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Every transformation should be assigned a unique number, starting from zero. Numbers can be used for fast lookups by number and would be useful for debugging (e.g., a candidate patch could be represented as a sequence of transformation numbers). To separate the concern of generating/representing transformations from numbering them, a simple NumberedTransformation wrapped should be introduced.
The text was updated successfully, but these errors were encountered:
Every transformation should be assigned a unique number, starting from zero. Numbers can be used for fast lookups by number and would be useful for debugging (e.g., a candidate patch could be represented as a sequence of transformation numbers). To separate the concern of generating/representing transformations from numbering them, a simple
NumberedTransformation
wrapped should be introduced.The text was updated successfully, but these errors were encountered: