-
Notifications
You must be signed in to change notification settings - Fork 0
/
Spot.py
262 lines (182 loc) · 6.03 KB
/
Spot.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
import pygame
import uuid
RED = [255, 0, 0]
GREEN = [0, 255, 0]
BLUE = [0, 255, 0]
YELLOW = [255, 255, 0]
WHITE = [255, 255, 255]
BLACK = [0, 0, 0]
PURPLE = [128, 0, 128]
ORANGE = [255, 165, 0]
GREY = [128, 128, 128]
TURQUOISE = [64, 224, 208]
def create_spot(row, col, width, total_rows, color=WHITE):
return {
'id': str(uuid.uuid4()),
'row': row,
'col': col,
'width': width,
'x': row * width,
'y': col * width,
'color': color,
'neighbors': [],
'total_rows': total_rows
}
def get_pos(spot):
return (spot['row'], spot['col'])
def is_path(spot):
return spot['color'] == ORANGE
def get_width(spot):
return spot['width']
def get_color(spot):
return spot['color']
def is_closed(spot):
return spot['color'] == YELLOW
def is_open(spot):
return spot['color'] == GREEN
def is_barrier(spot):
return spot['color'] == BLACK
def is_end(spot):
return spot['color'] == PURPLE
def is_start(spot):
return spot['color'] == TURQUOISE
def reset(spot):
spot['color'] = WHITE
return spot
def is_empty(spot):
return spot['color'] == WHITE
#############################
# Setter Functions
#############################
def make_closed(spot):
spot['color'] = YELLOW
return spot
def make_open(spot):
spot['color'] = GREEN
return spot
def make_barrier(spot):
spot['color'] = BLACK
return spot
def make_path(spot):
spot['color'] = ORANGE
return spot
def make_end(spot):
spot['color'] = PURPLE
return spot
def make_start(spot):
spot['color'] = TURQUOISE
return spot
def draw(spot, win):
pygame.draw.rect(
win, spot['color'], (spot['x'], spot['y'], spot['width'], spot['width']))
def update_neighbors(spot, grid):
spot['neighbors'] = []
row, col = get_pos(spot)
total_rows = spot['total_rows']
neighbors = []
# Right
if(col < total_rows - 1 and not(is_barrier(grid[row][col + 1]))):
neighbors.append(grid[row][col + 1])
# Left
if(col > 0 and not(is_barrier(grid[row][col - 1]))):
neighbors.append(grid[row][col - 1])
# Top
if(row > 0 and not(is_barrier(grid[row - 1][col]))):
neighbors.append(grid[row - 1][col])
# Bottom
if(row < total_rows - 1 and not(is_barrier(grid[row + 1][col]))):
neighbors.append(grid[row + 1][col])
# Bottom Left
if((col > 0 and row < total_rows - 1) and not(is_barrier(grid[row + 1][col - 1]))):
neighbors.append(grid[row + 1][col - 1])
# Bottom Right
if((col < total_rows - 1 and row < total_rows - 1) and not(is_barrier(grid[row + 1][col + 1]))):
neighbors.append(grid[row + 1][col + 1])
# Top Left
if((col > 0 and row > 0) and not(is_barrier(grid[row - 1][col - 1]))):
neighbors.append(grid[row - 1][col - 1])
# Top Right
if((col < total_rows - 1 and row > 0) and not(is_barrier(grid[row - 1][col + 1]))):
neighbors.append(grid[row - 1][col + 1])
spot['neighbors'] = neighbors
return spot
# class Spot:
# def __init__(self, row, col, width, total_rows, color=WHITE):
# self.row = row
# self.col = col
# self.width = width
# self.x = row * width
# self.y = col * width
# self.color = color
# self.neighbors = []
# self.total_rows = total_rows
# #############################
# # Getter Functions
# #############################
# def get_pos(self):
# return (self.row, self.col)
# def get_width(self):
# return self.width
# def get_color(self):
# return self.color
# def is_closed(self):
# return self.color == YELLOW
# def is_open(self):
# return self.color == GREEN
# def is_barrier(self):
# return self.color == BLACK
# def is_end(self):
# return self.color == PURPLE
# def is_start(self):
# return self.color == TURQUOISE
# def reset(self):
# self.color = WHITE
# def is_empty(self):
# return self.color == WHITE
# #############################
# # Setter Functions
# #############################
# def make_closed(self):
# self.color = YELLOW
# def make_open(self):
# self.color = GREEN
# def make_barrier(self):
# self.color = BLACK
# def make_path(self):
# self.color = ORANGE
# def make_end(self):
# self.color = PURPLE
# def make_start(self):
# self.color = TURQUOISE
# # Draw Function
# def draw(self, win):
# pygame.draw.rect(
# win, self.color, (self.x, self.y, self.width, self.width))
# def update_neighbors(self, grid):
# self.neighbors = []
# row, col = self.get_pos()
# total_rows = self.total_rows
# # Right
# if(col < total_rows - 1 and not(grid[row][col + 1].is_barrier())):
# self.neighbors.append(grid[row][col + 1])
# # Left
# if(col > 0 and not(grid[row][col - 1].is_barrier())):
# self.neighbors.append(grid[row][col - 1])
# # Top
# if(row > 0 and not(grid[row - 1][col].is_barrier())):
# self.neighbors.append(grid[row - 1][col])
# # Bottom
# if(row < total_rows - 1 and not(grid[row + 1][col].is_barrier())):
# self.neighbors.append(grid[row + 1][col])
# # Bottom Left
# if((col > 0 and row < total_rows - 1) and not(grid[row + 1][col - 1].is_barrier())):
# self.neighbors.append(grid[row + 1][col - 1])
# # Bottom Right
# if((col < total_rows - 1 and row < total_rows - 1) and not(grid[row + 1][col + 1].is_barrier())):
# self.neighbors.append(grid[row + 1][col + 1])
# # Top Left
# if((col > 0 and row > 0) and not(grid[row - 1][col - 1].is_barrier())):
# self.neighbors.append(grid[row - 1][col - 1])
# # Top Right
# if((col < total_rows - 1 and row > 0) and not(grid[row - 1][col + 1].is_barrier())):
# self.neighbors.append(grid[row - 1][col + 1])