diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index 8aaf24863b2f01..f1ef5d24ca4c47 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -59,7 +59,7 @@ color: white netsync: false - type: Appearance - - type: ToggleableLightVisuals + - type: ToggleableLightVisuals # Add support for multiple layers spriteLayer: blade inhandVisuals: left: @@ -330,6 +330,7 @@ reflectProb: .75 spread: 75 +# Item will look weird in handslot. Will need to adjust handstorage visuals in a future PR - type: entity name: hypereutactic-blade parent: EnergySwordDouble