-
Notifications
You must be signed in to change notification settings - Fork 107
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NullReferenceException spamming log and lagging game #720
Comments
I'm having a similar issue at the moment; will provide more information if I can find it in ksp.log |
This is a significant issue - this singlehandly inflated a ksp.log file to 1.8gb within 2 minutes of entering a save with 6 craft using solar panels in kerbin orbit - which seems to be the source of the issues - prior to crashing my game. Here's the ksp.log - uploaded to discord due to the .zip still being nearly 30mb: https://cdn.discordapp.com/attachments/1063855109982933082/1083547062739673088/KSPIE_BeamedPower_CRITICAL.zip And here's my modlist: I suspect this likely could result in severe drive degradation over time for users if the frequency of errors is maintained - I'd suggest fixing this as soon as possible as a result. Here's my save file: KSPIE_Severe_Issue.zip And here's my CKAN file: |
@sswelm Figured I should mention you specifically on this, as I have a feeling it may be an interaction with either regular beamed power or Photon Sailor. |
Alright, I tried to plug some null ref issues, hopefully this will at least prevent the spamm problem |
@sswelm |
The current exceptions I seem to be having are from OhScrap; will port over there and return here if their fixes cause the issue to revert to KSPIE |
Hi, in my main save when I'm at KSC or in the tracking station I keep getting this error, causing my FPS to tank. It doesn't happen in other saves or when I'm in the VAB or at a vessel, but wondering if maybe someone can help me identify what's happening and what can be done?
I'm using the latest KSPIE and KSP version 1.12.3
I have lots of other mods and can list them if necessary.
I'm still debugging and will update if anything happens.
[EXC 22:59:09.723] NullReferenceException: Object reference not set to an instance of an object
FNPlugin.Extensions.VesselExtensions.GetVesselPos (Vessel v) (at <9ae9be1d828b4dbdb39899ab48cef900>:0)
FNPlugin.Beamedpower.BeamedPowerReceiver.CalculateDynamicPressure () (at <86331f4099874379b99eba8db4dc4cd3>:0)
FNPlugin.Beamedpower.BeamedPowerReceiver.get_MaximumReceiverPowerCapacity () (at <86331f4099874379b99eba8db4dc4cd3>:0)
FNPlugin.Beamedpower.BeamedPowerReceiver.Update () (at <86331f4099874379b99eba8db4dc4cd3>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 22:59:09.774] NullReferenceException: Object reference not set to an instance of an object
FNPlugin.Wasteheat.FNRadiator.Update () (at <86331f4099874379b99eba8db4dc4cd3>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
The text was updated successfully, but these errors were encountered: