You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When syncing, the syncer works with stale information with respect to the latest blocks arriving from the CL - as such, when the syncer is about to finish, it's likely that the chain has moved on to a new block or blocks that the EL has observed and discarded.
Instead of using the syncer to top up this end-game gap, a quarantine in FC can hold up to N blocks that arrive from the API and/or elsewhere (doesn't matter where it comes from really) and apply these - it works the following way:
when a block arrives whose parent is unknown, it is put in a bounded quarantine
every time a block with a known parent is successfully added to FC, the quarantine is examined for blocks whose parent is now known (the block just added).
These blocks are applied, removing them from the quarantine and repeating the process until no more blocks can be applied.
The text was updated successfully, but these errors were encountered:
When syncing, the syncer works with stale information with respect to the latest blocks arriving from the CL - as such, when the syncer is about to finish, it's likely that the chain has moved on to a new block or blocks that the EL has observed and discarded.
Instead of using the syncer to top up this end-game gap, a quarantine in FC can hold up to N blocks that arrive from the API and/or elsewhere (doesn't matter where it comes from really) and apply these - it works the following way:
The text was updated successfully, but these errors were encountered: