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With reference to your skyBox demo at http://stemkoski.github.io/Three.js/Skybox.html, using MeshBasicMaterial. The images displayed in the skybox are "flipped" or "mirrored" relative to the original source images.
I suggest two changes are needed:-
In defining materials do not use "side: THREE.BackSide", either use "side: THREE.FrontSide" or just dont indicate side as it will default to FrontSide.
Change the (x) scaling of the skyBox mesh e.g. using "skyBox.scale.set(-1,1,1)".
See http:/threejs.org/examples/canvas_geometry_panorama.html (for Canvas, not webGL).
The text was updated successfully, but these errors were encountered:
With reference to your skyBox demo at http://stemkoski.github.io/Three.js/Skybox.html, using MeshBasicMaterial. The images displayed in the skybox are "flipped" or "mirrored" relative to the original source images.
I suggest two changes are needed:-
See http:/threejs.org/examples/canvas_geometry_panorama.html (for Canvas, not webGL).
The text was updated successfully, but these errors were encountered: