From 9bd1ec0e6b258d33c32986f8c9a4a9ef7486e642 Mon Sep 17 00:00:00 2001 From: lzk <124214523+lzk228@users.noreply.github.com> Date: Fri, 20 Sep 2024 22:27:33 +0200 Subject: [PATCH] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --- Content.Server/Objectives/Systems/KillPersonConditionSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs b/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs index 92bba64cacdaa7..13fa667e8be334 100644 --- a/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs +++ b/Content.Server/Objectives/Systems/KillPersonConditionSystem.cs @@ -58,7 +58,7 @@ private void OnPersonAssigned(EntityUid uid, PickRandomPersonComponent comp, ref var allHumans = _mind.GetAliveHumansExcept(args.MindId); // filter jobs that we don't want to be kill objectives - allHumans.RemoveAll(human => !_job.MindTryGetJobId(human, out var jobId) || !comp.IgnoredJobs.Contains(jobId)) + allHumans.RemoveAll(human => !_job.MindTryGetJobId(human, out var jobId) || !comp.IgnoredJobs.Contains(jobId)); if (allHumans.Count == 0) {