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common.h
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common.h
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/*
IntWars playground server for League of Legends protocol testing
Copyright (C) 2012 Intline9 <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _COMMON_H
#define _COMMON_H
enum GameCmd : uint8
{
PKT_S2C_MoveAns = 0x60,
};
//Currently attuned to Live 4.5.0.264
enum PacketCmd : uint8
{ //Channel //Type
PKT_KeyCheck = 0x00, //0 //UPDATED
PKT_S2C_EndSpawn = 0x11, //? //UPDATED
PKT_C2S_QueryStatusReq = 0x14, //1 //UPDATED
PKT_S2C_SkillUp = 0x15, //3 //UPDATED
PKT_C2S_Ping_Load_Info = 0x16, //1 //UPDATED
PKT_S2C_ViewAns = 0x2B, //3 //UPDATED
PKT_C2S_ViewReq = 0x2D, //1 //UPDATED
PKT_C2S_SkillUp = 0x38, //1 //UPDATED
PKT_S2C_AttentionPing = 0x3F, //3 //UPDATED
PKT_S2C_Emotion = 0x41, //3 UPDATED
PKT_C2S_Emotion = 0x47, //1 UPDATED
PKT_S2C_HeroSpawn = 0x4B, //3 UPDATED
PKT_S2C_Announce = 0x4C, //3
PKT_S2C_GameTimer = 0xC0,
PKT_S2C_GameTimerUpdate = 0xC1,
PKT_C2S_StartGame = 0x51, //1 //UPDATED
PKT_S2C_SynchVersion = 0x53, //3 //UPDATED
PKT_C2S_ScoreBord = 0x55, //1 //UPDATED
PKT_C2S_AttentionPing = 0x56, //1 //UPDATED
PKT_S2C_StartGame = 0x5B, //? //UPDATED
PKT_S2C_StartSpawn = 0x61, //? //UPDATED
//PKT_C2S_OpenShop = 0x63, //1 - DEPRECATED
PKT_C2S_ClientReady = 0x64, //6 //UPDATED ?
PKT_S2C_LoadHero = 0x65, //6 //UPDATED
PKT_S2C_LoadName = 0x66, //6 //UPDATED
PKT_S2C_LoadScreenInfo = 0x67, //6 //UPDATED
PKT_ChatBoxMessage = 0x68, //5 //UPDATED
PKT_S2C_BuyItemAns = 0x6E, //3 //UPDATED
PKT_C2S_MoveReq = 0x71, //1 //UPDATED
PKT_C2S_MoveConfirm = 0x76, //1 //UPDATED
PKT_C2S_LockCamera = 0x80, //1 //UPDATED
PKT_C2S_BuyItemReq = 0x81, //1 //UPDATED
PKT_S2C_QueryStatusAns = 0x87, //? //UPDATED
PKT_C2S_Exit = 0x8E, //1 //UPDATED
PKT_World_SendGameNumber = 0x91, //3 //UPDATED
PKT_S2C_Ping_Load_Info = 0x94, //4 //UPDATED
PKT_S2C_TurretSpawn = 0x9C, //3 UPDATED
PKT_C2S_Surrender = 0xA3, //1 //UPDATED
//PKT_C2S_GameNumberReq = 0xA6, //1 //DEPRECATED
PKT_C2S_StatsConfirm = 0xA7, //1 UPDATED
PKT_C2S_Click = 0xAE, //1 //UPDATED
PKT_C2S_SynchVersion = 0xBC, //1 //UPDATED
PKT_C2S_CharLoaded = 0xBD, //1 //UPDATED
PKT_S2C_CharStats = 0xC3, //4 //UPDATED
PKT_S2C_FogUpdate2 = 0x23, //3 //UPDATED?
PKT_S2C_LevelPropSpawn = 0xCF, //3 UPDATED
PKT_Batch = 0xFF, //3
};
enum MoveType : uint8
{
EMOTE = 1,
MOVE = 4,
STOP = 10,
};
enum ChatType : uint32
{
CHAT_ALL = 0,
CHAT_TEAM = 1,
};
#define CHL_MAX = 7
enum Channel : uint8
{
CHL_HANDSHAKE = 0,
CHL_C2S = 1,
CHL_GAMEPLAY =2,
CHL_S2C = 3,
CHL_LOW_PRIORITY = 4,
CHL_COMMUNICATION = 5,
CHL_LOADING_SCREEN = 7,
};
enum Spell : uint32
{
SPL_Revive = 0x05C8B3A5,
SPL_Smite = 0x065E8695,
SPL_Exhaust = 0x08A8BAE4,
SPL_Barrier = 0x0CCFB982,
SPL_Teleport = 0x004F1364,
SPL_Ghost = 0x064ACC95,
SPL_Heal = 0x0364AF1C,
SPL_Cleanse = 0x064D2094,
SPL_Clarity = 0x03657421,
SPL_Ignite = 0x06364F24,
SPL_Promote = 0x0410FF72,
SPL_Clair = 0x09896765,
SPL_Flash = 0x06496EA8,
SPL_Test = 0x0103D94C,
};
enum MasterMask : uint8
{
MM_One = 0x0001,
MM_Two = 0x0002,
MM_Three = 0x0004,
MM_Four = 0x0008,
MM_Five = 0x0010,
};
enum FieldMaskOne : uint32
{
FM1_Gold = 0x00000001,
};
enum FieldMaskTwo : uint32
{
FM2_Armor = 0x00000100,
FM2_Hp5 = 0x00000400,
FM2_Mp5 = 0x00000800,
FM2_Ap = 0x00008000,
};
enum FieldMaskThree : uint32
{
};
enum FieldMaskFour : uint32
{
FM4_CurrentHp = 0x00000001,
FM4_CurrentMana = 0x00000002,
FM4_MaxHp = 0x00000004,
FM4_MaxMp = 0x00000008,
FM4_exp = 0x00000010,
FM4_Vision1 = 0x00000100,
FM4_Vision2 = 0x00000200,
FM4_Speed = 0x00000400,
FM4_ModelSize = 0x00000800,
};
enum FieldMaskFive : uint32
{
};
enum StatsIds : uint32
{
STI_Movement = 0x00000400,
STI_Gold = 0x00000001,
//STI_Health = 0x00000001,
STI_Exp = 0x00000010,
STI_Health = 0x00000005,
STI_AbilityPower = 0x00008000,
STI_AttackDamage = 0x00002000,
STI_Mana = 0x0000000a,
};
#endif