diff --git a/Content.Server/EntityEffects/Effects/FlashReactionEffect.cs b/Content.Server/EntityEffects/Effects/FlashReactionEffect.cs
new file mode 100644
index 00000000000000..fbf99e902d35cc
--- /dev/null
+++ b/Content.Server/EntityEffects/Effects/FlashReactionEffect.cs
@@ -0,0 +1,82 @@
+using Content.Shared.EntityEffects;
+using Content.Server.Flash;
+using Robust.Server.GameObjects;
+using Robust.Shared.Audio;
+using Robust.Shared.Prototypes;
+
+namespace Content.Server.EntityEffects.Effects;
+
+[DataDefinition]
+public sealed partial class FlashReactionEffect : EntityEffect
+{
+ ///
+ /// Flash range per unit of reagent.
+ ///
+ [DataField]
+ public float RangePerUnit = 0.2f;
+
+ ///
+ /// Maximum flash range.
+ ///
+ [DataField]
+ public float MaxRange = 10f;
+
+ ///
+ /// How much to entities are slowed down.
+ ///
+ [DataField]
+ public float SlowTo = 0.5f;
+
+ ///
+ /// The time entities will be flashed in seconds.
+ /// The default is chosen to be better than the hand flash so it is worth using it for grenades etc.
+ ///
+ [DataField]
+ public float Duration = 4f;
+
+ ///
+ /// The prototype ID used for the visual effect.
+ ///
+ [DataField]
+ public EntProtoId? FlashEffectPrototype = "ReactionFlash";
+
+ ///
+ /// The sound the flash creates.
+ ///
+ [DataField]
+ public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Weapons/flash.ogg");
+
+ protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
+ => Loc.GetString("reagent-effect-guidebook-flash-reaction-effect", ("chance", Probability));
+
+ public override void Effect(EntityEffectBaseArgs args)
+ {
+ var transform = args.EntityManager.GetComponent(args.TargetEntity);
+ var transformSystem = args.EntityManager.System();
+
+ var range = 1f;
+
+ if (args is EntityEffectReagentArgs reagentArgs)
+ range = MathF.Min((float)(reagentArgs.Quantity * RangePerUnit), MaxRange);
+
+ args.EntityManager.System().FlashArea(
+ args.TargetEntity,
+ null,
+ range,
+ Duration * 1000,
+ slowTo: SlowTo,
+ sound: Sound);
+
+ if (FlashEffectPrototype == null)
+ return;
+
+ var uid = args.EntityManager.SpawnEntity(FlashEffectPrototype, transformSystem.GetMapCoordinates(transform));
+ transformSystem.AttachToGridOrMap(uid);
+
+ if (!args.EntityManager.TryGetComponent(uid, out var pointLightComp))
+ return;
+ var pointLightSystem = args.EntityManager.System();
+ // PointLights with a radius lower than 1.1 are too small to be visible, so this is hardcoded
+ pointLightSystem.SetRadius(uid, MathF.Max(1.1f, range), pointLightComp);
+ }
+}
diff --git a/Resources/Locale/en-US/guidebook/chemistry/effects.ftl b/Resources/Locale/en-US/guidebook/chemistry/effects.ftl
index b65c332346a923..642555b237eaa2 100644
--- a/Resources/Locale/en-US/guidebook/chemistry/effects.ftl
+++ b/Resources/Locale/en-US/guidebook/chemistry/effects.ftl
@@ -37,6 +37,12 @@ reagent-effect-guidebook-emp-reaction-effect =
*[other] cause
} an electromagnetic pulse
+reagent-effect-guidebook-flash-reaction-effect =
+ { $chance ->
+ [1] Causes
+ *[other] cause
+ } a blinding flash
+
reagent-effect-guidebook-foam-area-reaction-effect =
{ $chance ->
[1] Creates
diff --git a/Resources/Prototypes/Entities/Effects/chemistry_effects.yml b/Resources/Prototypes/Entities/Effects/chemistry_effects.yml
index 59fa1b0d1a6e79..8784ed77cecd70 100644
--- a/Resources/Prototypes/Entities/Effects/chemistry_effects.yml
+++ b/Resources/Prototypes/Entities/Effects/chemistry_effects.yml
@@ -222,3 +222,16 @@
state: metal_foam-north
- map: [ "enum.EdgeLayer.West" ]
state: metal_foam-west
+
+- type: entity
+ id: ReactionFlash
+ categories: [ HideSpawnMenu ]
+ components:
+ - type: PointLight
+ enabled: true
+ radius: 2
+ energy: 8
+ - type: LightFade
+ duration: 0.5
+ - type: TimedDespawn
+ lifetime: 0.5
diff --git a/Resources/Prototypes/Recipes/Reactions/chemicals.yml b/Resources/Prototypes/Recipes/Reactions/chemicals.yml
index 537a792e8596a4..78fdfec7c9a37d 100644
--- a/Resources/Prototypes/Recipes/Reactions/chemicals.yml
+++ b/Resources/Prototypes/Recipes/Reactions/chemicals.yml
@@ -81,7 +81,7 @@
amount: 1
Sulfur:
amount: 1
- Oxygen:
+ Oxygen:
amount: 2
products:
SulfuricAcid: 3
@@ -205,6 +205,20 @@
energyConsumption: 12500
duration: 15
+- type: reaction
+ id: Flash
+ impact: High
+ priority: 20
+ reactants:
+ Aluminium:
+ amount: 1
+ Potassium:
+ amount: 1
+ Sulfur:
+ amount: 1
+ effects:
+ - !type:FlashReactionEffect
+
- type: reaction
id: TableSalt
minTemp: 370
@@ -501,3 +515,4 @@
amount: 1
products:
Tazinide: 1
+