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While not strictly a 'block drawing character', the 'black rectangle u+25ac is a nice addition to thin and thick horizontal lines.
▬ ... ─ ━
I added to tiv.cpp
0x00fff000, 0x25ac, // Black rectangle < Clort >
0x00ffff00, 0x25ac, // Black rectangle < Clort >
0x000fff00, 0x25ac, // Black rectangle < Clort >
(the extra matches allow it to 'hit' more of those middle lines)
The text was updated successfully, but these errors were encountered:
I wonder if we should auto-generate extra matches for some characters by shifting by one pixel in configurable directions...
That said, I had thin lines enabled before and they often look quite out of place, as they show more fine-grained structure that isn't available elsewhere...
i prefer to disable thin lines also ╷ ─ ┏ don't work well imo.
to get nice results I usually use the 'warp' tool in GIMP to shift regions so they align well.
I'd like to experiment with a random-shifter-of-source-image regions, and some Neural Network on the backend, scoring/judging how true to ground truth the result scores.
While not strictly a 'block drawing character', the 'black rectangle u+25ac is a nice addition to thin and thick horizontal lines.
▬ ... ─ ━
I added to tiv.cpp
0x00fff000, 0x25ac, // Black rectangle < Clort >
0x00ffff00, 0x25ac, // Black rectangle < Clort >
0x000fff00, 0x25ac, // Black rectangle < Clort >
(the extra matches allow it to 'hit' more of those middle lines)
The text was updated successfully, but these errors were encountered: