diff --git a/src/en/space-station-14/departments/cargo-salvage/proposals/salvage-proposal.md b/src/en/space-station-14/departments/cargo-salvage/proposals/salvage-proposal.md index dff5c9c2c..580ec3d58 100644 --- a/src/en/space-station-14/departments/cargo-salvage/proposals/salvage-proposal.md +++ b/src/en/space-station-14/departments/cargo-salvage/proposals/salvage-proposal.md @@ -79,23 +79,43 @@ The ore density of the mining asteroid is higher than of those pulled in from th This entire package offers up a greater reward for preparing and becoming skilled enough to best the challenges on the asteroid and collect the resources on there. It provides variety and a bit of dangerous separation from the station while not being wholly disconnected due to the general impossibility of safety on the asteroid. -Structures on the asteroid also have the potential to contain expedition disks, which leads to the final section: - -## Expeditions - -Expeditions serve as a capstone salvaging event and are only meant to appear infrequently throughout rounds. -To gain access to an expedition, you must first locate an expedition disk somewhere on the mining asteroid, most likely gated in a dungeon or by some kind of bossfight. -Whatever the methodology is, they should be extremely limited in number and difficult to obtain. - -Once the disk is obtained, the salvagers must return to the station and place it inside of the expedition console, enabling the expedition to be ran. -Expeditions are timed planet-side operations facilitated through a large central gateway near the vault. - -This allows non-salvage members and potentially the whole station to participate in the expedition, allowing for a more unique gameplay opportunity than the more solo-oriented salvaging. - -The focus on the expedition is on the large dungeon full of goodies as well as threats and enemies. -You can also mine and harvest from the environment, but not nearly to the same scale as wrecks/asteorids/mining asteroid in order to balance in the infinite size. - -Much like current wrecks, after a specified time limit (likely about 15 to 20 minutes) a final track will begin to play and players will need to make their way to the gateway in order to not be marooned on the planet. +## Planet Exploration + +Planet Exploration missions are the final "stage" of salvage. +These are not intended to be done every frequently, but instead as an uncommon reward for facing the extreme dangers of the vgroid. + +Each exploration will take place on a named planet with a lore behind it. +The planet will generate unique plants, mobs, and structures that are specifically tailored to it. +On top of that, it will also have a limited baseline ore generation. + +Planets are primarily focused on caches of rare loot rather than being bountiful. +Respawning mobs will pose an ever-present threat that players will have to deal with. +Additionally, harsh weather makes vast surfaces of the planets completely unlivable at times, putting potential sight-seers at risk of death. + +These areas will serve as a dangerous final challenge for only the best loot, rather than just an obligatory step in the journey. + +The three planned planets are: +- "Icemoon": A harsh cold tundra inhabited only by machinery and wild animals +- "Cleveland": A hellish lava planet where the only relief is stretches of desert +- "Jungle": A dense rainforest with a sprawling cave network that has become the homeland of some non-native fauna. + +To access a planet, you must first gather a **planetary access disc** and bring it to a _gateway_. +Every station will have a gateway added (locked with command access with a blast-door for optional easy entry) in order to facilitate this. +Once the gateway is opened, it remains open and accessible for the remainder of the round. +The gateway can be toggled to different destinations if multiple discs are obtained. + +### Obtaining Discs +Discs can be obtained via **mining casks** located on the mining asteroid. +Each cask is a 5x5 structure that contains a large amount of hostile mobs and either a disc or a high-value loot. +About 1 to 3 casks will spawn on the asteroid, with at least 1 of them guaranteed to have a disc inside. + +The walls of the cask are impervious to damage, so in order to access it, you have to unlock the entrance. +The key to the cask is known as the "mining sigil" and must be created using various materials: +- 2 sigil halves, obtained from the two dungeons on the mining asteroid +- A diamond +- Sharkminnow teeth, requiring one to be killed on a magnet wreck +- Goliath hide, requiring one to be killed on the mining asteroid +- Hivelord core, requiring one to be killed on the mining asteroid ## Loot and Rewards