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I am a full time game developer at AAA game studio developing games for Gen5 consoles & modern PCs.
In my main job I spent most of my time in Spreadsheets, Calls, and Meetings,
so I use my spare time to get knee deep into code.

Currently I am working on implementing multiple games in Rust to understand, and streamline the process, and make it easier for others to follow.

Questions?

@AndreasOM

The magic power of the three! It would restore my faith in mankind.

Featured work

  1. AndreasOM/cheval

    Framebuffer device based info renderer in rust.

    Rust 3
  2. AndreasOM/omt

    Omni-Mad Tools

    Rust 2

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