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Portal Types (Flags)
Always-on gates are always active; that is to say, they will always display their traversable material.
Activators (buttons or coral) will not automatically be placed for Always-On gates..
Generally, always-on gates are used in spawns and server-builds.
By default, they are available to users with the sg.preset.builder
node.
Backwards gates are functionally backwards; when exiting at a backwards gate, users will teleport to the side opposite to the sign.
Generally, backwards gates are used in spawns and server-builds as a way to hide signs.
By default, they are available to users with the sg.preset.builder
node.
🧩 Add-on
⛔ Not Yet Implemented
🧩 Add-on
⛔ Not Yet Implemented
🧩 Add-on
⛔ Not Yet Implemented
By default, players using Free gates will not be charged the usageCost
specified in the config.
Generally, free gates are used for server utilities.
By default, they are available to users with the sg.preset.moderator
node.
🧩 Add-on
⛔ Not Yet Implemented
Hidden gates do not appear on the sign interfaces of networked portals on their network.
Generally, the hidden flag is used on various networks to hide fixed gates or infrequently used portals.
By default, they are available to users with the sg.preset.gatemaker
node.
A brand new feature in SG Rewritten, Interserver gates leverage a new protocol to extend normal gate behaviour across your network! i
gates work on Waterfall and Bungee proxies, and require a remote relational database to function.
Simply make any portal as you normally would, only this time, include the i
flag.
To connect to it, use normal syntax; just be cognizant that i
portals will only be able to see other portals if they also have the i
flag.
Generally, i
portals are used to link server utilities across a network.
By default, they are available to users with the sg.preset.builder
node.
🟢 Unused
🟢 Unused
🧩 Add-on
⛔ Not Yet Implemented
🟢 Unused
No-Network gates are normal gates, with normal networks -- the only difference is that the network is hidden on the sign.
n
portals used rarely; sometimes in spawns, and sometimes in maze-like minigames.
By default, they are available to users with the sg.preset.builder
node.
⛔ Not Yet Implemented
Private gates are gates on your personal network that you, and only you, can see and use.
Other users will not be able to activate private gates; additionally, they will not be able to use them as their destination.
Generally, private gates are used on personal networks for private utilities (farms, bases, etc.).
By default, they are available to users with the sg.preset.gatemaker
node.
By default, whenever a player interacts with a stargate, certain messages are sent to chat.
For example, "Gate Destroyed", "Gate Created", "Teleported", etc.
When gates have the Q
flag, these messages are hidden; perfect for roleplay servers!
By default, Q
gates are available to users with the sg.preset.builder
node.
Random gates are similar to always-on gates, except for one key thing; they don't have a fixed (or selectable) destination.
When a user enters a random gate, the gate will choose a random gate on its network to teleport said user to.
Generally, random gates are used for RTP systems, build showcases, and minigames.
By default, they are available to users with the sg.preset.moderator
node.
Certain types of portals are inaccessible and/or hidden to normal users.
These include gates with the P
flag and the H
flag.
S
gates forcefully show any such gates on their network; if a S
gate is on a network with a P
gate, normal users will be able to access that P
gate through the S
gate.
S
gates are often used for certain types of server utilities.
By default, they are available to users with the sg.preset.moderator
node.
⛔ Not Yet Implemented
⚠️ Deprecated
Before the i
protocol was developed, old versions of StarGate took a much simpler approach to interserver teleportation.
The u
flag is very antiquated, and uses a completely different sign format that is disparate to all other flags and gates in this plugin.
u
portals can be made with the following sign formatting.
Note that they can not connect to any other stargate portal, with the sole exception being another u
gate.
Portal Name
Destination Portal Name
Destination Server Name
FLAGS
u
gates primarily exist for reverse compatibility reasons; legacy imports will keep existing bungee gates and transform them into this format. Apart from that, u
gates are sometimes used for their simple protocol; they can be used without the need for a remote relational database.
By default, they are available to users with the sg.preset.builder
node.
🧩 Add-on
⛔ Not Yet Implemented
For additional support, join the Stargate Discord!
Want to contribute to the project? We are always looking for:
Translators, Documenters, and Developers!
Important
This is the rewrite (>1.0.0.0) wiki!
The legacy wiki (>1.0.0.0) is here!