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text.asm
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text.asm
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INCLUDE "charmap.asm"
INCLUDE "constants/text_constants.asm"
TEXT_1 EQU $20
TEXT_2 EQU TEXT_1 + 1
TEXT_3 EQU TEXT_2 + 1
TEXT_4 EQU TEXT_3 + 1
TEXT_5 EQU TEXT_4 + 1
TEXT_6 EQU TEXT_5 + 1
TEXT_7 EQU TEXT_6 + 1
TEXT_8 EQU TEXT_7 + 1
TEXT_9 EQU TEXT_8 + 1
TEXT_10 EQU TEXT_9 + 1
TEXT_11 EQU TEXT_10 + 1
POKEDEX_TEXT EQU TEXT_11 + 1
MOVE_NAMES EQU POKEDEX_TEXT + 1
INCLUDE "macros.asm"
INCLUDE "hram.asm"
SECTION "Text 1", ROMX[$4000], BANK[TEXT_1]
_CardKeySuccessText1::
text "u'a@@@" ; "snada@@@"
_CardKeySuccessText2::
text ""
; 12345678901234567
line "lo CKIKYKARDA pu" ; line "The CARD KEY"
cont "kargau lo vorme!" ; cont "opened the door!"
done
_CardKeyFailText::
text "oi! i nitcu tu'a" ; text "Darn! It needs a"
line "su'o CKIKYKARDA!" ; line "CARD KEY!"
done
_TrainerNameText::
TX_RAM wcd6d ; TODO: Maybe 'la' here? Not sure it'll work.
text ": @@"
_NoNibbleText::
text "no da pu batci!" ; text "Not even a nibble!"
prompt
_NothingHereText::
text "si'au no da"
line "zvati ti"
; text "Looks like there's"
; line "nothing here."
prompt
_ItsABiteText::
text "ue!" ; text "Oh!"
line "i su'o da batci" ; line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "lo loldi pu bu'u" ; "Ground rose up"
line "su'o da galze'a!" ; "up somewhere!"
done
_BoulderText::
text "lo nu TSALI cu" ; "This requires"
line "sarcu lo nu muvgau"; "STRENGTH to move!"
done
_MartSignText::
; 12345678901234567"
text "mi'a vecnu ro da" ;text "All your item"
line "poi do nitcu ke'a!" ;line "needs fulfilled!"
cont "i POKMONE ZARCI" ;cont "#MON MART"
done
_PokeCenterSignText::
text "Tua roe suo posuo" ;text "Heal Your #MON!"
line "POKEMOO ba!" ;line "#MON CENTER"
cont "POKEMOO JOOJIO!"
done
_FoundItemText::
; 12345678901234567"
text "la <PLAYER> cu" ;text "<PLAYER> found" - overrun OK
line "zvafa'i pa @"
cont ""
TX_RAM wcf4b
text "!@@"
_NoMoreRoomForItemText::
; 12345678901234567"
text "lo dakli pe do" ;text "No more room for"
line "cu xa'o culno!" ;line "items!"
done
_OaksAideHiText::
; 12345678901234567
text "coi! i xu morji mi?" ; text "Hi! Remember me?"
line "i mi du LO SIDJU" ; line "I'm PROF.OAK's"
cont "BE LA CINDU!" ; cont "AIDE!"
para "i ro kavbu be @" ; para "If you caught @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
line "POKMONE klesi cu" ; line "kinds of #MON,"
cont "ka'e cpacu fi mi" ; cont "I'm supposed to"
cont "fe pa @"
TX_RAM wOaksAideRewardItemName
text "!"
; 12345678901234567
para "i doi la <PLAYER>" ; para "So, <PLAYER>! Have"
line "i xu do pu kavbu" ; line "you caught at"
cont "su'o @" ; "at least"
TX_NUM hOaksAideRequirement, 1, 3
text "klesi be" ; cont "least @"
cont "lo'e POKMONE?"
done
_OaksAideUhOhText::
text "i e'e mi'o kancu ..." ; text "Let's see..."
line "i ua do ponse @" ;line "Uh-oh! You have"
cont "" ; "caught only @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text "@"
cont "klesi be lo'e" ; cont "kinds of #MON!"
para "lo nu do kavbu" ; para "You need @"
TX_NUM hOaksAideRequirement, 1, 3
line "pokma kei sarcu" ; line "if you want the"
cont "lo nu dunda"
cont "lo @"
TX_RAM wOaksAideRewardItemName
done
_OaksAideComeBackText::
text "uecu'i mi jinvi" ; text "Oh. I see."
para "ba lo nu do" ; para "When you get @"
line "kavbu @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
; 12345678901234567
line "klesi kei ko" ; line "kinds, come back"
cont "xruti .i mi dunda"
done
_OaksAideHereYouGoText::
text ".uisai do pu" ; text "Great! You have"
line "kavbu @" ; line "caught @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text "klesi lo pokma" ; text " kinds " cont "of #MON!"
cont "i do snada uidai" ; cont "Congratulations!"
para "i ko cpazau" ; para "Here you go!"
prompt
_OaksAideGotItemText::
text "la <PLAYER> cpacu" ; text "<PLAYER> got the"
line "lo @"
TX_RAM wOaksAideRewardItemName
text "@@@"
_OaksAideNoRoomText::
; 12345678901234567
text "oi mi viska lo nu" ; text "Oh! I see you"
line "no da canlu lo" ; line "don't have any"
cont "@" ; cont "room for the"
TX_RAM wOaksAideRewardItemName
text ""
done
INCLUDE "text/maps/viridian_forest.asm"
INCLUDE "text/maps/mt_moon_1f.asm"
INCLUDE "text/maps/mt_moon_b1f.asm"
INCLUDE "text/maps/mt_moon_b2f.asm"
INCLUDE "text/maps/ss_anne_1.asm"
INCLUDE "text/maps/ss_anne_2.asm"
INCLUDE "text/maps/ss_anne_3.asm"
INCLUDE "text/maps/ss_anne_5.asm"
INCLUDE "text/maps/ss_anne_6.asm"
INCLUDE "text/maps/ss_anne_7.asm"
INCLUDE "text/maps/ss_anne_8.asm"
INCLUDE "text/maps/ss_anne_9.asm"
INCLUDE "text/maps/ss_anne_10.asm"
INCLUDE "text/maps/victory_road_3f.asm"
INCLUDE "text/maps/rocket_hideout_b1f.asm"
INCLUDE "text/maps/rocket_hideout_b2f.asm"
INCLUDE "text/maps/rocket_hideout_b3f.asm"
INCLUDE "text/maps/rocket_hideout_b4f.asm"
INCLUDE "text/maps/rocket_hideout_elevator.asm"
INCLUDE "text/maps/silph_co_2f.asm"
INCLUDE "text/maps/silph_co_3f.asm"
INCLUDE "text/maps/silph_co_4f.asm"
INCLUDE "text/maps/silph_co_5f_1.asm"
SECTION "Text 2", ROMX[$4000], BANK[TEXT_2]
INCLUDE "text/maps/silph_co_5f_2.asm"
INCLUDE "text/maps/silph_co_6f.asm"
INCLUDE "text/maps/silph_co_7f.asm"
INCLUDE "text/maps/silph_co_8f.asm"
INCLUDE "text/maps/silph_co_9f.asm"
INCLUDE "text/maps/silph_co_10f.asm"
INCLUDE "text/maps/silph_co_11f.asm"
INCLUDE "text/maps/mansion_2f.asm"
INCLUDE "text/maps/mansion_3f.asm"
INCLUDE "text/maps/mansion_b1f.asm"
INCLUDE "text/maps/safari_zone_east.asm"
INCLUDE "text/maps/safari_zone_north.asm"
INCLUDE "text/maps/safari_zone_west.asm"
INCLUDE "text/maps/safari_zone_center.asm"
INCLUDE "text/maps/safari_zone_rest_house_1.asm"
INCLUDE "text/maps/safari_zone_secret_house.asm"
INCLUDE "text/maps/safari_zone_rest_house_2.asm"
INCLUDE "text/maps/safari_zone_rest_house_3.asm"
INCLUDE "text/maps/safari_zone_rest_house_4.asm"
INCLUDE "text/maps/unknown_dungeon_b1f.asm"
INCLUDE "text/maps/victory_road_1f.asm"
INCLUDE "text/maps/lance.asm"
INCLUDE "text/maps/hall_of_fame.asm"
INCLUDE "text/maps/champion.asm"
INCLUDE "text/maps/lorelei.asm"
INCLUDE "text/maps/bruno.asm"
INCLUDE "text/maps/agatha.asm"
INCLUDE "text/maps/rock_tunnel_b2f_1.asm"
SECTION "Text 3", ROMX[$4000], BANK[TEXT_3]
INCLUDE "text/maps/rock_tunnel_b2f_2.asm"
INCLUDE "text/maps/seafoam_islands_b4f.asm"
_AIBattleWithdrawText::
text "la @"
TX_RAM wTrainerName
line "xruti"
cont "lo @"
TX_RAM wEnemyMonNick
text ""
prompt
_AIBattleUseItemText::
text "la @"
TX_RAM wTrainerName
text ""
line "pilno @"
TX_RAM wcd6d
text ""
cont "lo @"
TX_RAM wEnemyMonNick
text ""
prompt
_TradeWentToText::
text "la @"
TX_RAM wcf4b
text " klama"
line "la @"
TX_RAM wGrassRate
text ""
done
_TradeForText::
text "canja lo do"
line "@"
TX_RAM wcf4b
text ""
done
_TradeSendsText::
text "lo ko'a"
line "@"
TX_RAM wcd6d
done
_TradeWavesFarewellText::
text "la@"
TX_RAM wGrassRate
line "tolrinsa ca"
done
_TradeTransferredText::
text "lo nu benji la"
line ""
TX_RAM wcd6d
text ""
done
_TradeTakeCareText::
text "ko kurji la"
line "@"
TX_RAM wcd6d
text ""
done
_TradeWillTradeText::
text "la @"
TX_RAM wGrassRate
line " friti lo"
cont "@"
TX_RAM wcd6d
text ""
done
_TradeforText::
text "fo la @"
TX_RAM wcf4b
line "pe la <PLAYER>"
done
_PlaySlotMachineText::
; 12345678901234567
text "ua lo cundinca'a" ; text "A slot machine!"
line "se kelci xu do?" ; line "Want to play?"
done
_OutOfCoinsSlotMachineText::
text "oi no da sicni"
done
_BetHowManySlotMachineText::
; 12345678901234567
text "do zivle xo" ; text "Bet how many"
line "lo sicni?" ; line "coins?"
done
_StartSlotMachineText::
text "ko co'a co'e" ; text "Start!"
done
_NotEnoughCoinsSlotMachineText::
text "loi sicni na" ; text "Not enough"
line "banzu" ; line "coins!"
prompt
_OneMoreGoSlotMachineText::
; 12345678901234567
text "xu kelci" ; text "One more "
line "za'ure'u?" ; line "go?"
done
_LinedUpText::
text " lined up!" ; TODO Not sure how to say "lined up"
line "Scored @"
TX_RAM wcf4b
text " coins!"
done
_NotThisTimeText::
text "Not this time!" ; TODO Unsure of the context here.
prompt ; Slot machines, still?
_YeahText::
text "Yeah!@@" ; TODO Not enough context. Where is this?
_DexSeenOwnedText::
; 12345678901234567
text "lo pokste:" ; text "#DEX Seen:@"
line "viska li@"
TX_NUM wDexRatingNumMonsSeen, 1, 3
text ""
cont "ije ponse li@" ; line " Owned:@"
TX_NUM wDexRatingNumMonsOwned, 1, 3
db "@"
_DexRatingText::
text "vamji fa li", $6d ; text "#DEX Rating", $6d
done
_GymStatueText1::
TX_RAM wGymCityName
text ""
line "pokma jvidi'u" ; line "#MON GYM"
cont "la @"
TX_RAM wGymLeaderName
text " jatna"
para "se jinga la" ; para "WINNING TRAINERS:"
line "<RIVAL>"
done
_GymStatueText2::
TX_RAM wGymCityName
text ""
line "pokma jvidi'u" ; line "#MON GYM"
cont "la @"
TX_RAM wGymLeaderName
text " jatna"
para "se jinga" ; para "WINNING TRAINERS:"
line "la <RIVAL> je" ; line "<RIVAL>"
cont "la <PLAYER>" ; cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
text "pokma spita" ; text "#MON CENTERs"
; 12345678901234567
line "mikce loi do" ; line "heal your tired,"
cont "se xrani pokma" ; cont "hurt or fainted"
done ; cont "#MON!"
_PewterCityPokecenterGuyText::
text "Yawn!"
para "When JIGGLYPUFF"
line "sings, #MON"
cont "get drowsy..."
para "...Me too..."
line "Snore..."
done
_CeruleanPokecenterGuyText::
text "BILL has lots of"
line "#MON!"
para "He collects rare"
line "ones too!"
done
_LavenderPokecenterGuyText::
text "CUBONEs wear"
line "skulls, right?"
para "People will pay a"
line "lot for one!"
done
_MtMoonPokecenterBenchGuyText::
text "If you have too"
line "many #MON, you"
cont "should store them"
cont "via PC!"
done
_RockTunnelPokecenterGuyText::
text "I heard that"
line "GHOSTs haunt"
cont "LAVENDER TOWN!"
done
_UnusedBenchGuyText1::
text "I wish I could"
line "catch #MON."
done
_UnusedBenchGuyText2::
text "I'm tired from"
line "all the fun..."
done
_UnusedBenchGuyText3::
text "SILPH's manager"
line "is hiding in the"
cont "SAFARI ZONE."
done
_VermilionPokecenterGuyText::
text "It is true that a"
line "higher level"
cont "#MON will be"
cont "more powerful..."
para "But, all #MON"
line "will have weak"
cont "points against"
cont "specific types."
para "So, there is no"
line "universally"
cont "strong #MON."
done
_CeladonCityPokecenterGuyText::
text "If I had a BIKE,"
line "I would go to"
cont "CYCLING ROAD!"
done
_FuchsiaCityPokecenterGuyText::
text "If you're studying "
line "#MON, visit"
cont "the SAFARI ZONE."
para "It has all sorts"
line "of rare #MON."
done
_CinnabarPokecenterGuyText::
text "#MON can still"
line "learn techniques"
cont "after canceling"
cont "evolution."
para "Evolution can wait"
line "until new moves"
cont "have been learned."
done
_SaffronCityPokecenterGuyText1::
text "It would be great"
line "if the ELITE FOUR"
cont "came and stomped"
cont "TEAM ROCKET!"
done
_SaffronCityPokecenterGuyText2::
text "TEAM ROCKET took"
line "off! We can go"
cont "out safely again!"
cont "That's great!"
done
_CeladonCityHotelText::
text "My sis brought me"
line "on this vacation!"
done
_BookcaseText::
text "Crammed full of"
line "#MON books!"
done
_NewBicycleText::
text "A shiny new"
line "BICYCLE!"
done
_PushStartText::
text "Push START to"
line "open the MENU!"
done
_SaveOptionText::
text "The SAVE option is"
line "on the MENU"
cont "screen."
done
_StrengthsAndWeaknessesText::
text "All #MON types"
line "have strong and"
cont "weak points"
cont "against others."
done
_TimesUpText::
text "PA: Ding-dong!"
para "Time's up!"
prompt
_GameOverText::
text "PA: Your SAFARI"
line "GAME is over!"
done
_CinnabarGymQuizIntroText::
text "#MON Quiz!"
para "Get it right and"
line "the door opens to"
cont "the next room!"
para "Get it wrong and"
line "face a trainer!"
para "If you want to"
line "conserve your"
cont "#MON for the"
cont "GYM LEADER..."
para "Then get it right!"
line "Here we go!"
prompt
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
done
_CinnabarQuizQuestionsText2::
text "There are 9"
line "certified #MON"
cont "LEAGUE BADGEs?"
done
_CinnabarQuizQuestionsText3::
text "POLIWAG evolves 3"
line "times?"
done
_CinnabarQuizQuestionsText4::
text "Are thunder moves"
line "effective against"
cont "ground element-"
cont "type #MON?"
done
_CinnabarQuizQuestionsText5::
text "#MON of the"
line "same kind and"
cont "level are not"
cont "identical?"
done
_CinnabarQuizQuestionsText6::
text "TM28 contains"
line "TOMBSTONER?"
done
_CinnabarGymQuizCorrectText::
text "You're absolutely"
line "correct!"
para "Go on through!@@"
_CinnabarGymQuizIncorrectText::
text "Sorry! Bad call!"
prompt
_MagazinesText::
text "#MON magazines!"
para "#MON notebooks!"
para "#MON graphs!"
done
_BillsHouseMonitorText::
text "TELEPORTER is"
line "displayed on the"
cont "PC monitor."
done
_BillsHouseInitiatedText::
text "<PLAYER> initiated"
line "TELEPORTER's Cell"
cont "Separator!@@"
_BillsHousePokemonListText1::
text "BILL's favorite"
line "#MON list!"
prompt
_BillsHousePokemonListText2::
text "Which #MON do"
line "you want to see?"
done
_OakLabEmailText::
text "There's an e-mail"
line "message here!"
para "..."
para "Calling all"
line "#MON trainers!"
para "The elite trainers"
line "of #MON LEAGUE"
cont "are ready to take"
cont "on all comers!"
para "Bring your best"
line "#MON and see"
cont "how you rate as a"
cont "trainer!"
para "#MON LEAGUE HQ"
line "INDIGO PLATEAU"
para "PS: PROF.OAK,"
line "please visit us!"
cont "..."
done
_GameCornerCoinCaseText::
text "A COIN CASE is"
line "required!"
done
_GameCornerNoCoinsText::
text "You don't have"
line "any coins!"
done
_GameCornerOutOfOrderText::
text "OUT OF ORDER"
line "This is broken."
done
_GameCornerOutToLunchText::
text "OUT TO LUNCH"
line "This is reserved."
done
_GameCornerSomeonesKeysText::
text "Someone's keys!"
line "They'll be back."
done
_JustAMomentText::
text "Just a moment."
done
TMNotebookText::
text "It's a pamphlet"
line "on TMs."
para "..."
para "There are 50 TMs"
line "in all."
para "There are also 5"
line "HMs that can be"
cont "used repeatedly."
para "SILPH CO.@@"
_TurnPageText::
text "Turn the page?"
done
_ViridianSchoolNotebookText5::
text "GIRL: Hey! Don't"
line "look at my notes!@@"
_ViridianSchoolNotebookText1::
text "Looked at the"
line "notebook!"
para "First page..."
para "# BALLs are"
line "used to catch"
cont "#MON."
para "Up to 6 #MON"
line "can be carried."
para "People who raise"
line "and make #MON"
cont "fight are called"
cont "#MON trainers."
prompt
_ViridianSchoolNotebookText2::
text "Second page..."
para "A healthy #MON"
line "may be hard to"
cont "catch, so weaken"
cont "it first!"
para "Poison, burns and"
line "other damage are"
cont "effective!"
prompt
_ViridianSchoolNotebookText3::
text "Third page..."
para "#MON trainers"
line "seek others to"
cont "engage in #MON"
cont "fights."
para "Battles are"
line "constantly fought"
cont "at #MON GYMs."
prompt
_ViridianSchoolNotebookText4::
text "Fourth page..."
para "The goal for"
line "#MON trainers"
cont "is to beat the "
cont "top 8 #MON"
cont "GYM LEADERs."
para "Do so to earn the"
line "right to face..."
para "The ELITE FOUR of"
line "#MON LEAGUE!"
prompt
_EnemiesOnEverySideText::
text "Enemies on every"
line "side!"
done
_WhatGoesAroundComesAroundText::
text "What goes around"
line "comes around!"
done
_FightingDojoText::
text "DAMDI'U"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
line "#MON LEAGUE HQ"
done
_RedBedroomSNESText::
; 12345678901234567"
text "la <PLAYER>. ca" ;text "<PLAYER> is"
line "kelci la .snes." ;line "playing the SNES!"
cont "... i y ta'o nai" ;cont "...Okay!"
cont "ko co'a klama" ;cont "It's time to go!"
done
_Route15UpstairsBinocularsText::
text "Looked into the"
line "binoculars..."
para "A large, shining"
line "bird is flying"
cont "toward the sea."
done
_AerodactylFossilText::
text "AERODACTYL Fossil"
line "A primitive and"
cont "rare #MON."
done
_KabutopsFossilText::
text "KABUTOPS Fossil"
line "A primitive and"
cont "rare #MON."
done
_LinkCableHelpText1::
text "TRAINER TIPS"
para "Using a Game Link"
line "Cable"
prompt
_LinkCableHelpText2::
text "Which heading do"
line "you want to read?"
done
_LinkCableInfoText1::
text "When you have"
line "linked your GAME"
cont "BOY with another"
cont "GAME BOY, talk to"
cont "the attendant on"
cont "the right in any"
cont "#MON CENTER."
prompt
_LinkCableInfoText2::
text "COLOSSEUM lets"
line "you play against"
cont "a friend."
prompt
_LinkCableInfoText3::
text "TRADE CENTER is"
line "used for trading"
cont "#MON."
prompt
_ViridianSchoolBlackboardText1::
text "The blackboard"
line "describes #MON"
cont "STATUS changes"
cont "during battles."
prompt
_ViridianSchoolBlackboardText2::
text "Which heading do"
line "you want to read?"
done
_ViridianBlackboardSleepText::
text "A #MON can't"
line "attack if it's"
cont "asleep!"
para "#MON will stay"
line "asleep even after"
cont "battles."
para "Use AWAKENING to"
line "wake them up!"
prompt
_ViridianBlackboardPoisonText::
text "When poisoned, a"
line "#MON's health"
cont "steadily drops."
para "Poison lingers"
line "after battles."
para "Use an ANTIDOTE"
line "to cure poison!"
prompt
_ViridianBlackboardPrlzText::
text "Paralysis could"
line "make #MON"
cont "moves misfire!"
para "Paralysis remains"
line "after battles."
para "Use PARLYZ HEAL"
line "for treatment!"
prompt
_ViridianBlackboardBurnText::
text "A burn reduces"
line "power and speed."
cont "It also causes"
cont "ongoing damage."
para "Burns remain"
line "after battles."
para "Use BURN HEAL to"
line "cure a burn!"
prompt
_ViridianBlackboardFrozenText::
text "If frozen, a"
line "#MON becomes"
cont "totally immobile!"
para "It stays frozen"
line "even after the"
cont "battle ends."
para "Use ICE HEAL to"
line "thaw out #MON!"
prompt
_VermilionGymTrashText::
text "Nope, there's"
line "only trash here."
done
_VermilionGymTrashSuccessText1::
text "Hey! There's a"
line "switch under the"
cont "trash!"
cont "Turn it on!"
para "The 1st electric"
line "lock opened!@@"
_VermilionGymTrashSuccessText2::
text "Hey! There's"
line "another switch"
cont "under the trash!"
cont "Turn it on!"
prompt
_VermilionGymTrashSuccessText3::
text "The 2nd electric"
line "lock opened!"
para "The motorized door"
line "opened!@@"
_VermilionGymTrashFailText::
text "Nope! There's"
line "only trash here."
cont "Hey! The electric"
cont "locks were reset!@@"
_FoundHiddenItemText::
text "<PLAYER> found"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
text "But, <PLAYER> has"
line "no more room for"
cont "other items!"
done