From c7a9c839848a2da6c58ebf226e3dac8fb1813847 Mon Sep 17 00:00:00 2001 From: Jezithyr Date: Wed, 7 Feb 2024 22:27:44 -0800 Subject: [PATCH] Fixing some wierd formating BS --- src/en/space-station-14/core-design/antagonists.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/core-design/antagonists.md b/src/en/space-station-14/core-design/antagonists.md index 004233382..df1da1237 100644 --- a/src/en/space-station-14/core-design/antagonists.md +++ b/src/en/space-station-14/core-design/antagonists.md @@ -1,7 +1,7 @@ ```admonish warning "Attention: WIP!" This doc is actively under development and is not fully complete. Things may change! ``` -# Antagonist (Antags) Design +# Antagonist Design Antagonists are one of the fundamental pillars of Spacestation 14, serving as a way to inject chaos into a round. Historically the implementation of different antags have been very hit or miss, ranging from wildly successful (space wizard) to contensious and disliked (Revolutionaries). The goal of this document is to lay out core design principles for creating antagonists that players enjoy playing as *and* against, in addition to categorizing the possible types of antagonists. This document is not a strict list of requirements, but intends to serve as a foundation for what antagonists should feel and play like. In some cases a particular antag may deviate from the princples in this doc, and that's fine as long as the design