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If making a feature request, you should delete all the pre-filled text here.
If reporting a bug, fill in the following sections:
Expected behavior
You should be able to shoot bots spawned with .bot like normal and the hitboxes should be exact.
For me, on 8 servers that I deployed recently, the bots - especially the CT ones - have really weird hitboxes, only half of it is hittable.
I've made a short clip showcasing the issue w/ SM version in the end: https://www.youtube.com/watch?v=oJQGP6PL0h8
Also; the ragdoll physics on normal players are just fine, confusing me even more.
Actual behavior
Bots should be hittable, ragdoll should not nearly be as intense as it is for the bots.
Steps to reproduce
Plugin version: 1.3.4 and 1.3.5-dev
Sourcemod version: 1.10.6528
Steps to reproduce (please be specific): After launching practice mode through .prac, I am spawning a bot with .bot. Nothing else is done.
The text was updated successfully, but these errors were encountered:
If making a feature request, you should delete all the pre-filled text here.
If reporting a bug, fill in the following sections:
Expected behavior
You should be able to shoot bots spawned with .bot like normal and the hitboxes should be exact.
For me, on 8 servers that I deployed recently, the bots - especially the CT ones - have really weird hitboxes, only half of it is hittable.
I've made a short clip showcasing the issue w/ SM version in the end: https://www.youtube.com/watch?v=oJQGP6PL0h8
Also; the ragdoll physics on normal players are just fine, confusing me even more.
Actual behavior
Bots should be hittable, ragdoll should not nearly be as intense as it is for the bots.
Steps to reproduce
The text was updated successfully, but these errors were encountered: