixels properties. (#2262)
  • Adds support for rendering mapbox-gl-style-spec v8 styles.
  • No longer loads resources before a render request is made. (55d25a8)
  • Fixes a bug which prevented raster tiles that 404'ed from rendering. (#2458)
  • Fade transitions are now ignored to prevent half faded labels. (#942)
  • Labels can now line wrap on hyphens and other punctuation. (#2598)

1.1.3 - June 25, 2015

  • Removes deprecated mbgl::Environment from NodeLogObserver.

1.1.2 - June 22, 2015

  • Check libuv version semver-ishly, fixes segfaults in Node.js 0.12.x and io.js.
  • Fixes segfault, throws JavaScript error instead when attempting to render without first loading a style.
  • Bumps mbgl submodule to v0.4.0

1.1.1 - June 16, 2015

  • Bumps mbgl submodule to v0.3.5

1.1.0 - June 15, 2015

  • Adds Node.js v0.12.x and io.js support.
  • Adds map.release() method for manual cleanup of map resources.
  • Fixes garbage collection of NodeMap objects.
  • Returns an error callback for failed NodeFileSource requests.
  • Fixes handling of corrupt NodeFileSource request data.
  • Implements request coalescing to fix NodeRequest cancellation.
  • Removes setAccessToken method from NodeMap, mapbox:// URLs should be handled through NodeFileSource now.
  • Updates build scripts and Travis CI configuration.
  • Logs Environment ID and thread name when in an Environment scope.
  • Refactors NodeLog to implement mbgl::Log::Observer.
  • Fixes uncaught exception from missing sprites.
  • Fixes Unicode glyph range end.

1.0.3 - April 3, 2015

  • Fixes crash during garbage collection by assigning FileSource handle to a v8::Persistent in NodeMap constructor.

1.0.2 - April 2, 2015

  • Initialize shared display connection at module load time to avoid race condition when display connection is initialized on-demand.

1.0.1 - March 19, 2015

  • Adapts NodeFileSource around mbgl::Environment additions.
  • Adapts to minor changes in mapbox-gl-test-suite.
  • Adds tests for gzipped vector tile handling.
  • Cleans up documentation.

1.0.0 - February 25, 2015

  • Initial release.