diff --git a/code/game/mecha/combat/Executor.dm b/code/game/mecha/combat/Executor.dm new file mode 100644 index 000000000000..5ebbcbdc9238 --- /dev/null +++ b/code/game/mecha/combat/Executor.dm @@ -0,0 +1,23 @@ +/obj/mecha/combat/durand/executioner + name = "mk. V \"The Executioner\"" + desc = "Dreadnought of the Executioner Order, heavy fire support configuration, made for purge evil and heretics. Extremely durable in close combat." + icon_state = "executioner" + initial_icon = "executioner" + max_temperature = 65000 + step_in = 3 + max_integrity = 350 + deflect_chance = 30 + lights_power = 15 //rise and shine, HUMANKIND! + force = 40 + resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF + armor = list("melee" = 70, "bullet" = 15, "laser" = 5, "energy" = 30, "bomb" = 60, "bio" = 0, "rad" = 100, "fire" = 100, "acid" = 100) + max_equip = 3 + wreckage = /obj/structure/mecha_wreckage/executioner + +/obj/mecha/combat/durand/executioner/GrantActions(mob/living/user, human_occupant = 0) + ..() + flash_action.Grant(user, src) + +/obj/mecha/combat/durand/executioner/RemoveActions(mob/living/user, human_occupant = 0) + ..() + flash_action.Remove(user)