From f112cb19f5f9b8a3c8892d6ae4ec3cc60158d884 Mon Sep 17 00:00:00 2001 From: Dan Abramov Date: Fri, 9 Nov 2012 02:20:40 +0400 Subject: [PATCH] Add link to compiled binary --- LICENSE.md => LICENSE | 0 README.md | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) rename LICENSE.md => LICENSE (100%) diff --git a/LICENSE.md b/LICENSE similarity index 100% rename from LICENSE.md rename to LICENSE diff --git a/README.md b/README.md index c851d64..352ac49 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ This project implements MonoTouch C# bindings for [HockeyApp SDK](https://github ## Integration -You can git clone this project or download a compiled binary and reference it like a normal .NET library. +You can git clone this project or [download a compiled binary](https://github.com/downloads/stampsy/hockeyapp-monotouch/hockeyapp-monotouch.zip) and reference it like a normal .NET library. Things to do next: @@ -18,7 +18,7 @@ HockeyApp uses short bundle identifier in its user interface to differentiate be ### Tell HockeyApp to initialize -Finally, you need to tell HockeyApp to activate and provide an API key. You will probably want to do it in your `AppDelegate`'s `FinishedLaunching` method. It also makes sense to wrap HockeyApp activation in `#if not DEBUG` directive so it is stripped out of debug builds. +Finally, you need to tell HockeyApp to activate and provide an API key. You will probably want to do it in your `AppDelegate`'s `FinishedLaunching` method. It also makes sense to wrap HockeyApp activation in `#if !DEBUG` directive so it is stripped out of debug builds. Here's how it looks: