diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 6660a1c5f01..3ee83c70c17 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( var/list/datum/radio_frequency/secure_radio_connections = new var/requires_tcomms = FALSE // Does this device require tcomms to work.If TRUE it wont function at all without tcomms. If FALSE, it will work without tcomms, just slowly - var/instant = FALSE // Should this device instantly communicate if there isnt tcomms + var/instant = TRUE // Should this device instantly communicate if there isnt tcomms /obj/item/radio/proc/set_frequency(new_frequency) @@ -350,18 +350,18 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( /obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, verbage = "says") if(!on) - return 0 // the device has to be on + return FALSE // the device has to be on // Fix for permacell radios, but kinda eh about actually fixing them. if(!M || !message_pieces) - return 0 + return FALSE // Uncommenting this. To the above comment: // The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom if(wires.is_cut(WIRE_RADIO_TRANSMIT)) // The device has to have all its wires and shit intact - return 0 + return FALSE if(!M.IsVocal()) - return 0 + return FALSE var/jammed = FALSE var/turf/position = get_turf(src) @@ -375,10 +375,10 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( switch(message_mode) //special cases // This is if the connection fails if(RADIO_CONNECTION_FAIL) - return 0 + return FALSE // This is if were using either a binary key, or a hivemind through a headset somehow. Dont ask. if(RADIO_CONNECTION_NON_SUBSPACE) - return 1 + return TRUE if(!istype(message_mode, /datum/radio_frequency)) //if not a special case, it should be returning a radio connection return