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throw a nade, and move (noclip or otherwise) to see if it landed properly. if it land successfully then you should able to use .save and then .goto the last nade to teleport back where you just threw the nade from.
Actual behavior
the position when u use .goto for the nade will be where you pressed .save from, not where you threw the nade. so you will tp to a useless spot every time, meanwhile your nade is still throwing from where you originally threw it.
Steps to reproduce
Plugin version: 1.10.0.6544
Sourcemod version: 1.11.0-dev+1147
Steps to reproduce (please be specific): i am running on listen server, csgo launched in insecure mode. everything else is working fine.
The text was updated successfully, but these errors were encountered:
Hm, this is an interesting point. I've always used .back, then .save.
I don't think this is easily fixable though -- for example, saving the position of a player during a running/jumpthrow of a grenade isn't going to work if the plugin only saves the final position/eye-angles.
I do imagine this could be made more user-friendly, but I don't see a great solution.
Hm, this is an interesting point. I've always used .back, then .save.
I know it's simple, but having this workflow listed on the Commands section (using .back and then .save) after verifying your nade is good would've saved me a lot of time rethrowing nades. I know it seems simple and obvious, but it's not at first.
Expected behavior
throw a nade, and move (noclip or otherwise) to see if it landed properly. if it land successfully then you should able to use .save and then .goto the last nade to teleport back where you just threw the nade from.
Actual behavior
the position when u use .goto for the nade will be where you pressed .save from, not where you threw the nade. so you will tp to a useless spot every time, meanwhile your nade is still throwing from where you originally threw it.
Steps to reproduce
The text was updated successfully, but these errors were encountered: