From 876612dd5a319cac92f83f6b8fe95d63ccd3807c Mon Sep 17 00:00:00 2001 From: Jezithyr Date: Sat, 10 Feb 2024 01:42:09 -0800 Subject: [PATCH] :'( --- src/en/space-station-14/core-design/antagonists.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/core-design/antagonists.md b/src/en/space-station-14/core-design/antagonists.md index 1c3d24f55..352c887a1 100644 --- a/src/en/space-station-14/core-design/antagonists.md +++ b/src/en/space-station-14/core-design/antagonists.md @@ -43,7 +43,7 @@ These are the core design pillars for antagonists. The design of all antagonists ## Fun to lose against (or as) -- Losing/dying to an antag should not feel unfair to a player. Player’s should always have some option in terms of counterplay. Same goes for antags, they should always feel like they have options and are not hard countered. +- Losing/dying to an antag should not feel unfair to a player. Players should always have some option in terms of counterplay. Same goes for antags, they should always feel like they have options and are not hard countered. ---