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Copy pathSimpleCoin.sol
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SimpleCoin.sol
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pragma solidity ^0.4.10;
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256 c) {
c = a + b;
assert(c >= a);
return c;
}
}
contract owned {
address public owner;
function owned() {
owner = msg.sender;
}
modifier onlyOwner {
if (msg.sender != owner) revert();
_;
}
function transferOwnership(address newOwner) onlyOwner {
owner = newOwner;
}
}
contract RealCoinToken is owned {
/* Public variables of the token */
string public standard = 'Token 0.1';
string public name;
string public symbol;
uint8 public decimals;
uint256 public totalSupply;
uint256 public sellPrice;
uint256 public buyPrice;
/* This creates an array with all balances */
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
mapping (address => bool) public frozenAccount;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* This generates a public event on the blockchain that will notify clients */
event FrozenFunds(address target, bool frozen);
/* Initializes contract with initial supply tokens to the creator of the contract */
function RealCoinToken(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol
) {
balanceOf[msg.sender] = initialSupply; // Give the creator all initial tokens
totalSupply = initialSupply; // Update total supply
name = tokenName; // Set the name for display purposes
symbol = tokenSymbol; // Set the symbol for display purposes
decimals = decimalUnits; // Amount of decimals for display purposes
}
/* Allow another contract to spend some tokens in your behalf */
function approve(address _spender, uint256 _value)
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) revert(); // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) revert(); // Check for overflows
if (frozenAccount[msg.sender]) revert(); // Check if frozen
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (frozenAccount[_from]) revert(); // Check if frozen
if (balanceOf[_from] < _value) revert(); // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) revert(); // Check for overflows
if (_value > allowance[_from][msg.sender]) revert(); // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
function mintToken(address target, uint256 mintedAmount) onlyOwner {
balanceOf[target] += mintedAmount;
totalSupply += mintedAmount;
Transfer(0, this, mintedAmount);
Transfer(this, target, mintedAmount);
}
function freezeAccount(address target, bool freeze) onlyOwner {
frozenAccount[target] = freeze;
FrozenFunds(target, freeze);
}
function setPrices(uint256 newSellPrice, uint256 newBuyPrice) onlyOwner {
sellPrice = newSellPrice;
buyPrice = newBuyPrice;
}
function buy() payable {
uint amount = msg.value / buyPrice; // calculates the amount
if (balanceOf[this] < amount) revert(); // checks if it has enough to sell
balanceOf[msg.sender] += amount; // adds the amount to buyer's balance
balanceOf[this] -= amount; // subtracts amount from seller's balance
Transfer(this, msg.sender, amount); // execute an event reflecting the change
}
function sell(uint256 amount) {
if (balanceOf[msg.sender] < amount ) revert(); // checks if the sender has enough to sell
balanceOf[this] += amount; // adds the amount to owner's balance
balanceOf[msg.sender] -= amount; // subtracts the amount from seller's balance
if (!msg.sender.send(amount * sellPrice)) { // sends ether to the seller. It's important
revert(); // to do this last to avoid recursion attacks
} else {
Transfer(msg.sender, this, amount); // executes an event reflecting on the change
}
}
/* This unnamed function is called whenever someone tries to send ether to it */
function () {
revert(); // Prevents accidental sending of ether
}
}