diff --git a/src/en/space-station-14/core-design.md b/src/en/space-station-14/core-design.md index 1c4bd24a1..3a76f6691 100644 --- a/src/en/space-station-14/core-design.md +++ b/src/en/space-station-14/core-design.md @@ -18,7 +18,7 @@ Questions around Core Game Design should be directed towards the Design Group on # Core Pillars These pillars serve as the guiding concepts for designing features for SS14. When creating features or changing balance you should be actively thinking about how these concepts relate to your change. ## Chaotic -- No two rounds should play alike. The combination of antagonists, incompetence, and disasters should create situations where players have to deal with rapidly changing unpredictable situations. +- No two rounds should play alike. The combination of antagonists, incompetence, and disasters should create situations where players have to deal with rapidly changing and escalating situations. ## Seriously Silly - aka "The clown has put space lube all over the halls, armed the station nuke and is throwing cream-pies filled with acid at security officers", a situation like this on its face is completely ludicrous but should be taken seriously by players. ## Dynamic Environment