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Get Medieval Issues #13
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Hello I've had a quick look at the logs you provided and it looks like it was connected okay and sending/receiving packets when you were the host. Did you have the debug/call logging enabled when you were trying to play? That adds a lot of overhead and could potentially make a game appear to hang. In the joining case, the log is suggesting the connection to |
Turns out I had both "Log debugging messages" and "Log WinSock API calls" checked when me and my friend were playing. Chances are my friend also had it enabled as well. Could also explain why Take No Prisoners multiplayer lagged to some. I will have to give this a try without the logging part and see if it works then. Also strange about the timing out part. (that server is also hosted using ipxbox) I will update on this whenever I get the chance. |
So me and a friend tried to get a game of Get Medieval working using ipxwrapper 0.7.0
When I hosting the game and my friend joined (we used the Very Fast LAN preset) and the moment we start the game, it was frozen. Interesting part is that the log file is at around 1MB.
Here's the log file :
ipxwrapper_bug_host.log
Additionally, when my friend tried to host and I attempted to join it gave me this error for some strange reason.
I am also providing the log file for that as well :
ipxwrapper_bug_join.log
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