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cudaWarp.h
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __CUDA_WARP_H__
#define __CUDA_WARP_H__
#include "cudaUtility.h"
#include "imageFormat.h"
/**
* Apply 2x3 affine warp to an 8-bit fixed-point RGBA image.
* The 2x3 matrix transform is in row-major order (transform[row][column])
* If the transform has already been inverted, set transform_inverted to true.
* @ingroup warping
*/
cudaError_t cudaWarpAffine( uchar4* input, uchar4* output, uint32_t width, uint32_t height,
const float transform[2][3], bool transform_inverted=false,
cudaStream_t stream=0 );
/**
* Apply 2x3 affine warp to an 32-bit floating-point RGBA image.
* The 2x3 matrix transform is in row-major order (transform[row][column])
* If the transform has already been inverted, set transform_inverted to true.
* @ingroup warping
*/
cudaError_t cudaWarpAffine( float4* input, float4* output, uint32_t width, uint32_t height,
const float transform[2][3], bool transform_inverted=false,
cudaStream_t stream=0 );
/**
* Apply a 3x3 perspective warp to an image.
* The 3x3 matrix transform is in row-major order (transform[row][column])
* If the transform has already been inverted, set transform_inverted to true.
* @ingroup warping
*/
cudaError_t cudaWarpPerspective( void* input, uint32_t inputWidth, uint32_t inputHeight, imageFormat inputFormat,
void* output, uint32_t outputWidth, uint32_t outputHeight, imageFormat outputFormat,
const float transform[3][3], bool transform_inverted=false, cudaStream_t stream=0 );
/**
* Apply a 3x3 perspective warp to an image.
* The 3x3 matrix transform is in row-major order (transform[row][column])
* If the transform has already been inverted, set transform_inverted to true.
* @ingroup warping
*/
template<typename T>
cudaError_t cudaWarpPerspective( T* input, uint32_t inputWidth, uint32_t inputHeight,
T* output, uint32_t outputWidth, uint32_t outputHeight,
const float transform[3][3], bool transform_inverted=false,
cudaStream_t stream=0 )
{
return cudaWarpPerspective(input, inputWidth, inputHeight, imageFormatFromType<T>(), output, outputWidth, outputHeight, imageFormatFromType<T>(), transform, transform_inverted, stream);
}
/**
* Apply 3x3 perspective warp to an 8-bit fixed-point RGBA image.
* The 3x3 matrix transform is in row-major order (transform[row][column])
* If the transform has already been inverted, set transform_inverted to true.
* @deprecated this function has been deprecated in lieu of the overload that
* accepts different dimensions for the input and output images.
* @ingroup warping
*/
cudaError_t cudaWarpPerspective( uchar4* input, uchar4* output, uint32_t width, uint32_t height,
const float transform[3][3], bool transform_inverted=false,
cudaStream_t stream=0 );
/**
* Apply 3x3 perspective warp to an 32-bit floating-point RGBA image.
* The 3x3 matrix transform is in row-major order (transform[row][column])
* If the transform has already been inverted, set transform_inverted to true.
* @deprecated this function has been deprecated in lieu of the overload that
* accepts different dimensions for the input and output images.
* @ingroup warping
*/
cudaError_t cudaWarpPerspective( float4* input, float4* output, uint32_t width, uint32_t height,
const float transform[3][3], bool transform_inverted=false,
cudaStream_t stream=0 );
/**
* Apply in-place instrinsic lens distortion correction to an 8-bit fixed-point RGBA image.
* Pinhole camera model with radial (barrel) distortion and tangential distortion.
* @ingroup warping
*/
cudaError_t cudaWarpIntrinsic( uchar4* input, uchar4* output, uint32_t width, uint32_t height,
const float2& focalLength, const float2& principalPoint, const float4& distortion,
cudaStream_t stream=0 );
/**
* Apply in-place instrinsic lens distortion correction to 32-bit floating-point RGBA image.
* Pinhole camera model with radial (barrel) distortion and tangential distortion.
* @ingroup warping
*/
cudaError_t cudaWarpIntrinsic( float4* input, float4* output, uint32_t width, uint32_t height,
const float2& focalLength, const float2& principalPoint, const float4& distortion,
cudaStream_t stream=0 );
/**
* Apply fisheye lens dewarping to an 8-bit fixed-point RGBA image.
* @param[in] focus focus of the lens (in mm).
* @ingroup warping
*/
cudaError_t cudaWarpFisheye( uchar4* input, uchar4* output, uint32_t width, uint32_t height, float focus, cudaStream_t stream=0 );
/**
* Apply fisheye lens dewarping to a 32-bit floating-point RGBA image.
* @param[in] focus focus of the lens (in mm).
* @ingroup warping
*/
cudaError_t cudaWarpFisheye( float4* input, float4* output, uint32_t width, uint32_t height, float focus, cudaStream_t stream=0 );
#endif