Releases: soupday/cc_unity_tools_3D
Releases · soupday/cc_unity_tools_3D
CC/iC Unity Tools 3D
For Unity versions 2019.4 and upwards
v 1.4.4
- Full wrinkle map specification implemented.
- Wrinkle map manager controls script on body mesh.
- Added baking of wrinkle map system.
- Spring Bone (Dynamic Bone) Hair physics, currently set up from Blender pipeline exports.
- Import blend shape normals settings fixes.
- Gamebase and PBR, SSS and smoothness adjustments.
- Hair specular tint based on root + tip color.
- Fix to bake not working with 2 pass hair materials.
- Color space correction directives for baking.
CC/iC Unity Tools 3D
For Unity versions 2019.4 and upwards
v 1.4.3
- Tries to untangle instalod duplication suffixes on accessories.
- inc. Script error fix that was blocking build materials when instalod meshes were not found in Json data.
- Cast shadows removed from Tearline, Eye occlusion and scalp meshes.
- Stand alone shader packages for the various pipelines included in /Packages/ folder.
v 1.4.2
- OSX and Linux file path support.
- Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
- Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
- Fixed Bake not replacing materials with baked versions.
- Eye Occlusion shaders factor in Occlusion Color alpha value.
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools 3D
For Unity versions 2019.4 and upwards
v 1.4.2
- OSX and Linux file path support.
- Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
- Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
- Fixed Bake not replacing materials with baked versions.
- Eye Occlusion shaders factor in Occlusion Color alpha value.
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools 3D
For Unity versions 2019.4 and upwards
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools 3D
For Unity versions 2019.4 and upwards
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools 3D
v 1.3.8
- Added tessellation shaders and templates to 3D and URP pipelines.
- Upgraded to Amplify 1.9 shaders in 3D and URP pipelines.
- Fixed some issues with hair shaders in 3D and URP.
- Updated Hair shaders and eye shaders.
- Added Hair Bake preview button.
- Updated preview scene lighting presets, should all look roughly the same lighting across all three pipelines.
CC/iC Unity Tools 3D
v 1.3.7b
- Backported function to mid release 2020.3 and 2021.1 SaveAssetIfDirty removed.
- GUIDFromAssetPath Unity 2019 fix for built-in pipeline.
CC/iC Unity Tools 3D
v 1.3.7
- Fix for Unity 2019 compile errors
CC/iC Unity Tools 3D
v 1.3.6
- Runtime components Build fix.
CC/iC Unity Tools 3D
v 1.3.5
- Fixes
- Collider manager now remembers the currently selected collider.
- Collider manager editor now has rotation adjustment sliders.
- Animation Player is closed on entering Play mode.
- Save and Recall physics settings now works correctly in Editor mode and remembers settings per character.
v 1.3.4
- Cloth physics added
- Colliders generated from character JSON data.
- Weightmaps used to generate cloth coefficients.
- Runtime helper scripts to adjust colliders, weight maps and cloth settings in play mode for real time feedback.
- Save and recall feature, so play mode changes can be retained (currently only one character's settings can be saved)
- Optimized collider detection.
- Collider margin adjust and weightmap based detection threshold settings.