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quest-bagel.html
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quest-bagel.html
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<!DOCTYPE html>
<html>
<head>
<title>A-Frame: Quest video game player (BAGEL)</title>
<script src="js/aframe-master-v1.3.0.min.js"></script>
<script src="js/aframe-environment-component.js"></script>
<script src="js/controller-listener.js"></script>
<script src="js/player-move.js"></script>
<script src="js/raycaster-extras.js"></script>
<script src="js/gamepad-model.js"></script>
<script src="BAGEL/BAGEL-AFrame.js"></script>
<script src="BAGEL/BAGEL-game-component.js"></script>
<!-- load game file and copy game class into variable accessible by component -->
<script src="BAGEL/SpaceRocks.js"></script>
<script> window["SpaceRocks"] = SpaceRocks; </script>
</head>
<body>
<script></script>
<a-scene environment="preset: default;">
<a-assets>
<!-- used by raycaster-extras -->
<img id="gradient" src="images/gradient-fade.png" />
<!-- used by gamepad-model -->
<img id="circleBlank" src="images/circle-blank.png" />
<img id="circleA" src="images/circle-A.png" />
<img id="circleB" src="images/circle-B.png" />
<img id="circleX" src="images/circle-X.png" />
<img id="circleY" src="images/circle-Y.png" />
<!-- use to display game graphics -->
<canvas id="game-canvas" width=800 height=600></canvas>
</a-assets>
<a-sky
color = "#001337">
</a-sky>
<a-entity
id="player"
position="0 0 0"
player-move="controllerListenerId: #controller-data;
navigationMeshClass: environmentGround;">
<a-camera></a-camera>
<a-entity
id="controller-data"
controller-listener="leftControllerId: #left-controller;
rightControllerId: #right-controller;">
</a-entity>
<a-entity
id="left-controller"
oculus-touch-controls="hand: left">
</a-entity>
<a-entity
id="right-controller"
oculus-touch-controls="hand: right"
raycaster="objects: .raycaster-target, .environmentGround;"
raycaster-extras="controllerListenerId: #controller-data;
beamImageSrc: #gradient; beamLength: 0.5;">
</a-entity>
</a-entity>
<a-entity
gamepad-model="controllerListenerId: #controller-data;
playerMoveId: #player;
gameDisplayId: #game-model-display;
bagelGameComponentId: #game-model-display;"
position="0 1.6 -1">
<a-plane
id = "game-model-display"
material = "shader: flat; src: #game-canvas;"
bagel-game-component="controllerListenerId: #controller-data;
canvasId: #game-canvas;
displayId: #game-model-display;
gameClassName: SpaceRocks;">
</a-plane>
</a-entity>
<!-- scenery -->
<a-torus-knot
p="2" q="3" radius="0.5" radius-tubular="0.1"
position = "-2.5 1.5 -4"
color="#CC3333"
raycaster-target>
</a-torus-knot>
<a-box
width = "2" height = "1" depth = "1"
position = "-1 0.5 -3"
rotation = "0 45 0"
color = "#FF8800"
raycaster-target>
</a-box>
<a-sphere
radius = "1.25"
position = "0 1.25 -5"
color = "#DDBB00"
raycaster-target>
</a-sphere>
<a-cylinder
radius = "0.5" height = "1.5"
position = " 1 0.75 -3"
color = "#008800"
raycaster-target>
</a-cylinder>
<a-cone
radius-bottom = "1" radius-top = "0" height = "2"
position = "3 1 -4"
color = "#4444CC"
raycaster-target>
</a-cone>
<a-torus
radius="0.5" radius-tubular="0.1"
position = "2 3 -4"
rotation = "30 -20 0"
color="#8800FF"
raycaster-target>
</a-torus>
</a-scene>
</body>
</html>