From 0f9815d5c1d19b7c9720a660f0950f2d2113afa2 Mon Sep 17 00:00:00 2001 From: drakewill-CRL <46307022+drakewill-CRL@users.noreply.github.com> Date: Fri, 30 Aug 2024 10:08:06 -0400 Subject: [PATCH] additional idea: generator --- .../departments/service/proposals/hydro-rework.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/en/space-station-14/departments/service/proposals/hydro-rework.md b/src/en/space-station-14/departments/service/proposals/hydro-rework.md index b32fc4a4b..b9b26e72a 100644 --- a/src/en/space-station-14/departments/service/proposals/hydro-rework.md +++ b/src/en/space-station-14/departments/service/proposals/hydro-rework.md @@ -128,6 +128,7 @@ But what you get out of this process is worth the danger. Some examples: * Storyfruit: The produce will connect into the system that makes random library books, and read it out loud a sentence at a time. * Perfect metabolism. An effect that removes growth components that use nutrients or water. * Giving pit: When eaten, leaves a Giving Seed. Touch that to an item and the seed will grow into a tree that lets you harvest copies of that item. + * Generator: The plant puts off a little bit of electricity. Anchor it to a wire to supply power to the station, or don't and get small zaps to nearby targets. * Neutral/Situational * Sunglow: A high-power point light. Radius is ~8 tiles, higher intensity. Acts like a permanent flare you can also eat. * New species. Varies by parent species. These should be more varied in 'power level', both good and bad.