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cudaPointCloud.h
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __CUDA_POINT_CLOUD_H__
#define __CUDA_POINT_CLOUD_H__
#include "cudaUtility.h"
// forward declarations
class glBuffer;
class glCamera;
/**
* CUDA-accelerated point cloud processing.
* @ingroup pointCloud
*/
class cudaPointCloud
{
public:
/**
* Point vertex
*/
struct Vertex
{
/**
* The XYZ position of the point.
*/
float3 pos;
/**
* The RGB color of the point.
* @note will be white if RGB data not provided
*/
uchar3 color;
/**
* The class ID of the point.
* @note will be 0 if classification data no provided
*/
uint8_t classID;
} __attribute__((packed));
/**
* Create
*/
static cudaPointCloud* Create();
/**
* Destructor
*/
~cudaPointCloud();
/**
* Allocate and reserve memory for the max number of points.
*
* @note Memory is reserved automatically by Extract(), but
* if you know in advance the maximum number of points
* it is good practice to call Reserve() ahead of time.
*/
bool Reserve( uint32_t maxPoints );
/**
* Free the memory being used to store the point cloud.
*/
void Free();
/**
* Clear the points, but keep the memory allocated.
*/
void Clear();
/**
* Extract point cloud from depth map and optional RGBA image.
*/
bool Extract( float* depth, float4* rgba, uint32_t width, uint32_t height );
/**
* Extract point cloud from depth map and optional RGBA image.
*/
bool Extract( float* depth, uint32_t depth_width, uint32_t depth_height,
float4* rgba, uint32_t color_width, uint32_t color_height );
/**
* Retrieve the number of points being used.
*/
inline uint32_t GetNumPoints() const { return mNumPoints; }
/**
* Retrieve the max number of points in memory.
*/
inline uint32_t GetMaxPoints() const { return mMaxPoints; }
/**
* Retrieve the size in bytes currently being used.
*/
inline size_t GetSize() const { return mNumPoints * sizeof(Vertex); }
/**
* Retrieve the maximum size in bytes of the point cloud.
*/
inline size_t GetMaxSize() const { return mMaxPoints * sizeof(Vertex); }
/**
* Retrieve memory pointer to point cloud data.
*/
inline Vertex* GetData() const { return mPointsCPU; }
/**
* Retrieve memory pointer to a specific point.
*/
inline Vertex* GetData( size_t index ) const { return mPointsCPU + index; }
/**
* Does the point cloud have RGB data?
*/
inline bool HasRGB() const { return mHasRGB; }
/**
* Render the point cloud with OpenGL
*/
bool Render();
/**
* Save point cloud to PCD file.
*/
bool Save( const char* filename );
/**
* Set the intrinsic camera calibration.
*/
bool SetCalibration( const char* filename );
/**
* Set the intrinsic camera calibration.
*/
void SetCalibration( const float K[3][3] );
/**
* Set the intrinsic camera calibration.
*/
void SetCalibration( const float2& focalLength, const float2& principalPoint );
protected:
cudaPointCloud();
bool allocBufferGL();
bool allocDepthResize( size_t size );
Vertex* mPointsCPU;
Vertex* mPointsGPU;
glBuffer* mBufferGL;
glCamera* mCameraGL;
uint32_t mNumPoints;
uint32_t mMaxPoints;
float2 mFocalLength;
float2 mPrincipalPoint;
float* mDepthResize;
size_t mDepthSize;
bool mHasRGB;
bool mHasNewPoints;
bool mHasCalibration;
};
#endif