From 4cc56a98cdea4fb16643cd7c9e950c1a24660b7a Mon Sep 17 00:00:00 2001 From: Caelleak <154922354+CaelleakNavinski@users.noreply.github.com> Date: Fri, 5 Jul 2024 21:21:19 -0500 Subject: [PATCH 1/5] Create revolutionaries.md --- .../round-flow/proposals/revolutionaries.md | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/en/space-station-14/round-flow/proposals/revolutionaries.md diff --git a/src/en/space-station-14/round-flow/proposals/revolutionaries.md b/src/en/space-station-14/round-flow/proposals/revolutionaries.md new file mode 100644 index 000000000..ce5032f27 --- /dev/null +++ b/src/en/space-station-14/round-flow/proposals/revolutionaries.md @@ -0,0 +1,57 @@ +# Revolutionaries Overhaul + +| Designers | Implemented | GitHub Links | +|---|---|---| +| caelleak | :x: No | TBD | + +## Overview + +As we have discussed in the [Discord](https://discord.com/channels/310555209753690112/311537926376783886/1258727306889793666) (where this was given *great* feedback), the Revolutionaries gamemode is currently in a state of limbo; often criticized as the worst gamemode by some due to the issues of power-gaming and meta-gaming that are involved, while others consider it one of the best gamemodes because of the fun and stories it can produce. This proposal aims to address the challenges related to meta-gaming and power-gaming, while also enhancing the overall enjoyment of the Revolutionaries gamemode. + +## Conversion Rework: + +- Instead of flashes, **Head Revolutionaries** are given a new action (like screaming, toggling harm mode) that will "spread propaganda" to everyone in a four-tile radius around them. +- Everyone has a hidden **Conversion Bar**. Once this bar is filled, one of two things will happen: + 1. **If the person IS NOT mindshielded**, they will be converted into a **Revolutionary**. + 2. **If the person IS mindshielded**, they will be notified of the spreading of **Revolutionary** propaganda. +- Posters and/or banners created by these **Head Revolutionaries** may also be used to fill the **Conversion Bar** (this only affects the player the first time it is interacted with). +- If a **Head Revolutionary** dies, all those who were converted by them will retain their **Revolutionary** status to prevent **Security** from only going after the **Head Revolutionaries**. + +## Revolutionary Objectives: + +- Instead of all **Revolutionaries** having the united goal of eliminating or restraining all **members of Command**, they may now have separate goals. +- **PERSON SPECIFIC** examples of what some may be: + - *Ensure that [head of department] is eliminated.* + - *Convert at least [%] of [department that isn't Security].* + - *Steal the [high-value station item].* + - *Ensure that [person, IS mindshielded] is converted.* + - *Ensure that [person, IS NOT mindshielded] is converted.* + - *Convert at least [%] of the station.* +- **GLOBAL** examples would be: + - *Ensure that the Captain of the station is eliminated.* + - *Survive until the end of the shift.* +- Whenever a **Revolutionary** is converted, they will inherit the objective to ensure that the **Head Revolutionary** that converted them has all their own objectives completed. +- These objectives also mean that different **Head Revolutionaries** may have conflicting end-goals. + +## Possible Ideas: + +- **Head Revolutionaries** are no longer known to other **Head Revolutionaries** (perhaps they could be given a codeword system?). +- **Revolutionaries** are no longer known to other **Revolutionaries**, except by the **Head Revolutionary** who converted them. + +## Other: + +- Pros: + 1. Flashes can no longer be meta-gamed. + 2. **Revolutions** are now much quieter than before, as well as being far less lethal. + 3. Some **Head Revolutionaries** cannot work together to complete conflicting objectives. + 4. Multiple players can be converted into a **Revolutionary** at once. + 5. There are now possibilities of "Departmental **Revolutions**" instead of stationwide **Revolutions**. + 6. The crew now have ways to sniff out or suspect a **Revolution** without meta-gaming. + 7. There is now much more RP opportunity in the process of turning into a **Revolutionary**. + +- Cons: + 1. Posters and banners can be somewhat used to metagame the existance of a **Revolution**. + 2. Some players may intentionally seek out these posters and banners to antag-roll. + 3. Converting players into **Revolutionaries** is a more time-consuming process. + 4. Glasses no longer protect against conversion into a **Revolutionary**. + 5. Converted **Revolutionaries** no longer know the identities of other **Revolutionaries**. From db3dacafd51df694fa82bdceefdda664dfb1516f Mon Sep 17 00:00:00 2001 From: Caelleak <154922354+CaelleakNavinski@users.noreply.github.com> Date: Fri, 5 Jul 2024 22:00:23 -0500 Subject: [PATCH 2/5] Update revolutionaries.md Clarify how posters and banners work. --- .../space-station-14/round-flow/proposals/revolutionaries.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/en/space-station-14/round-flow/proposals/revolutionaries.md b/src/en/space-station-14/round-flow/proposals/revolutionaries.md index ce5032f27..68661cde0 100644 --- a/src/en/space-station-14/round-flow/proposals/revolutionaries.md +++ b/src/en/space-station-14/round-flow/proposals/revolutionaries.md @@ -14,7 +14,8 @@ As we have discussed in the [Discord](https://discord.com/channels/3105552097536 - Everyone has a hidden **Conversion Bar**. Once this bar is filled, one of two things will happen: 1. **If the person IS NOT mindshielded**, they will be converted into a **Revolutionary**. 2. **If the person IS mindshielded**, they will be notified of the spreading of **Revolutionary** propaganda. -- Posters and/or banners created by these **Head Revolutionaries** may also be used to fill the **Conversion Bar** (this only affects the player the first time it is interacted with). +- Posters and/or banners created by these **Head Revolutionaries** may also be used to fill the **Conversion Bar**. + - Posters and banners created and placed by **Head Revolutionaries** will slowly increase the **Conversion Bar** of any and all players around them to a maximum of 25%. - If a **Head Revolutionary** dies, all those who were converted by them will retain their **Revolutionary** status to prevent **Security** from only going after the **Head Revolutionaries**. ## Revolutionary Objectives: From 0741f51ea643a06c8de4f046bd6eb3fe022d2f54 Mon Sep 17 00:00:00 2001 From: Caelleak <154922354+CaelleakNavinski@users.noreply.github.com> Date: Fri, 5 Jul 2024 22:02:15 -0500 Subject: [PATCH 3/5] Update revolutionaries.md Fix a small misunderstanding. :) --- src/en/space-station-14/round-flow/proposals/revolutionaries.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/round-flow/proposals/revolutionaries.md b/src/en/space-station-14/round-flow/proposals/revolutionaries.md index 68661cde0..290e899c1 100644 --- a/src/en/space-station-14/round-flow/proposals/revolutionaries.md +++ b/src/en/space-station-14/round-flow/proposals/revolutionaries.md @@ -25,7 +25,7 @@ As we have discussed in the [Discord](https://discord.com/channels/3105552097536 - *Ensure that [head of department] is eliminated.* - *Convert at least [%] of [department that isn't Security].* - *Steal the [high-value station item].* - - *Ensure that [person, IS mindshielded] is converted.* + - *~~Ensure that [person, IS mindshielded] is converted.~~* (Only if mindshield removing is added!) - *Ensure that [person, IS NOT mindshielded] is converted.* - *Convert at least [%] of the station.* - **GLOBAL** examples would be: From 39ee70a9820026667024d220717fb0ae32c25745 Mon Sep 17 00:00:00 2001 From: Caelleak <154922354+CaelleakNavinski@users.noreply.github.com> Date: Thu, 29 Aug 2024 20:13:56 -0500 Subject: [PATCH 4/5] Update revolutionaries.md | Added a few more ideas and refined the doc. --- .../round-flow/proposals/revolutionaries.md | 38 +++++++++++-------- 1 file changed, 22 insertions(+), 16 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/revolutionaries.md b/src/en/space-station-14/round-flow/proposals/revolutionaries.md index 290e899c1..6148a0969 100644 --- a/src/en/space-station-14/round-flow/proposals/revolutionaries.md +++ b/src/en/space-station-14/round-flow/proposals/revolutionaries.md @@ -10,49 +10,55 @@ As we have discussed in the [Discord](https://discord.com/channels/3105552097536 ## Conversion Rework: -- Instead of flashes, **Head Revolutionaries** are given a new action (like screaming, toggling harm mode) that will "spread propaganda" to everyone in a four-tile radius around them. -- Everyone has a hidden **Conversion Bar**. Once this bar is filled, one of two things will happen: +- Instead of flashes, **Head Revolutionaries** are given a two new actions (like screaming, toggling harm mode). One of which will "spread propaganda" to everyone in a four-tile radius around them filling up 15% of the **Conversion Bar** (10% they are mindshielded), while the other one will "spread propoganda" to ONE person, filling up a whopping 50% of their **Conversion Bar** (75% if they are mindshielded). +- Everyone has a hidden **Conversion Bar**, only seen by Head Revolutionaries. Once this bar is filled, one of two things will happen: 1. **If the person IS NOT mindshielded**, they will be converted into a **Revolutionary**. 2. **If the person IS mindshielded**, they will be notified of the spreading of **Revolutionary** propaganda. -- Posters and/or banners created by these **Head Revolutionaries** may also be used to fill the **Conversion Bar**. - - Posters and banners created and placed by **Head Revolutionaries** will slowly increase the **Conversion Bar** of any and all players around them to a maximum of 25%. -- If a **Head Revolutionary** dies, all those who were converted by them will retain their **Revolutionary** status to prevent **Security** from only going after the **Head Revolutionaries**. ## Revolutionary Objectives: - Instead of all **Revolutionaries** having the united goal of eliminating or restraining all **members of Command**, they may now have separate goals. - **PERSON SPECIFIC** examples of what some may be: - - *Ensure that [head of department] is eliminated.* - - *Convert at least [%] of [department that isn't Security].* - - *Steal the [high-value station item].* - - *~~Ensure that [person, IS mindshielded] is converted.~~* (Only if mindshield removing is added!) + - *Ensure that [head of department] is eliminated.* 1 + - *Ensure that [head of department] remains alive, but restrained.* 1 + - *Ensure that [% of command members] are eliminated or restrained.* 1 + - *Seize control of the station.* (At least 90% of all remaining on-station after Evac are converted.) 2 + - *Convert at least [%] of [department that isn't Security].* 2 + - *Ensure that [person, IS mindshielded] is converted.* (Requires adding a way to remove mindshields.) - *Ensure that [person, IS NOT mindshielded] is converted.* - - *Convert at least [%] of the station.* + - *Convert at least [%] of the station.* 2 - **GLOBAL** examples would be: - - *Ensure that the Captain of the station is eliminated.* + - *Ensure that the Captain of the station is eliminated or restrained.* + - *Make sure the Deed to the Station is in Revolutionary possession.* (Requires adding a new item to the game.) - *Survive until the end of the shift.* + + *Things that are marked with specific numbers are mutually exclusive. - Whenever a **Revolutionary** is converted, they will inherit the objective to ensure that the **Head Revolutionary** that converted them has all their own objectives completed. -- These objectives also mean that different **Head Revolutionaries** may have conflicting end-goals. ## Possible Ideas: +- Different **Head Revolutionaries** have different objectives, possibly leading towards seperate **Revolutionaries** having conflicting goals. - **Head Revolutionaries** are no longer known to other **Head Revolutionaries** (perhaps they could be given a codeword system?). - **Revolutionaries** are no longer known to other **Revolutionaries**, except by the **Head Revolutionary** who converted them. +- If a **Head Revolutionary** dies, all those who were converted by them will retain their **Revolutionary** status to prevent **Security** from only going after the **Head Revolutionaries**. +- Posters and/or banners created by **Head Revolutionaries** may also be used to fill the **Conversion Bar**. + - Posters and banners created and placed by **Head Revolutionaries** will slowly increase the **Conversion Bar** of any and all players around them to a maximum of 25%, at the rate of 0.5% per second. + ## Other: -- Pros: +- Pros (including **Possible Ideas**): 1. Flashes can no longer be meta-gamed. 2. **Revolutions** are now much quieter than before, as well as being far less lethal. - 3. Some **Head Revolutionaries** cannot work together to complete conflicting objectives. + 3. Some **Head Revolutionaries** cannot work together due to conflicting objectives. 4. Multiple players can be converted into a **Revolutionary** at once. 5. There are now possibilities of "Departmental **Revolutions**" instead of stationwide **Revolutions**. 6. The crew now have ways to sniff out or suspect a **Revolution** without meta-gaming. 7. There is now much more RP opportunity in the process of turning into a **Revolutionary**. -- Cons: +- Cons (including **Possible Ideas**): 1. Posters and banners can be somewhat used to metagame the existance of a **Revolution**. - 2. Some players may intentionally seek out these posters and banners to antag-roll. + 2. Some players may intentionally seek out these posters and banners to antag-roll (though they still require the assistance of a **Head Revolutionary** to become a **Revoltutionary**. 3. Converting players into **Revolutionaries** is a more time-consuming process. 4. Glasses no longer protect against conversion into a **Revolutionary**. 5. Converted **Revolutionaries** no longer know the identities of other **Revolutionaries**. From ab78c7657ce3fdb2742c48425c683d617f6ddb53 Mon Sep 17 00:00:00 2001 From: Caelleak <154922354+CaelleakNavinski@users.noreply.github.com> Date: Thu, 29 Aug 2024 20:25:23 -0500 Subject: [PATCH 5/5] Specified cool down. --- .../space-station-14/round-flow/proposals/revolutionaries.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/revolutionaries.md b/src/en/space-station-14/round-flow/proposals/revolutionaries.md index 6148a0969..d88c3b0c3 100644 --- a/src/en/space-station-14/round-flow/proposals/revolutionaries.md +++ b/src/en/space-station-14/round-flow/proposals/revolutionaries.md @@ -10,8 +10,8 @@ As we have discussed in the [Discord](https://discord.com/channels/3105552097536 ## Conversion Rework: -- Instead of flashes, **Head Revolutionaries** are given a two new actions (like screaming, toggling harm mode). One of which will "spread propaganda" to everyone in a four-tile radius around them filling up 15% of the **Conversion Bar** (10% they are mindshielded), while the other one will "spread propoganda" to ONE person, filling up a whopping 50% of their **Conversion Bar** (75% if they are mindshielded). -- Everyone has a hidden **Conversion Bar**, only seen by Head Revolutionaries. Once this bar is filled, one of two things will happen: +- Instead of flashes, **Head Revolutionaries** are given a two new actions (like screaming, toggling harm mode). One of which will "spread propaganda" to everyone in a four-tile radius around them filling up 15% of the **Conversion Bar** (10% they are mindshielded), while the other one will "spread propoganda" to ONE person, filling up a whopping 50% of their **Conversion Bar** (75% if they are mindshielded). Both these abilities will be linked together with a cooldown. This cooldown will start off at 30 seconds, but scale up by 10 for every converted **Revolutionary**. +- Everyone has a hidden **Conversion Bar**, only seen by **Head Revolutionaries**. Once this bar is filled, one of two things will happen: 1. **If the person IS NOT mindshielded**, they will be converted into a **Revolutionary**. 2. **If the person IS mindshielded**, they will be notified of the spreading of **Revolutionary** propaganda.