From a99b8697f85cc5fa9cbd3d45e7d9ecf180950462 Mon Sep 17 00:00:00 2001 From: Sean Lewis Date: Mon, 4 May 2015 02:32:43 -0500 Subject: [PATCH] Version 0.2.0 release. --- README.md | 6 +++--- scripting/retakes/generic.sp | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 10680f5..6fc3efe 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ csgo-retakes This is a CS:GO [Sourcemod](http://www.sourcemod.net) plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb. -**Note that this plugin is currently unreleased. There is no stable release. Expect bugs.** +**Note that this plugin is currently in beta.** ## For plugin developers @@ -28,7 +28,7 @@ You may download the [latest development build](http://ci.splewis.net/job/csgo-r #### Requirements -**Only Sourcemod 1.7 is supported.** Releases are compiled using the 1.7 compiler and will not work on a server using an older version. +**Only Sourcemod 1.7 is supported.** Releases are compiled using the 1.7.1 compiler and will not work on a server using a sourcemod versino earlier than 1.7. #### Instructions Download the archive and extract the files to the game server. From the download, you should have installed the following (to the ``csgo`` directory): @@ -54,7 +54,7 @@ The build process is managed by my [smbuilder](https://github.com/splewis/sm-bui To compile, you will need: - [SMLib](https://github.com/bcserv/smlib) -You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes. +You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes. The plugin is currently compiled against sourcemod 1.7.1. ## Creating and Editing Spawns diff --git a/scripting/retakes/generic.sp b/scripting/retakes/generic.sp index 9d49953..b5ba202 100644 --- a/scripting/retakes/generic.sp +++ b/scripting/retakes/generic.sp @@ -1,6 +1,6 @@ #tryinclude "manual_version.sp" #if !defined PLUGIN_VERSION -#define PLUGIN_VERSION "0.2.0-dev" +#define PLUGIN_VERSION "0.2.0" #endif #define INTEGER_STRING_LENGTH 20 // max number of digits a 64-bit integer can use up as a string @@ -9,8 +9,8 @@ #include #include -char g_ColorNames[][] = {"{NORMAL}", "{DARK_RED}", "{PURPLE}", "{GREEN}", "{MOSS_GREEN}", "{LIGHT_GREEN}", "{LIGHT_RED}", "{GRAY}", "{ORANGE}", "{LIGHT_BLUE}", "{DARK_BLUE}", "{PURPLE}", "{CARRIAGE_RETURN}"}; -char g_ColorCodes[][] = {"\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\x07", "\x08", "\x09", "\x0B", "\x0C", "\x0E", "\n"}; +char g_ColorNames[][] = {"{NORMAL}", "{DARK_RED}", "{PURPLE}", "{GREEN}", "{MOSS_GREEN}", "{LIGHT_GREEN}", "{LIGHT_RED}", "{GRAY}", "{ORANGE}", "{LIGHT_BLUE}", "{DARK_BLUE}", "{PURPLE}"}; +char g_ColorCodes[][] = {"\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\x07", "\x08", "\x09", "\x0B", "\x0C", "\x0E"}; /** * Switches a player to a new team.