-
Notifications
You must be signed in to change notification settings - Fork 26
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Grained textures artifact #13
Comments
Banding like that usually means the depth bias is too low or the first split is too narrow in the shadow cascades: see the shadow settings in the Univeral Pipeline Assets at - Project: Assets/Settings/UniversalRP_* (Similar question in the RL forum thread: https://forum.reallusion.com/FindPost509751.aspx) |
Is it possible to reproduce this reliably? I can't get these dithered artifacts to appear for me in URP. (I can get something that looks similar in HDRP using high shadow filter quality, but URP has no such setting.) The dither pattern itself is very strange, There's nothing in the skin shader that would cause such an effect, and it's almost regular pattern makes it look like a screen space post processing effect. Are you using any additional or 3rd party post processing or visual effects? If so the Amplify shaders might be interfering with something. You could try switching to the original shader graph versions: Press the 'Gear' button at the bottom of the importer window. It will bring up the options, there you can turn off the Amplify shaders. Rebuild the materials after that and see if it still does it. |
Hey @soupday, turning off the Amplify shaders solved the issue. I do have some 3rd party assets imported such as "Feel" and "Epic Toon FX" but none of them was being used in the scene that I'm importing this mannequin. Anyway, thanks for the solution. Can I keep going without these amplify shaders or am I gonna miss something in the future? Thanks! |
D:\Desktop\cc_unity_tools_URP-main\Runtime\PhysicsSettingsStore.cs(8,60): error CS0426: The type name 'ColliderSettings' does not exist in the type 'ColliderManager' |
D:\Desktop\cc_unity_tools_URP-main\Runtime\PhysicsSettingsStore.cs(7,56): error CS0426: The type name 'PhysicsSettings' does not exist in the type 'WeightMapper' |
Hello! Thanks for the great project.
I'm using Unity 2022.1.3f and release v1.3.1 of this repository.
When importing using "High Quality Materials" I see these grain artifacts on the textures of mannequin's skin as shown below.
When using "Basic Materials" the textures look fine.
Am I doing something wrong? Is there an way to workaround this issue? I'd appreciate any help. Thanks!
The text was updated successfully, but these errors were encountered: