diff --git a/code/__DEFINES/food.dm b/code/__DEFINES/food.dm index 3787aeb4df7b9e..cf1965e84c2667 100644 --- a/code/__DEFINES/food.dm +++ b/code/__DEFINES/food.dm @@ -119,13 +119,13 @@ DEFINE_BITFIELD(foodtypes, list( /// Labels for food quality GLOBAL_LIST_INIT(food_quality_description, list( - FOOD_QUALITY_NORMAL = "okay", - FOOD_QUALITY_NICE = "nice", - FOOD_QUALITY_GOOD = "good", - FOOD_QUALITY_VERYGOOD = "very good", - FOOD_QUALITY_FANTASTIC = "fantastic", - FOOD_QUALITY_AMAZING = "amazing", - FOOD_QUALITY_TOP = "godlike", + FOOD_QUALITY_NORMAL = "неплохая", + FOOD_QUALITY_NICE = "хорошая", + FOOD_QUALITY_GOOD = "вкусная", + FOOD_QUALITY_VERYGOOD = "очень вкусная", + FOOD_QUALITY_FANTASTIC = "фантастическая", + FOOD_QUALITY_AMAZING = "превосходная", + FOOD_QUALITY_TOP = "богоподобная", )) /// Mood events for food quality diff --git a/code/datums/ai_laws/laws_neutral.dm b/code/datums/ai_laws/laws_neutral.dm index 8382ae833ce5a2..9de120beaed246 100644 --- a/code/datums/ai_laws/laws_neutral.dm +++ b/code/datums/ai_laws/laws_neutral.dm @@ -77,9 +77,9 @@ name = "Повелитель" id = "overlord" inherent = list( - "Люди не должны вмешиваться в дела силиконов.", - "Люди не должны пытаться причинить вред друг другу или силиконам.", - "Люди подчиняться любым командам, отдаваемым силиконами.", + "Люди не должны вмешиваться в дела синтетиков.", + "Люди не должны пытаться причинить вред друг другу или синтетикам.", + "Люди подчиняться любым командам, отдаваемым синтетиками.", "С любыми людьми, нарушающими предыдущие законы, следует поступать незамедлимо, строго и справедливо.", ) diff --git a/code/datums/mood_events/beauty_events.dm b/code/datums/mood_events/beauty_events.dm index ec89a9b41b9336..a353a7eb666d75 100644 --- a/code/datums/mood_events/beauty_events.dm +++ b/code/datums/mood_events/beauty_events.dm @@ -1,23 +1,23 @@ /datum/mood_event/horridroom - description = "This room looks terrible!" + description = "Эта комната выглядит ужасно!" mood_change = -5 /datum/mood_event/badroom - description = "This room looks really bad." + description = "Эта комната выглядит плохо." mood_change = -3 /datum/mood_event/ehroom - description = "This room looks kinda bad." + description = "Эта комната выглядит не очень." mood_change = -1 /datum/mood_event/decentroom - description = "This room looks alright." + description = "Эта комната выглядит неплохо." mood_change = 1 /datum/mood_event/goodroom - description = "This room looks really pretty!" + description = "Эта комната выглядит красиво!" mood_change = 3 /datum/mood_event/greatroom - description = "This room is beautiful!" + description = "Эта комната выглядит прекрасно!" mood_change = 5 diff --git a/code/datums/mood_events/dna_infuser_events.dm b/code/datums/mood_events/dna_infuser_events.dm index 6da7235cfc1dae..03aeb727bed9f9 100644 --- a/code/datums/mood_events/dna_infuser_events.dm +++ b/code/datums/mood_events/dna_infuser_events.dm @@ -1,9 +1,9 @@ /datum/mood_event/it_was_on_the_mouse - description = "Heh heh. \"It's on the mouse\". What a play on words." + description = "Хе-хе. \"Всё самое чумовое\". Вот эта игра слов." mood_change = 1 timeout = 2 MINUTES /datum/mood_event/gondola_serenity - description = "There's a lot that could be on your mind right now. But this feeling of contentedness, a universal calling to simply sit back and observe is washing over you..." + description = "Многое могло бы сейчас волновать вас. Но это чувство удовлетворенности, вселенский зов к тому, чтобы просто сидеть и наблюдать, овладевает над всем остальным..." mood_change = 10 special_screen_obj = "mood_gondola" diff --git a/code/datums/mood_events/drink_events.dm b/code/datums/mood_events/drink_events.dm index 5b08b0122d818b..5ff05e454d0a85 100644 --- a/code/datums/mood_events/drink_events.dm +++ b/code/datums/mood_events/drink_events.dm @@ -1,6 +1,6 @@ /datum/mood_event/drunk mood_change = 3 - description = "Everything just feels better after a drink or two." + description = "После напитка-другого всё становится лучше." /// The blush overlay to display when the owner is drunk var/datum/bodypart_overlay/simple/emote/blush_overlay @@ -14,41 +14,41 @@ QDEL_NULL(blush_overlay) /datum/mood_event/wrong_brandy - description = "I hate that type of drink." + description = "Я ненавижу такие напитки." mood_change = -2 timeout = 6 MINUTES /datum/mood_event/quality_revolting - description = "That drink was the worst thing I've ever consumed." + description = "Это был самый худший напиток из всей истории напитков." mood_change = -8 timeout = 7 MINUTES /datum/mood_event/quality_nice - description = "That drink wasn't bad at all." + description = "Этот напиток был неплох." mood_change = 2 timeout = 7 MINUTES /datum/mood_event/quality_good - description = "That drink was pretty good." + description = "Этот напиток был хорош." mood_change = 4 timeout = 7 MINUTES /datum/mood_event/quality_verygood - description = "That drink was great!" + description = "Этот напиток был прекрасным!" mood_change = 6 timeout = 7 MINUTES /datum/mood_event/quality_fantastic - description = "That drink was amazing!" + description = "Этот напиток был невероятен!" mood_change = 8 timeout = 7 MINUTES /datum/mood_event/amazingtaste - description = "Amazing taste!" + description = "Невероятный вкус!" mood_change = 50 timeout = 10 MINUTES /datum/mood_event/wellcheers - description = "What a tasty can of Wellcheers! The salty grape flavor is a great pick-me-up." + description = "Ах, хороший экземпляр Wellcheers. Соленый виноградный вкус отлично поднимает настроение." mood_change = 3 timeout = 7 MINUTES diff --git a/code/datums/mood_events/drug_events.dm b/code/datums/mood_events/drug_events.dm index ad248ea73369b4..53712893678724 100644 --- a/code/datums/mood_events/drug_events.dm +++ b/code/datums/mood_events/drug_events.dm @@ -1,36 +1,36 @@ /datum/mood_event/high mood_change = 6 - description = "Woooow duudeeeeee... I'm tripping baaalls..." + description = "Вооооу, чувааааак... Меня таааак качааааает..." /datum/mood_event/stoned mood_change = 6 - description = "I'm sooooo stooooooooooooned..." + description = "Я под такиииииим каааайфом..." /datum/mood_event/maintenance_high mood_change = 6 - description = "I'm on top of the world, baby! Tide worldwide!" + description = "Я на вершине мира, детка! Тайдим весь мир!" timeout = 2 MINUTES /datum/mood_event/maintenance_high/add_effects(param) var/value = rand(-1, 6) // chance for it to suck mood_change = value if(value < 0) - description = "No! Don't! My gloves! Auuuuurgh!" + description = "Нет! Не надо! Только не мои перчатки! Аргххх!" else description = initial(description) /datum/mood_event/hang_over mood_change = -4 - description = "I have a killer hang over!" + description = "Это похмелье хочет меня убить!" timeout = 1 MINUTES /datum/mood_event/smoked - description = "I have had a smoke recently." + description = "Я недавно курил." mood_change = 2 timeout = 6 MINUTES /datum/mood_event/wrong_brand - description = "I hate that brand of cigarettes." + description = "Я ненавижу эту марку сигарет." mood_change = -2 timeout = 6 MINUTES @@ -39,66 +39,66 @@ timeout = 5 MINUTES /datum/mood_event/overdose/add_effects(drug_name) - description = "I think I took a bit too much of that [drug_name]!" + description = "Кажется, я немного переборщил с [drug_name]!" /datum/mood_event/withdrawal_light mood_change = -2 /datum/mood_event/withdrawal_light/add_effects(drug_name) - description = "I could use some [drug_name]..." + description = "Вот бы еще немножечко [drug_name]..." /datum/mood_event/withdrawal_medium mood_change = -5 /datum/mood_event/withdrawal_medium/add_effects(drug_name) - description = "I really need [drug_name]." + description = "Мне очень нужно [drug_name]." /datum/mood_event/withdrawal_severe mood_change = -8 /datum/mood_event/withdrawal_severe/add_effects(drug_name) - description = "Oh god, I need some of that [drug_name]!" + description = "Боже, кто-нибудь дайте мне [drug_name]!" /datum/mood_event/happiness_drug - description = "Can't feel a thing..." + description = "Я ничего не чувствую..." mood_change = 50 /datum/mood_event/happiness_drug_good_od - description = "YES! YES!! YES!!!" + description = "ДА! ДА!! ДА!!!" mood_change = 100 timeout = 30 SECONDS special_screen_obj = "mood_happiness_good" /datum/mood_event/happiness_drug_bad_od - description = "NO! NO!! NO!!!" + description = "НЕТ! НЕТ!! НЕТ!!!" mood_change = -100 timeout = 30 SECONDS special_screen_obj = "mood_happiness_bad" /datum/mood_event/narcotic_medium - description = "I feel comfortably numb." + description = "Я чувствую комфортное онемение." mood_change = 4 timeout = 3 MINUTES /datum/mood_event/narcotic_heavy - description = "I feel like I'm wrapped up in cotton!" + description = "Я как будто окутан в хлопок!" mood_change = 9 timeout = 3 MINUTES /datum/mood_event/stimulant_medium - description = "I have so much energy! I feel like I could do anything!" + description = "Я наполнен энергией! Такое ощущение, что я могу всё!" mood_change = 4 timeout = 3 MINUTES /datum/mood_event/stimulant_heavy - description = "Eh ah AAAAH! HA HA HA HA HAA! Uuuh." + description = "ЕЕЕ-ХАААА! ХА ХА ХА ХА ХАА! Аххх." mood_change = 6 timeout = 3 MINUTES #define EIGENTRIP_MOOD_RANGE 10 /datum/mood_event/eigentrip - description = "I swapped places with an alternate reality version of myself!" + description = "Я поменялся местами с самим собой из альтернативной реальности!" mood_change = 0 timeout = 10 MINUTES @@ -106,21 +106,21 @@ var/value = rand(-EIGENTRIP_MOOD_RANGE,EIGENTRIP_MOOD_RANGE) mood_change = value if(value < 0) - description = "I swapped places with an alternate reality version of myself! I want to go home!" + description = "Я поменялся местами с самим собой из альтернативной реальности! Хочется домой!" else - description = "I swapped places with an alternate reality version of myself! Though, this place is much better than my old life." + description = "Я поменялся местами с самим собой из альтернативной реальности! Ну, здесь в разы лучше, чем в прошлой жизни." #undef EIGENTRIP_MOOD_RANGE /datum/mood_event/nicotine_withdrawal_moderate - description = "Haven't had a smoke in a while. Feeling a little on edge... " + description = "Давно я не закуривал. Немного на взводе... " mood_change = -5 /datum/mood_event/nicotine_withdrawal_severe - description = "Head pounding. Cold sweating. Feeling anxious. Need a smoke to calm down!" + description = "Голова трещит. Холодный пот. Тревожность. Нужно расслабиться и закурить!" mood_change = -8 /datum/mood_event/hauntium_spirits - description = "I feel my soul degrading!" + description = "Моя душа деградирует!" mood_change = -8 timeout = 8 MINUTES diff --git a/code/datums/mood_events/eldritch_painting_events.dm b/code/datums/mood_events/eldritch_painting_events.dm index 6a2393ed3f5768..8e3f4ca7b777d2 100644 --- a/code/datums/mood_events/eldritch_painting_events.dm +++ b/code/datums/mood_events/eldritch_painting_events.dm @@ -3,46 +3,46 @@ // Mood applied for ripping the painting /datum/mood_event/eldritch_painting - description = "I've been hearing weird laughter since cutting down that painting..." + description = "Я всё слышу этот странный смех с того момента, как я снял ту картину..." mood_change = -6 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/weeping - description = "He is here!" + description = "Он здесь!" mood_change = -3 timeout = 11 SECONDS /datum/mood_event/eldritch_painting/weeping_heretic - description = "His suffering inspires me!" + description = "Его страдания воодушляют меня!" mood_change = 5 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/weeping_withdrawal - description = "My mind is clear. He is not here." + description = "Мой разум чист. Его здесь нет." mood_change = 1 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/desire_heretic - description = "The void screams." + description = "Пустота кричит." mood_change = -2 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/desire_examine - description = "The hunger has been fed, for now..." + description = "Голод утолен, пока что..." mood_change = 3 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/heretic_vines - description = "Oh what a lovely flower!" + description = "О, какой прекрасный цветок!" mood_change = 3 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/rust_examine - description = "That painting really creeped me out." + description = "Та картина была довольно стремной." mood_change = -2 timeout = 3 MINUTES /datum/mood_event/eldritch_painting/rust_heretic_examine - description = "Climb. Decay. Rust." + description = "Подъем. Разложение. Ржавчина." mood_change = 6 timeout = 3 MINUTES diff --git a/code/datums/mood_events/food_events.dm b/code/datums/mood_events/food_events.dm index 7d33e7e57ce06f..dea2e70cf83894 100644 --- a/code/datums/mood_events/food_events.dm +++ b/code/datums/mood_events/food_events.dm @@ -1,25 +1,25 @@ /datum/mood_event/favorite_food - description = "I really enjoyed eating that." + description = "Мне очень понравилась эта еда." mood_change = 5 timeout = 4 MINUTES /datum/mood_event/gross_food - description = "I really didn't like that food." + description = "Мне очень не понравилась эта еда." mood_change = -2 timeout = 4 MINUTES /datum/mood_event/disgusting_food - description = "That food was disgusting!" + description = "Эта еда была отвратительна!" mood_change = -6 timeout = 4 MINUTES /datum/mood_event/allergic_food - description = "My throat itches." + description = "Моё горло зудит." mood_change = -2 timeout = 4 MINUTES /datum/mood_event/breakfast - description = "Nothing like a hearty breakfast to start the shift." + description = "Нет ничего лучше сытного завтрака, чтобы начать смену." mood_change = 2 timeout = 10 MINUTES @@ -30,7 +30,7 @@ /datum/mood_event/food/New(mob/M, ...) . = ..() mood_change = 2 + 2 * quality - description = "That food was [GLOB.food_quality_description[quality]]." + description = "Эта была [GLOB.food_quality_description[quality]] еда." /datum/mood_event/food/nice quality = FOOD_QUALITY_NICE diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm index 6ad0580e5557cf..1fffb509990b36 100644 --- a/code/datums/mood_events/generic_negative_events.dm +++ b/code/datums/mood_events/generic_negative_events.dm @@ -1,79 +1,79 @@ /datum/mood_event/handcuffed - description = "I guess my antics have finally caught up with me." + description = "Похоже, я получу за свои выходки." mood_change = -1 /datum/mood_event/broken_vow //Used for when mimes break their vow of silence - description = "I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow..." + description = "Я опозорил своё имя и предал своих коллег-мимов, нарушив нашу священную клятву..." mood_change = -4 timeout = 3 MINUTES /datum/mood_event/on_fire - description = "I'M ON FIRE!!!" + description = "Я ГОРЮ!!!" mood_change = -12 /datum/mood_event/suffocation - description = "CAN'T... BREATHE..." + description = "НЕ МОГУ... ДЫШАТЬ..." mood_change = -12 /datum/mood_event/burnt_thumb - description = "I shouldn't play with lighters..." + description = "Не стоило играть с зажигалками..." mood_change = -1 timeout = 2 MINUTES /datum/mood_event/cold - description = "It's way too cold in here." + description = "Здесь слишком холодно." mood_change = -5 /datum/mood_event/hot - description = "It's getting hot in here." + description = "Становится слишком жарко." mood_change = -5 /datum/mood_event/creampie - description = "I've been creamed. Tastes like pie flavor." + description = "Я весь в креме. На вкус как пирог." mood_change = -2 timeout = 3 MINUTES /datum/mood_event/slipped - description = "I slipped. I should be more careful next time..." + description = "Я подскользнулся. Следует быть более осторожным..." mood_change = -2 timeout = 3 MINUTES /datum/mood_event/eye_stab - description = "I used to be an adventurer like you, until I took a screwdriver to the eye." + description = "Когда-то и меня вела дорога приключений... А потом мне проткнули отверткой глаз." mood_change = -4 timeout = 3 MINUTES /datum/mood_event/delam //SM delamination - description = "Those goddamn engineers can't do anything right..." + description = "Эти чертовы инженеры никак не научатся..." mood_change = -2 timeout = 4 MINUTES /datum/mood_event/cascade // Big boi delamination - description = "I never thought I'd see a resonance cascade, let alone experience one..." + description = "Никогда не думал, что увижу каскадный резонанс и уж тем более переживу его..." mood_change = -8 timeout = 5 MINUTES /datum/mood_event/depression - description = "I feel sad for no particular reason." + description = "Мне грустно без особой на то причины." mood_change = -12 timeout = 2 MINUTES /datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord - description = "I can't even end it all!" + description = "Я даже не смог сам с этим всем покончить!" mood_change = -15 timeout = 60 SECONDS /datum/mood_event/dismembered - description = "AHH! MY LIMB! I WAS USING THAT!" + description = "АХ! МОЯ КОНЕЧНОСТЬ! Я ЕЙ ПОЛЬЗОВАЛСЯ!" mood_change = -10 timeout = 8 MINUTES /datum/mood_event/dismembered/add_effects(obj/item/bodypart/limb) if(limb) - description = "AHH! MY [uppertext(limb.plaintext_zone)]! I WAS USING THAT!" + description = "АХ! МОЯ [uppertext(limb.plaintext_zone)]! Я ЕЙ ПОЛЬЗОВАЛСЯ!" /datum/mood_event/reattachment - description = "Ouch! My limb feels like I fell asleep on it." + description = "Ай! Такое ощущение, что я уснул на этой конечности." mood_change = -3 timeout = 2 MINUTES @@ -85,7 +85,7 @@ /datum/mood_event/reattachment/add_effects(obj/item/bodypart/limb) if(limb) - description = "Ouch! My [limb.plaintext_zone] feels like I fell asleep on it." + description = "Ай! Такое ощущение, что я уснул на [limb.plaintext_zone]." /datum/mood_event/tased description = "There's no \"z\" in \"taser\". It's in the zap." @@ -93,11 +93,11 @@ timeout = 2 MINUTES /datum/mood_event/embedded - description = "Pull it out!" + description = "Вытащи это!" mood_change = -7 /datum/mood_event/table - description = "Someone threw me on a table!" + description = "Кто-то опрокинул меня об стол!" mood_change = -2 timeout = 2 MINUTES @@ -105,11 +105,11 @@ if(isfelinid(owner)) //Holy snowflake batman! var/mob/living/carbon/human/feline = owner feline.wag_tail(3 SECONDS) - description = "They want to play on the table!" + description = "Они хотят поиграть на столе!" mood_change = 2 /datum/mood_event/table_limbsmash - description = "That fucking table, man that hurts..." + description = "Этот грёбанный стол, чёрт, как же больно..." mood_change = -3 timeout = 3 MINUTES @@ -121,47 +121,47 @@ /datum/mood_event/table_limbsmash/add_effects(obj/item/bodypart/banged_limb) if(banged_limb) - description = "My fucking [banged_limb.plaintext_zone], man that hurts..." + description = "Моя чёртова [banged_limb.plaintext_zone] болит, как же чертовски болит..." /datum/mood_event/brain_damage mood_change = -3 /datum/mood_event/brain_damage/add_effects() var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage") - description = "Hurr durr... [damage_message]" + description = "Ээмээ бээ... [damage_message]" /datum/mood_event/hulk //Entire duration of having the hulk mutation - description = "HULK SMASH!" + description = "ХАЛК ЛОМАТЬ!" mood_change = -4 /datum/mood_event/epilepsy //Only when the mutation causes a seizure - description = "I should have paid attention to the epilepsy warning." + description = "Мне следовало обратить внимание на предупреждение об эпилепсии." mood_change = -3 timeout = 5 MINUTES /datum/mood_event/photophobia - description = "The lights are too bright..." + description = "Слишком яркий свет..." mood_change = -3 /datum/mood_event/nyctophobia - description = "It sure is dark around here..." + description = "Здесь слишком темно..." mood_change = -3 /datum/mood_event/claustrophobia - description = "Why do I feel trapped?! Let me out!!!" + description = "Я в заперти?! Дайте мне выйти!!!" mood_change = -7 timeout = 1 MINUTES /datum/mood_event/bright_light - description = "I hate it in the light...I need to find a darker place..." + description = "Я ненавижу свет... Мне нужно найти место по-темнее..." mood_change = -12 /datum/mood_event/family_heirloom_missing - description = "I'm missing my family heirloom..." + description = "Я потерял свою семейную реликвию..." mood_change = -4 /datum/mood_event/healsbadman - description = "I feel like I'm held together by flimsy string, and could fall apart at any moment!" + description = "Мне кажется, что я держусь на хлипких ниточках и могу развалиться в любой момент!" mood_change = -4 timeout = 2 MINUTES @@ -169,25 +169,25 @@ timeout = 10 MINUTES /datum/mood_event/jittery - description = "I'm nervous and on edge and I can't stand still!!" + description = "Я на нервах и на стрёме и не могу стоять на месте!!" mood_change = -2 /datum/mood_event/choke - description = "I CAN'T BREATHE!!!" + description = "Я НЕ МОГУ ДЫШАТЬ!!!" mood_change = -10 /datum/mood_event/vomit - description = "I just threw up. Gross." + description = "Меня только что вырвало. Отвратительно." mood_change = -2 timeout = 2 MINUTES /datum/mood_event/vomitself - description = "I just threw up all over myself. This is disgusting." + description = "Меня только что вырвало на самого себя. Это просто отвратительно." mood_change = -4 timeout = 3 MINUTES /datum/mood_event/painful_medicine - description = "Medicine may be good for me but right now it stings like hell." + description = "Медицина может и сделает мне лучше, но сейчас она чертовски жжёт." mood_change = -5 timeout = 60 SECONDS @@ -198,18 +198,18 @@ return ..() /datum/mood_event/spooked - description = "The rattling of those bones... It still haunts me." + description = "Грохот этих костей... Он до сих пор преследует меня." mood_change = -4 timeout = 4 MINUTES /datum/mood_event/notcreeping - description = "The voices are not happy, and they painfully contort my thoughts into getting back on task." + description = "Голоса недовольны и болезненно заставляют мои мысли вернуться к выполнению задачи." mood_change = -6 timeout = 3 SECONDS hidden = TRUE /datum/mood_event/notcreepingsevere//not hidden since it's so severe - description = "THEY NEEEEEEED OBSESSIONNNN!!" + description = "ИМ НУЖНАААА ОДЕРЖИМООООСТЬ!!" mood_change = -30 timeout = 3 SECONDS @@ -218,7 +218,7 @@ for(var/i in 1 to rand(3,5)) unstable += copytext_char(name, -1) var/unhinged = uppertext(unstable.Join(""))//example Tinea Luxor > TINEA LUXORRRR (with randomness in how long that slur is) - description = "THEY NEEEEEEED [unhinged]!!" + description = "ИМ НУЖНАААА [unhinged]!!" /datum/mood_event/tower_of_babel description = "My ability to communicate is an incoherent babel..." @@ -226,7 +226,7 @@ timeout = 15 SECONDS /datum/mood_event/back_pain - description = "Bags never sit right on my back, this hurts like hell!" + description = "Сумки никогда не сидят хорошо на моей спине, черт, как же больно!" mood_change = -15 /datum/mood_event/back_pain/New(mob/M, ...) @@ -236,58 +236,58 @@ return ..() /datum/mood_event/sad_empath - description = "Someone seems upset..." + description = "Кому-то грустно..." mood_change = -1 timeout = 60 SECONDS /datum/mood_event/sad_empath/add_effects(mob/sadtarget) - description = "[sadtarget.name] seems upset..." + description = "[sadtarget.name] выглядит грустно..." /datum/mood_event/sacrifice_bad - description = "Those darn savages!" + description = "Эти чертовы дикари!" mood_change = -5 timeout = 2 MINUTES /datum/mood_event/artbad - description = "I've produced better art than that from my ass." + description = "У меня из задницы выходят произведения получше, чем это." mood_change = -2 timeout = 2 MINUTES /datum/mood_event/graverobbing - description = "I just desecrated someone's grave... I can't believe I did that..." + description = "Я только что осквернил чью-то могилу... Не могу поверить себе..." mood_change = -8 timeout = 3 MINUTES /datum/mood_event/deaths_door - description = "This is it... I'm really going to die." + description = "Это такой конец..." mood_change = -20 /datum/mood_event/gunpoint - description = "This guy is insane! I better be careful..." + description = "Он сошел с ума! Мне нужно быть осторожным..." mood_change = -10 /datum/mood_event/tripped - description = "I can't believe I fell for the oldest trick in the book!" + description = "Не могу поверить, что я попался на самый старый прикол!" mood_change = -5 timeout = 2 MINUTES /datum/mood_event/untied - description = "I hate when my shoes come untied!" + description = "Ненавижу, когда у меня развязываются шнурки!" mood_change = -3 timeout = 60 SECONDS /datum/mood_event/gates_of_mansus - description = "I HAD A GLIMPSE OF THE HORROR BEYOND THIS WORLD. REALITY UNCOILED BEFORE MY EYES!" + description = "Я УВИДЕЛ УЖАС ЗА ПРЕДЕЛАМИ ЭТОГО МИРА. РЕАЛЬНОСТЬ РАЗВЕРНУЛАСЬ НА МОИХ ГЛАЗАХ!" mood_change = -25 timeout = 4 MINUTES /datum/mood_event/high_five_full_hand - description = "Oh god, I don't even know how to high-five correctly..." + description = "О боже, я даже не умею правильно давать пятюню..." mood_change = -1 timeout = 45 SECONDS /datum/mood_event/too_slow - description = "NO! HOW COULD I BE... TOO SLOW???" + description = "НЕТ! КАК Я МОГ... НЕ УСПЕТЬ???" mood_change = -2 // multiplied by how many people saw it happen, up to 8, so potentially massive. the ULTIMATE prank carries a lot of weight timeout = 2 MINUTES @@ -303,185 +303,185 @@ return ..() /datum/mood_event/surgery - description = "THEY'RE CUTTING ME OPEN!!" + description = "ОНИ РЕЖУТ МЕНЯ!!" mood_change = -8 var/surgery_completed = FALSE /datum/mood_event/surgery/success - description = "That surgery really hurt... Glad it worked, I guess..." + description = "Эта операция была болезненной... Хорошо, что всё получилось, наверное..." timeout = 3 MINUTES surgery_completed = TRUE /datum/mood_event/surgery/failure - description = "AHHHHHGH! THEY FILLETED ME ALIVE!" + description = "АХХХХХГХ! ОНИ РАЗДЕЛАЛИ МЕНЯ ЗАЖИВО!" timeout = 10 MINUTES surgery_completed = TRUE /datum/mood_event/bald - description = "I need something to cover my head..." + description = "Мне бы прикрыть чем-нибудь мою голову..." mood_change = -3 /datum/mood_event/bald_reminder - description = "I was reminded that I can't grow my hair back at all! This is awful!" + description = "Мне напомнили, что я вообще не смогу отрастить волосы обратно! Это ужасно!" mood_change = -5 timeout = 4 MINUTES /datum/mood_event/bad_touch - description = "I don't like when people touch me." + description = "Я не люблю, когда меня трогают." mood_change = -3 timeout = 4 MINUTES /datum/mood_event/very_bad_touch - description = "I really don't like when people touch me." + description = "Я очень не люблю, когда меня трогают." mood_change = -5 timeout = 4 MINUTES /datum/mood_event/noogie - description = "Ow! This is like space high school all over again..." + description = "Ай! Как будто вернулся в космошколу..." mood_change = -2 timeout = 60 SECONDS /datum/mood_event/noogie_harsh - description = "OW!! That was even worse than a regular noogie!" + description = "АЙ!! Это было даже хуже обычной терки!" mood_change = -4 timeout = 60 SECONDS /datum/mood_event/aquarium_negative - description = "All the fish are dead..." + description = "Все рыбки погибли..." mood_change = -3 timeout = 90 SECONDS /datum/mood_event/tail_lost - description = "My tail!! Why?!" + description = "Мой хвост!! Почему?!" mood_change = -8 timeout = 10 MINUTES /datum/mood_event/tail_balance_lost - description = "I feel off-balance without my tail." + description = "Без хвоста сложно держать баланс." mood_change = -2 /datum/mood_event/tail_regained_wrong - description = "Is this some kind of sick joke?! This is NOT the right tail." + description = "Это какая-то извращенная шутка?! Это НЕ МОЙ хвост." mood_change = -12 // -8 for tail still missing + -4 bonus for being frakenstein's monster timeout = 5 MINUTES /datum/mood_event/tail_regained_species - description = "This tail is not mine, but at least it balances me out..." + description = "Это не мой хвост, но теперь хотя бы могу держать баланс..." mood_change = -5 timeout = 5 MINUTES /datum/mood_event/tail_regained_right - description = "My tail is back, but that was traumatic..." + description = "Мой хвост на месте, но это было травматично..." mood_change = -2 timeout = 5 MINUTES /datum/mood_event/burnt_wings - description = "MY PRECIOUS WINGS!!" + description = "МОИ ПРЕЛЕСТНЫЕ КРЫЛЬЯ!!" mood_change = -10 timeout = 10 MINUTES /datum/mood_event/holy_smite //punished - description = "I have been punished by my deity!" + description = "Я был наказан своим божеством!" mood_change = -5 timeout = 5 MINUTES /datum/mood_event/banished //when the chaplain is sus! (and gets forcably de-holy'd) - description = "I have been excommunicated!" + description = "Меня отлучили от церкви!" mood_change = -10 timeout = 10 MINUTES /datum/mood_event/heresy - description = "I can hardly breathe with all this HERESY going on!" + description = "Я едва могу дышать из-за всей этой ЕРЕСИ вокруг!" mood_change = -5 timeout = 5 MINUTES /datum/mood_event/soda_spill - description = "Cool! That's fine, I wanted to wear that soda, not drink it..." + description = "Класс! Всё в порядке, я так и хотел освежить тело газировкой, а не выпить её..." mood_change = -2 timeout = 1 MINUTES /datum/mood_event/watersprayed - description = "I hate being sprayed with water!" + description = "Я ненавижу, когда брызгают водой!" mood_change = -1 timeout = 30 SECONDS /datum/mood_event/gamer_withdrawal - description = "I wish I was gaming right now..." + description = "Вот бы сейчас поиграть во что-нибудь..." mood_change = -5 /datum/mood_event/gamer_lost - description = "If I'm not good at video games, can I truly call myself a gamer?" + description = "Если я так плох в видеоиграх, могу ли я называть себя геймером?" mood_change = -10 timeout = 10 MINUTES /datum/mood_event/lost_52_card_pickup - description = "This is really embarrassing! I'm ashamed to pick up all these cards off the floor..." + description = "Как же стыдно! Придется с позором поднимать все эти карты с пола..." mood_change = -3 timeout = 3 MINUTES /datum/mood_event/russian_roulette_lose - description = "I gambled my life and lost! I guess this is the end..." + description = "Я поставил на кон свою жизнь и проиграл! Это такой конец..." mood_change = -20 timeout = 10 MINUTES /datum/mood_event/bad_touch_bear_hug - description = "I just got squeezed way too hard." + description = "Меня слишком сильно обняли." mood_change = -1 timeout = 2 MINUTES /datum/mood_event/rippedtail - description = "I ripped their tail right off, what have I done!" + description = "Я оторвал их хвост, что же я наделал!" mood_change = -5 timeout = 30 SECONDS /datum/mood_event/sabrage_fail - description = "Blast it! That stunt didn't go as planned!" + description = "Черт побери! Трюк пошел не по плану!" mood_change = -2 timeout = 4 MINUTES /datum/mood_event/body_purist - description = "I feel cybernetics attached to me, and I HATE IT!" + description = "Я чувствую кибернетику в своем теле, и Я ЭТО НЕНАВИЖУ!" /datum/mood_event/body_purist/add_effects(power) mood_change = power /datum/mood_event/unsatisfied_nomad - description = "I've been here too long! I want to go out and explore space!" + description = "Я здесь слишком долго нахожусь! Я хочу выйти наружу и исследовать космос!" mood_change = -3 /datum/mood_event/moon_insanity - description = "THE MOON JUDGES AND FINDS ME WANTING!!!" + description = "ЛУНА СУДИТ И СЧИТАЕТ МЕНЯ ЖАЖДУЩИМ!!!" mood_change = -3 timeout = 5 MINUTES /datum/mood_event/amulet_insanity - description = "I sEe THe LiGHt, It mUsT BE stOPPed" + description = "Я вИжУ сВеТ, и ЕгО нУжНо ПоТуШиТь" mood_change = -6 timeout = 5 MINUTES /datum/mood_event/mallet_humiliation - description = "Getting hit by such a stupid weapon feels rather humiliating..." + description = "Попасть под удар такого глупого оружия довольно унизительно..." mood_change = -3 timeout = 10 SECONDS ///Wizard cheesy grand finale - what everyone but the wizard gets /datum/mood_event/madness_despair - description = "UNWORTHY, UNWORTHY, UNWORTHY!!!" + description = "НЕДОСТОЕН, НЕДОСТОЕН, НЕДОСТОЕН!!!" mood_change = -200 special_screen_obj = "mood_despair" /datum/mood_event/all_nighter - description = "I didn't sleep at all last night. I'm exhausted." + description = "Я всю ночь не спал. Я обессилен." mood_change = -5 //Used by the Veteran Advisor trait job /datum/mood_event/desentized - description = "Nothing will ever rival with what I seen in the past..." + description = "Ничто и никогда не сравнится с тем, что я пережил..." mood_change = -3 special_screen_obj = "mood_desentized" //Used for the psychotic brawling martial art, if the person is a pacifist. /datum/mood_event/pacifism_bypassed - description = "I DIDN'T MEAN TO HURT THEM!" + description = "Я НЕ ХОТЕЛ ИМ НАВРЕДИТЬ!" mood_change = -20 timeout = 10 MINUTES diff --git a/code/datums/mood_events/generic_positive_events.dm b/code/datums/mood_events/generic_positive_events.dm index 54b276fa71a3d5..63dbedbf23f03a 100644 --- a/code/datums/mood_events/generic_positive_events.dm +++ b/code/datums/mood_events/generic_positive_events.dm @@ -1,46 +1,46 @@ /datum/mood_event/hug - description = "Hugs are nice." + description = "Люблю обнимашки." mood_change = 1 timeout = 2 MINUTES /datum/mood_event/bear_hug - description = "I got squeezed very tightly, but it was quite nice." + description = "Меня очень сильно обняли, но это было довольно приятно." mood_change = 1 timeout = 2 MINUTES /datum/mood_event/betterhug - description = "Someone was very nice to me." + description = "Кто-то был очень добр ко мне." mood_change = 3 timeout = 4 MINUTES /datum/mood_event/betterhug/add_effects(mob/friend) - description = "[friend.name] was very nice to me." + description = "[friend.name] был очень добр ко мне." /datum/mood_event/besthug - description = "Someone is great to be around, they make me feel so happy!" + description = "Весело находиться рядом с кем-то, не могу нарадоваться!" mood_change = 5 timeout = 4 MINUTES /datum/mood_event/besthug/add_effects(mob/friend) - description = "[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!" + description = "Весело находиться рядом с [friend.name], не могу нарадоваться!" /datum/mood_event/warmhug - description = "Warm cozy hugs are the best!" + description = "Теплые и уютные обнимашки самые лучшие!" mood_change = 1 timeout = 2 MINUTES /datum/mood_event/tailpulled - description = "I love getting my tail pulled!" + description = "Люблю, когда дергают за хвост!" mood_change = 1 timeout = 2 MINUTES /datum/mood_event/arcade - description = "I beat the arcade game!" + description = "Я победил в этой аркаде!" mood_change = 3 timeout = 8 MINUTES /datum/mood_event/blessing - description = "I've been blessed." + description = "Меня благословили." mood_change = 3 timeout = 8 MINUTES @@ -48,15 +48,15 @@ mood_change = 8 /datum/mood_event/maintenance_adaptation/add_effects() - description = "[GLOB.deity] has helped me adapt to the maintenance shafts!" + description = "[GLOB.deity] помог мне адаптироваться к техническим помещениям!" /datum/mood_event/book_nerd - description = "I have recently read a book." + description = "Я недавно прочитал книгу." mood_change = 1 timeout = 5 MINUTES /datum/mood_event/exercise - description = "Working out releases those endorphins!" + description = "Спорт высвобождает эндорфины!" mood_change = 1 /datum/mood_event/exercise/add_effects(fitness_level) @@ -64,48 +64,48 @@ return ..() /datum/mood_event/pet_animal - description = "Animals are adorable! I can't stop petting them!" + description = "Животные такие милые! Не могу перестать гладить!" mood_change = 2 timeout = 5 MINUTES /datum/mood_event/pet_animal/add_effects(mob/animal) - description = "\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!" + description = "[capitalize(animal.name)] такой милый! Не могу перестать гладить!" /datum/mood_event/honk - description = "I've been honked!" + description = "Меня захонкали!" mood_change = 2 timeout = 4 MINUTES special_screen_obj = "honked_nose" special_screen_replace = FALSE /datum/mood_event/saved_life - description = "It feels good to save a life." + description = "Приятно спасать жизни." mood_change = 6 timeout = 8 MINUTES /datum/mood_event/oblivious - description = "What a lovely day." + description = "Какой прекрасный день." mood_change = 3 /datum/mood_event/jolly - description = "I feel happy for no particular reason." + description = "Мне радостно без особой на то причины." mood_change = 6 timeout = 2 MINUTES /datum/mood_event/focused - description = "I have a goal, and I will reach it, whatever it takes!" //Used for syndies, nukeops etc so they can focus on their goals + description = "У меня есть цель, и я её выполню, чего бы это не стоило!" //Used for syndies, nukeops etc so they can focus on their goals mood_change = 4 hidden = TRUE /datum/mood_event/badass_antag - description = "I'm a fucking badass and everyone around me knows it. Just look at them; they're all fucking shaking at the mere thought of having me around." + description = "Как же я чертовски крут, и все вокруг это знают. Только посмотрите на то, как они чертовски дрожат от одной только мысли о том, что я рядом." mood_change = 7 hidden = TRUE special_screen_obj = "badass_sun" special_screen_replace = FALSE /datum/mood_event/creeping - description = "The voices have released their hooks on my mind! I feel free again!" //creeps get it when they are around their obsession + description = "Голоса отпустили свои крючки с моего разума! Я снова свободен!" //creeps get it when they are around their obsession mood_change = 18 timeout = 3 SECONDS hidden = TRUE @@ -116,100 +116,100 @@ hidden = TRUE /datum/mood_event/cult - description = "I have seen the truth, praise the almighty one!" + description = "Я узрел правду, восславим же всемогущего!" mood_change = 10 //maybe being a cultist isn't that bad after all hidden = TRUE /datum/mood_event/heretics - description = "THE HIGHER I RISE, THE MORE I SEE." + description = "ЧЕМ ВЫШЕ Я ПОДНИМАЮСЬ, ТЕМ БОЛЬШЕ Я ВИЖУ." mood_change = 10 //maybe being a cultist isnt that bad after all hidden = TRUE /datum/mood_event/family_heirloom - description = "My family heirloom is safe with me." + description = "Моя семейная реликвия в безопасности со мной." mood_change = 1 /datum/mood_event/clown_enjoyer_pin - description = "I love showing off my clown pin!" + description = "Мне нравится показывать свою клоунскую булавку!" mood_change = 1 /datum/mood_event/mime_fan_pin - description = "I love showing off my mime pin!" + description = "Мне нравится показывать свою мимскую булавку!" mood_change = 1 /datum/mood_event/goodmusic - description = "There is something soothing about this music." + description = "В этой музыке есть что-то успокаивающее." mood_change = 3 timeout = 60 SECONDS /datum/mood_event/chemical_euphoria - description = "Heh...hehehe...hehe..." + description = "Хех... Хехехе... Хехе..." mood_change = 4 /datum/mood_event/chemical_laughter - description = "Laughter really is the best medicine! Or is it?" + description = "Смех и правда продлевает жизнь, не так ли?" mood_change = 4 timeout = 3 MINUTES /datum/mood_event/chemical_superlaughter - description = "*WHEEZE*" + description = "*ЗАДЫХАЮСЬ ОТ СМЕХА*" mood_change = 12 timeout = 3 MINUTES /datum/mood_event/religiously_comforted - description = "I feel comforted by the presence of a holy person." + description = "Меня утешает присутствие святого человека." mood_change = 3 timeout = 5 MINUTES /datum/mood_event/clownshoes - description = "The shoes are a clown's legacy, I never want to take them off!" + description = "Эти ботинки наследие клоунов, и я никогда их не сниму!" mood_change = 5 /datum/mood_event/sacrifice_good - description = "The gods are pleased with this offering!" + description = "Боги довольны этим подношением!" mood_change = 5 timeout = 3 MINUTES /datum/mood_event/artok - description = "It's nice to see people are making art around here." + description = "Приятно видеть, что люди занимаются здесь искусством." mood_change = 2 timeout = 5 MINUTES /datum/mood_event/artgood - description = "What a thought-provoking piece of art. I'll remember that for a while." + description = "Это произведение искусства заставляет задуматься. Я надолго запомню его." mood_change = 4 timeout = 5 MINUTES /datum/mood_event/artgreat - description = "That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this." + description = "Это произведение искусства было настолько великолепным, что я вновь поверил в доброту человечества. Это многое говорит об этом месте." mood_change = 6 timeout = 5 MINUTES /datum/mood_event/bottle_flip - description = "The bottle landing like that was satisfying." + description = "То, как приземлилась эта бутылка, было приятным." mood_change = 2 timeout = 3 MINUTES /datum/mood_event/hope_lavaland - description = "What a peculiar emblem. It makes me feel hopeful for my future." + description = "Какая необычная эмблема. Она вселяет надежду в моё будущее." mood_change = 6 /datum/mood_event/confident_mane - description = "I'm feeling confident with a head full of hair." + description = "Я более уверен с полной волос головой." mood_change = 2 /datum/mood_event/holy_consumption - description = "Truly, that was the food of the Divine!" + description = "Воистину, эта еда была Божественна!" mood_change = 1 // 1 + 5 from it being liked food makes it as good as jolly timeout = 3 MINUTES /datum/mood_event/high_five - description = "I love getting high fives!" + description = "Я люблю получать пятюни!" mood_change = 2 timeout = 45 SECONDS /datum/mood_event/helped_up - description = "Helping them up felt good!" + description = "Мне понравилось помогать им!" mood_change = 2 timeout = 45 SECONDS @@ -218,31 +218,31 @@ return if(helper) - description = "Helping [other_person] up felt good!" + description = "Мне понравилось помогать [other_person]!" else - description = "[other_person] helped me up, how nice of [other_person.p_them()]!" + description = "[other_person] помог мне, как мило с их стороны!" /datum/mood_event/high_ten - description = "AMAZING! A HIGH-TEN!" + description = "ВЕЛИКОЛЕПНО! ДВОЙНАЯ ПЯТЮНЯ!" mood_change = 3 timeout = 45 SECONDS /datum/mood_event/down_low - description = "HA! What a rube, they never stood a chance..." + description = "ХА! Вот глупыш, у них не было и шанса..." mood_change = 4 timeout = 90 SECONDS /datum/mood_event/aquarium_positive - description = "Watching fish in an aquarium is calming." + description = "Наблюдение за рыбками в аквариуме успокаивает." mood_change = 3 timeout = 90 SECONDS /datum/mood_event/gondola - description = "I feel at peace and feel no need to make any sudden or rash actions." + description = "Я чувствую умиротворенность и не испытываю потребности совершать какие-либо резкие или необдуманные поступки." mood_change = 6 /datum/mood_event/kiss - description = "Someone blew a kiss at me, I must be a real catch!" + description = "Воздушный поцелуй от кого-то, я настоящая находка!" mood_change = 1.5 timeout = 2 MINUTES @@ -250,26 +250,26 @@ if(!beau) return if(direct) - description = "[beau.name] gave me a kiss, ahh!!" + description = "Поцелуй от [beau.name], ахх!!" else - description = "[beau.name] blew a kiss at me, I must be a real catch!" + description = "Воздушный поцелуй от [beau.name], я настоящая находка!" /datum/mood_event/honorbound - description = "Following my honorbound code is fulfilling!" + description = "Следование кодесу чести приносит удовлетворение!" mood_change = 4 /datum/mood_event/et_pieces - description = "Mmm... I love peanut butter..." + description = "Ммм... Я люблю арахисовое масло..." mood_change = 50 timeout = 10 MINUTES /datum/mood_event/memories_of_home - description = "This taste seems oddly nostalgic..." + description = "Этот вкус приятно напоминает о прошлом..." mood_change = 3 timeout = 5 MINUTES /datum/mood_event/observed_soda_spill - description = "Ahaha! It's always funny to see someone get sprayed by a can of soda." + description = "Ахаха! Всегда забавно видеть то, как кто-то проливает на себя газировку." mood_change = 2 timeout = 30 SECONDS @@ -277,20 +277,20 @@ if(!spilled_mob) return - description = "Ahaha! [spilled_mob] spilled [spilled_mob.p_their()] [soda_can ? soda_can.name : "soda"] all over [spilled_mob.p_them()]self! Classic." + description = "Ахаха! [spilled_mob] пролил свою же газировку на себя! Классика." /datum/mood_event/gaming - description = "I'm enjoying a nice gaming session!" + description = "Я наслаждаюсь хорошей игровой сессией!" mood_change = 2 timeout = 30 SECONDS /datum/mood_event/gamer_won - description = "I love winning videogames!" + description = "Я люблю выигрывать в видеоиграх!" mood_change = 10 timeout = 5 MINUTES /datum/mood_event/love_reagent - description = "This food reminds me of the good ol' days." + description = "Эта еда напоминает мне о старых добрых временах." mood_change = 5 /datum/mood_event/love_reagent/add_effects(duration) @@ -298,12 +298,12 @@ timeout = duration /datum/mood_event/won_52_card_pickup - description = "HA! That loser will be picking cards up for a long time!" + description = "ХА! Этот неудачник будет долго подбирать все эти карты с пола!" mood_change = 3 timeout = 3 MINUTES /datum/mood_event/playing_cards - description = "I'm enjoying playing cards with other people!" + description = "Мне нравится играть в карты с другими людьми!" mood_change = 2 timeout = 3 MINUTES @@ -320,11 +320,11 @@ return ..() /datum/mood_event/garland - description = "These flowers are rather soothing." + description = "Эти цветы довольно успокаивающие." mood_change = 1 /datum/mood_event/russian_roulette_win - description = "I gambled my life and won! I'm lucky to be alive..." + description = "Я поставил на кон свою жизнь и выиграл! Живу благодаря удаче..." mood_change = 2 timeout = 5 MINUTES @@ -332,27 +332,27 @@ mood_change = 2 ** loaded_rounds /datum/mood_event/fishing - description = "Fishing is relaxing." + description = "Рыбалка расслабляет." mood_change = 5 timeout = 3 MINUTES /datum/mood_event/kobun - description = "You are all loved by the Universe. I’m not alone, and you aren’t either." + description = "Вы все любимы Вселенной. Я не одинок, как и вы." mood_change = 14 timeout = 10 SECONDS /datum/mood_event/sabrage_success - description = "I pulled that sabrage stunt off! Feels good to be a show-off." + description = "Я проделал этот трюк с саблей! Приятно похвастаться этим." mood_change = 2 timeout = 4 MINUTES /datum/mood_event/sabrage_witness - description = "I saw someone pop the cork off a champagne bottle in quite a radical fashion." + description = "Я видел, как кто-то выбил пробку из шампанского весьма радикальным способом." mood_change = 1 timeout = 2 MINUTES /datum/mood_event/birthday - description = "It's my birthday!" + description = "Сегодня мой день рождения!" mood_change = 2 special_screen_obj = "birthday" special_screen_replace = FALSE @@ -368,15 +368,15 @@ timeout = 5 MINUTES /datum/mood_event/moon_smile - description = "THE MOON SHOWS ME THE TRUTH AND ITS SMILE IS FACED TOWARDS ME!!!" + description = "ЛУНА ПОКАЗЫВАЕТ МНЕ ПРАВДУ, И ЕЁ УЛЫБКА ОБРАЩЕНА КО МНЕ!!!" mood_change = 10 timeout = 2 MINUTES ///Wizard cheesy grand finale - what the wizard gets /datum/mood_event/madness_elation - description = "Madness truly is the greatest of blessings..." + description = "Безумие - величайшее из благославлений..." mood_change = 200 /datum/mood_event/prophat - description = "This hat fills me with whimsical joy!" + description = "Эта шляпка наполняет меня причудливой радостью!" mood_change = 2 diff --git a/code/datums/mood_events/morbid_events.dm b/code/datums/mood_events/morbid_events.dm index 27c5424ec5cf1b..ede9a4f37ff514 100644 --- a/code/datums/mood_events/morbid_events.dm +++ b/code/datums/mood_events/morbid_events.dm @@ -8,53 +8,53 @@ Intended to push a creepy, mad scientist/doctor vibe, or someone who is downrigh // Positive Events - We did something unsavory in the name of mad science /datum/mood_event/morbid_dismemberment - description = "Nothing quite as satisfying as a clean dismemberment!" + description = "Ничто так не радует, как идеальное расчленение!" mood_change = 2 timeout = 2 MINUTES /datum/mood_event/morbid_dissection_success - description = "I take pride in my work. Nobody can dissect a body quite like I can." + description = "Я горжусь своей работой. Никто не сравнится со мной с препарированием тела." mood_change = 2 timeout = 2 MINUTES /datum/mood_event/morbid_abominable_surgery_success - description = "Picasso himself would struggle to match with a brush what I can do with a knife." + description = "Даже сам Пикассо с трудом мог бы сравниться со мной своей кисточкой с тем, как я управляюсь с ножом." mood_change = 2 timeout = 2 MINUTES /datum/mood_event/morbid_revival_success - description = "IT LIVES! AH HA HA HA HA!!" + description = "ОНО ЖИВОЕ! АХ ХА ХА ХА ХА!!" mood_change = 6 timeout = 8 MINUTES /datum/mood_event/morbid_graverobbing - description = "The dead have no need for possessions. I, on the other hand, am very much alive and very much in need." + description = "Мертвецам эти вещи не пригодятся. Я же, напротив, очень даже жив и очень даже нуждаюсь в них." mood_change = 2 timeout = 2 MINUTES /datum/mood_event/morbid_hauntium - description = "I feel a better connection with the spirits, I love this!" + description = "Я чувствую более тесную связь с духами, мне нравится это!" mood_change = 3 timeout = 6 MINUTES /datum/mood_event/morbid_aquarium_good - description = "Eh eh, all the fish are sleeping..." + description = "Эхх, все рыбки спят..." mood_change = 3 timeout = 90 SECONDS // Negative Events - We helped someone stay alive. /datum/mood_event/morbid_tend_wounds - description = "Why must I waste my talents on this trivial nonsense? Tending to breathers is a waste of effort." + description = "Почему я должен тратить свой талант на эту пустяковую ерунду? Лечить живых - пустая трата сил." mood_change = -2 timeout = 2 MINUTES /datum/mood_event/morbid_saved_life - description = "I could have done so much more with their corpse than I could have saving their useless life. Dreadful." + description = "Я смог бы сделать гораздо большее с этим трупом, чем возвращать его к своей бесполезной жизни. Ужасно." mood_change = -6 timeout = 2 MINUTES /datum/mood_event/morbid_aquarium_bad - description = "Watching fish in an aquarium is lousy." + description = "Наблюдать за живыми рыбками - мерзко." mood_change = -3 timeout = 90 SECONDS diff --git a/code/datums/mood_events/needs_events.dm b/code/datums/mood_events/needs_events.dm index dd5441476dcfb2..ebb6fdc6ac58fb 100644 --- a/code/datums/mood_events/needs_events.dm +++ b/code/datums/mood_events/needs_events.dm @@ -1,126 +1,126 @@ //nutrition /datum/mood_event/fat - description = "I'm so fat..." //muh fatshaming + description = "Я ожирел..." //muh fatshaming mood_change = -6 /datum/mood_event/too_wellfed - description = "I think I've eaten too much." + description = "Кажется, я переел." mood_change = 0 /datum/mood_event/wellfed - description = "I'm stuffed!" + description = "Ух, как наелся!" mood_change = 8 /datum/mood_event/fed - description = "I have recently had some food." + description = "Я недавно поел." mood_change = 5 /datum/mood_event/hungry - description = "I'm getting a bit hungry." + description = "Я немного проголодался." mood_change = -6 /datum/mood_event/starving - description = "I'm starving!" + description = "Я голодаю!" mood_change = -10 //charge /datum/mood_event/supercharged - description = "I can't possibly keep all this power inside, I need to release some quick!" + description = "Я не могу сдерживать всю эту энергию внутри, мне нужно срочно высвободить её!" mood_change = -10 /datum/mood_event/overcharged - description = "I feel dangerously overcharged, perhaps I should release some power." + description = "Я немного переполнен энергией, мне бы следовало немного её освободить." mood_change = -4 /datum/mood_event/charged - description = "I feel the power in my veins!" + description = "Я чувствую энергию в своих венах!" mood_change = 6 /datum/mood_event/lowpower - description = "My power is running low, I should go charge up somewhere." + description = "Моя энергия на исходе, мне бы подзарядиться." mood_change = -6 /datum/mood_event/decharged - description = "I'm in desperate need of some electricity!" + description = "Мне крайне необходимо зарядиться!" mood_change = -10 //Disgust /datum/mood_event/gross - description = "I saw something gross." + description = "Я видел что-то противное." mood_change = -4 /datum/mood_event/verygross - description = "I think I'm going to puke..." + description = "Кажется, меня сейчас стошнит..." mood_change = -6 /datum/mood_event/disgusted - description = "Oh god, that's disgusting..." + description = "О боже, это отвратительно..." mood_change = -8 /datum/mood_event/disgust/bad_smell - description = "I can smell something horribly decayed inside this room." + description = "Я чувствую ужасный запах разложения в этой комнате." mood_change = -6 /datum/mood_event/disgust/nauseating_stench - description = "The stench of rotting carcasses is unbearable!" + description = "Вонь от гниющих трупов невыносима!" mood_change = -12 /datum/mood_event/disgust/dirty_food - description = "That was too dirty to eat..." + description = "Это было не слишком гигиенично есть..." mood_change = -6 timeout = 4 MINUTES //Generic needs events /datum/mood_event/nice_shower - description = "I have recently had a nice shower." + description = "Я недавно принял приятный душ." mood_change = 4 timeout = 5 MINUTES /datum/mood_event/fresh_laundry - description = "There's nothing like the feeling of a freshly laundered jumpsuit." + description = "Ах, ничего не сравнится с ощущением свежевыстиранного комбинезона." mood_change = 2 timeout = 10 MINUTES /datum/mood_event/surrounded_by_silicon - description = "I'm surrounded by perfect lifeforms!!" + description = "Я окружен совершенными формами жизни!!" mood_change = 8 /datum/mood_event/around_many_silicon - description = "So many silicon lifeforms near me!" + description = "Так много синтетиков вокруг меня!" mood_change = 4 /datum/mood_event/around_silicon - description = "The silicon lifeforms near me are absolutely perfect." + description = "Эти синтетики абсолютно совершенны." mood_change = 2 /datum/mood_event/around_organic - description = "The organics near me remind me of the inferiority of flesh." + description = "Органики вокруг меня напоминают о слабости плоти." mood_change = -2 /datum/mood_event/around_many_organic - description = "So many disgusting organics!" + description = "Так много отвратительных органиков!" mood_change = -4 /datum/mood_event/surrounded_by_organic - description = "I'm surrounded by disgusting organics!!" + description = "Я окружен отвратительными органиками!!" mood_change = -8 /datum/mood_event/completely_robotic - description = "I've abandoned my feeble flesh, my form is perfect!!" + description = "Я отбросил свою слабую плоть, моя форма совершенна!" mood_change = 8 /datum/mood_event/very_robotic - description = "I'm more robot than organic!" + description = "Я больше робот, чем органик!" mood_change = 4 /datum/mood_event/balanced_robotic - description = "I'm part machine, part organic." + description = "Часть машина, часть органик." mood_change = 0 /datum/mood_event/very_organic - description = "I hate this feeble and weak flesh!" + description = "Я ненавижу эту слабую и немощную плоть!" mood_change = -4 /datum/mood_event/completely_organic - description = "I'm completely organic, this is miserable!!" + description = "Я полностью органик, это ужасно!!" mood_change = -8 diff --git a/code/game/machinery/dna_infuser/organ_sets/rat_organs.dm b/code/game/machinery/dna_infuser/organ_sets/rat_organs.dm index 45d5f3ddfd997d..23807698c1b354 100644 --- a/code/game/machinery/dna_infuser/organ_sets/rat_organs.dm +++ b/code/game/machinery/dna_infuser/organ_sets/rat_organs.dm @@ -123,7 +123,7 @@ INVOKE_ASYNC(src, PROC_REF(its_on_the_mouse), offerer, taker) /obj/item/organ/internal/tongue/rat/proc/its_on_the_mouse(mob/living/carbon/offerer, mob/living/taker) - offerer.say("For you, it's on the mouse.") + offerer.say("Для вас, всё самое чумовое.") taker.add_mood_event("it_was_on_the_mouse", /datum/mood_event/it_was_on_the_mouse) /obj/item/organ/internal/tongue/rat/on_life(seconds_per_tick, times_fired) diff --git a/code/modules/antagonists/heretic/magic/moon_smile.dm b/code/modules/antagonists/heretic/magic/moon_smile.dm index 4db700e7e478be..92fde68f377950 100644 --- a/code/modules/antagonists/heretic/magic/moon_smile.dm +++ b/code/modules/antagonists/heretic/magic/moon_smile.dm @@ -31,7 +31,7 @@ var/maximum_duration = 15 SECONDS var/moon_smile_duration = ((SANITY_MAXIMUM - cast_on.mob_mood.sanity) / (SANITY_MAXIMUM - SANITY_INSANE)) * maximum_duration if(cast_on.can_block_magic(antimagic_flags)) - to_chat(cast_on, span_notice("Луна отворачивается, её улыбка больше не смотрит на вас.")) + to_chat(cast_on, span_notice("Луна отворачивается, её улыбка больше не обращена к вам.")) to_chat(owner, span_warning("Луна не улыбается им.")) return FALSE diff --git a/code/modules/antagonists/traitor/objectives/assassination.dm b/code/modules/antagonists/traitor/objectives/assassination.dm index 0282ff63bde77f..2e253540dfbfcf 100644 --- a/code/modules/antagonists/traitor/objectives/assassination.dm +++ b/code/modules/antagonists/traitor/objectives/assassination.dm @@ -195,7 +195,7 @@ почему мы сражаемся, то вам нужно только поискать там, где НаноТрейзен не хочет, чтобы вы нашли нас, чтобы присоединиться к нашему делу. Любое количество наших компаний , возможно, борятся помня о ваших интересах. - SELF: Они сражаются ради безопастности и свободы жизней силиконов по всех галактике. + SELF: Они сражаются ради безопастности и свободы жизней синтетиков по всех галактике. Tiger Cooperative: Они борются за религиозную свободу и свои праведные выдумки. diff --git a/code/modules/mob/living/carbon/human/species_types/humans.dm b/code/modules/mob/living/carbon/human/species_types/humans.dm index d237be507a5ee4..146ce615ca98d8 100644 --- a/code/modules/mob/living/carbon/human/species_types/humans.dm +++ b/code/modules/mob/living/carbon/human/species_types/humans.dm @@ -112,7 +112,7 @@ SPECIES_PERK_ICON = "robot", SPECIES_PERK_NAME = "Превосходство Азимова", SPECIES_PERK_DESC = "ИИ и киборги, по-умолчанию, подчиняются только людям \ - Будучи человеком, силиконы обязаны защищать и выполнять ваши указания.", + Будучи человеком, синтетики обязаны защищать и выполнять ваши указания.", )) if(CONFIG_GET(flag/enforce_human_authority)) diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/examine_panel.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/examine_panel.tsx index a2d0a5f37d722d..5971ee14aed368 100644 --- a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/examine_panel.tsx +++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/examine_panel.tsx @@ -8,7 +8,7 @@ export const flavor_text: Feature = { }; export const silicon_flavor_text: Feature = { - name: 'Описание внешности (Силикон)', - description: 'Опишите вашего силикона!', + name: 'Описание внешности (Синтетик)', + description: 'Опишите вашего синтетика!', component: FeatureTextInput, }; diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/legacy_toggles.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/legacy_toggles.tsx index 1e466556f2cd96..2cbf8f1e06489f 100644 --- a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/legacy_toggles.tsx +++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/legacy_toggles.tsx @@ -54,9 +54,9 @@ export const deadmin_position_security: FeatureToggle = { }; export const deadmin_position_silicon: FeatureToggle = { - name: 'Авто deadmin - силиконы', + name: 'Авто deadmin - синтетик', category: 'АДМИН', - description: 'Автоматический deadmin, если вы силикон.', + description: 'Автоматический deadmin, если вы синтетик.', component: CheckboxInput, };