diff --git a/Content.Server/Damage/Systems/DamageOnLandSystem.cs b/Content.Server/Damage/Systems/DamageOnLandSystem.cs
index 2e72e76e6d8361..3cf103e6eeec35 100644
--- a/Content.Server/Damage/Systems/DamageOnLandSystem.cs
+++ b/Content.Server/Damage/Systems/DamageOnLandSystem.cs
@@ -1,10 +1,12 @@
using Content.Server.Damage.Components;
-using Content.Shared.CombatMode.Pacification;
using Content.Shared.Damage;
using Content.Shared.Throwing;
namespace Content.Server.Damage.Systems
{
+ ///
+ /// Damages the thrown item when it lands.
+ ///
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
@@ -13,19 +15,6 @@ public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(DamageOnLand);
- SubscribeLocalEvent(OnAttemptPacifiedThrow);
- }
-
- ///
- /// Prevent Pacified entities from throwing damaging items.
- ///
- private void OnAttemptPacifiedThrow(Entity ent, ref AttemptPacifiedThrowEvent args)
- {
- // Allow healing projectiles, forbid any that do damage:
- if (ent.Comp.Damage.AnyPositive())
- {
- args.Cancel("pacified-cannot-throw");
- }
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, ref LandEvent args)