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.gitignore
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.gitignore
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# Visual Studio Code user specific files
.vscode/
# IDEA user files
.idea/
# Visual Studio 2015 user specific files
.vs/
# Visual Studio 2015 database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Build artifacts
SpatialGDK/Build/core_sdk/
# Built data for maps
#*_BuiltData.uasset
**/Binaries/
**/DerivedDataCache/
**/Intermediate/
**/Saved/
**/Config/
Generated/
**/bin/
**/obj/
.spatialos/
logs/
Scripts/spatialos.*.build.json
# Docker needs this sln to build the Release Tool
!ci/Tools.sln
!SpatialGDK/Build/Programs/Improbable.Unreal.Scripts/Improbable.Unreal.Scripts.sln
!SpatialGDK/Build/Programs/Improbable.Unreal.Scripts/Mac/Improbable.Unreal.Scripts.sln
!SpatialGDK/Build/Programs/Improbable.Unreal.Scripts/packages/Newtonsoft.Json.12.0.2/lib/net45/Newtonsoft.Json.dll
SpatialGDK/Build/Programs/Improbable.Unreal.Scripts/packages/
SpatialGDK/Build/Programs/Improbable.Unreal.Scripts/Build/Build.csproj.user
# Don't ignore the Build util
!SpatialGDK/Build/Programs/Improbable.Unreal.Scripts/Build/
_ReSharper.caches
**/.DS_Store
# File to indicate services region, created by Setup script
UseChinaServicesRegion