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magic
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# Magic data for mod_mime_magic Apache module (originally for file(1) command)
# The module is described in /manual/mod/mod_mime_magic.html
#
# The format is 4-5 columns:
# Column #1: byte number to begin checking from, ">" indicates continuation
# Column #2: type of data to match
# Column #3: contents of data to match
# Column #4: MIME type of result
# Column #5: MIME encoding of result (optional)
#------------------------------------------------------------------------------
# Localstuff: file(1) magic for locally observed files
# Add any locally observed files here.
#------------------------------------------------------------------------------
# end local stuff
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Java
0 short 0xcafe
>2 short 0xbabe application/java
#------------------------------------------------------------------------------
# audio: file(1) magic for sound formats
#
# from Jan Nicolai Langfeldt <[email protected]>,
#
# Sun/NeXT audio data
0 string .snd
>12 belong 1 audio/basic
>12 belong 2 audio/basic
>12 belong 3 audio/basic
>12 belong 4 audio/basic
>12 belong 5 audio/basic
>12 belong 6 audio/basic
>12 belong 7 audio/basic
>12 belong 23 audio/x-adpcm
# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
# that uses little-endian encoding and has a different magic number
# (0x0064732E in little-endian encoding).
0 lelong 0x0064732E
>12 lelong 1 audio/x-dec-basic
>12 lelong 2 audio/x-dec-basic
>12 lelong 3 audio/x-dec-basic
>12 lelong 4 audio/x-dec-basic
>12 lelong 5 audio/x-dec-basic
>12 lelong 6 audio/x-dec-basic
>12 lelong 7 audio/x-dec-basic
# compressed (G.721 ADPCM)
>12 lelong 23 audio/x-dec-adpcm
# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
# AIFF audio data
8 string AIFF audio/x-aiff
# AIFF-C audio data
8 string AIFC audio/x-aiff
# IFF/8SVX audio data
8 string 8SVX audio/x-aiff
# Creative Labs AUDIO stuff
# Standard MIDI data
0 string MThd audio/unknown
#>9 byte >0 (format %d)
#>11 byte >1 using %d channels
# Creative Music (CMF) data
0 string CTMF audio/unknown
# SoundBlaster instrument data
0 string SBI audio/unknown
# Creative Labs voice data
0 string Creative\ Voice\ File audio/unknown
## is this next line right? it came this way...
#>19 byte 0x1A
#>23 byte >0 - version %d
#>22 byte >0 \b.%d
# [GRR 950115: is this also Creative Labs? Guessing that first line
# should be string instead of unknown-endian long...]
#0 long 0x4e54524b MultiTrack sound data
#0 string NTRK MultiTrack sound data
#>4 long x - version %ld
# Microsoft WAVE format (*.wav)
# [GRR 950115: probably all of the shorts and longs should be leshort/lelong]
# Microsoft RIFF
0 string RIFF audio/unknown
# - WAVE format
>8 string WAVE audio/x-wav
# MPEG audio.
0 beshort&0xfff0 0xfff0 audio/mpeg
# C64 SID Music files, from Linus Walleij <[email protected]>
0 string PSID audio/prs.sid
#------------------------------------------------------------------------------
# c-lang: file(1) magic for C programs or various scripts
#
# XPM icons (Greg Roelofs, [email protected])
# ideally should go into "images", but entries below would tag XPM as C source
0 string /*\ XPM image/x-xbm 7bit
# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
# C or REXX program text
0 string /* text/plain
# C++ program text
0 string // text/plain
#------------------------------------------------------------------------------
# compress: file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.
# standard unix compress
0 string \037\235 application/octet-stream x-compress
# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0 string \037\213 application/octet-stream x-gzip
# According to gzip.h, this is the correct byte order for packed data.
0 string \037\036 application/octet-stream
#
# This magic number is byte-order-independent.
#
0 short 017437 application/octet-stream
# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0 short 0x1fff application/octet-stream
0 string \377\037 application/octet-stream
# huf output
0 short 0145405 application/octet-stream
# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats. Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
# Keith Waclena <[email protected]>
#0 leshort 0x76FF squeezed data (CP/M, DOS)
#0 leshort 0x76FE crunched data (CP/M, DOS)
# Freeze
#0 string \037\237 Frozen file 2.1
#0 string \037\236 Frozen file 1.0 (or gzip 0.5)
# lzh?
#0 string \037\240 LZH compressed data
#------------------------------------------------------------------------------
# frame: file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0 string \<MakerFile application/x-frame
0 string \<MIFFile application/x-frame
0 string \<MakerDictionary application/x-frame
0 string \<MakerScreenFon application/x-frame
0 string \<MML application/x-frame
0 string \<Book application/x-frame
0 string \<Maker application/x-frame
#------------------------------------------------------------------------------
# html: file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <[email protected]>
# and Anna Shergold <[email protected]>
#
0 string \<!DOCTYPE\ HTML text/html
0 string \<!doctype\ html text/html
0 string \<HEAD text/html
0 string \<head text/html
0 string \<TITLE text/html
0 string \<title text/html
0 string \<html text/html
0 string \<HTML text/html
0 string \<!-- text/html
0 string \<h1 text/html
0 string \<H1 text/html
# XML eXtensible Markup Language, from Linus Walleij <[email protected]>
0 string \<?xml text/xml
#------------------------------------------------------------------------------
# images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from [email protected] (Jef Poskanzer),
# additions by [email protected] as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR: TIFF allows both byte orders; GIF is probably little-endian]
#
# [GRR: what the hell is this doing in here?]
#0 string xbtoa btoa'd file
# PBMPLUS
# PBM file
0 string P1 image/x-portable-bitmap 7bit
# PGM file
0 string P2 image/x-portable-greymap 7bit
# PPM file
0 string P3 image/x-portable-pixmap 7bit
# PBM "rawbits" file
0 string P4 image/x-portable-bitmap
# PGM "rawbits" file
0 string P5 image/x-portable-greymap
# PPM "rawbits" file
0 string P6 image/x-portable-pixmap
# NIFF (Navy Interchange File Format, a modification of TIFF)
# [GRR: this *must* go before TIFF]
0 string IIN1 image/x-niff
# TIFF and friends
# TIFF file, big-endian
0 string MM image/tiff
# TIFF file, little-endian
0 string II image/tiff
# possible GIF replacements; none yet released!
# (Greg Roelofs, [email protected])
#
# GRR 950115: this was mine ("Zip GIF"):
# ZIF image (GIF+deflate alpha)
0 string GIF94z image/unknown
#
# GRR 950115: this is Jeremy Wohl's Free Graphics Format (better):
# FGF image (GIF+deflate beta)
0 string FGF95a image/unknown
#
# GRR 950115: this is Thomas Boutell's Portable Bitmap Format proposal
# (best; not yet implemented):
# PBF image (deflate compression)
0 string PBF image/unknown
# GIF
0 string GIF image/gif
# JPEG images
0 beshort 0xffd8 image/jpeg
# PC bitmaps (OS/2, Windoze BMP files) (Greg Roelofs, [email protected])
0 string BM image/bmp
#>14 byte 12 (OS/2 1.x format)
#>14 byte 64 (OS/2 2.x format)
#>14 byte 40 (Windows 3.x format)
#0 string IC icon
#0 string PI pointer
#0 string CI color icon
#0 string CP color pointer
#0 string BA bitmap array
0 string \x89PNG image/png
0 string FWS application/x-shockwave-flash
0 string CWS application/x-shockwave-flash
#------------------------------------------------------------------------------
# lisp: file(1) magic for lisp programs
#
# various lisp types, from Daniel Quinlan ([email protected])
0 string ;; text/plain 8bit
# Emacs 18 - this is always correct, but not very magical.
0 string \012( application/x-elc
# Emacs 19
0 string ;ELC\023\000\000\000 application/x-elc
#------------------------------------------------------------------------------
# mail.news: file(1) magic for mail and news
#
# There are tests to ascmagic.c to cope with mail and news.
0 string Relay-Version: message/rfc822 7bit
0 string #!\ rnews message/rfc822 7bit
0 string N#!\ rnews message/rfc822 7bit
0 string Forward\ to message/rfc822 7bit
0 string Pipe\ to message/rfc822 7bit
0 string Return-Path: message/rfc822 7bit
0 string Path: message/news 8bit
0 string Xref: message/news 8bit
0 string From: message/rfc822 7bit
0 string Article message/news 8bit
#------------------------------------------------------------------------------
# msword: file(1) magic for MS Word files
#
# Contributor claims:
# Reversed-engineered MS Word magic numbers
#
0 string \376\067\0\043 application/msword
0 string \333\245-\0\0\0 application/msword
# disable this one because it applies also to other
# Office/OLE documents for which msword is not correct. See PR#2608.
#0 string \320\317\021\340\241\261 application/msword
#------------------------------------------------------------------------------
# printer: file(1) magic for printer-formatted files
#
# PostScript
0 string %! application/postscript
0 string \004%! application/postscript
# Acrobat
# (due to [email protected])
0 string %PDF- application/pdf
#------------------------------------------------------------------------------
# sc: file(1) magic for "sc" spreadsheet
#
38 string Spreadsheet application/x-sc
#------------------------------------------------------------------------------
# tex: file(1) magic for TeX files
#
# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
#
# From <[email protected]>
# Although we may know the offset of certain text fields in TeX DVI
# and font files, we can't use them reliably because they are not
# zero terminated. [but we do anyway, christos]
0 string \367\002 application/x-dvi
#0 string \367\203 TeX generic font data
#0 string \367\131 TeX packed font data
#0 string \367\312 TeX virtual font data
#0 string This\ is\ TeX, TeX transcript text
#0 string This\ is\ METAFONT, METAFONT transcript text
# There is no way to detect TeX Font Metric (*.tfm) files without
# breaking them apart and reading the data. The following patterns
# match most *.tfm files generated by METAFONT or afm2tfm.
#2 string \000\021 TeX font metric data
#2 string \000\022 TeX font metric data
#>34 string >\0 (%s)
# Texinfo and GNU Info, from Daniel Quinlan ([email protected])
#0 string \\input\ texinfo Texinfo source text
#0 string This\ is\ Info\ file GNU Info text
# correct TeX magic for Linux (and maybe more)
# from Peter Tobias ([email protected])
#
0 leshort 0x02f7 application/x-dvi
# RTF - Rich Text Format
0 string {\\rtf application/rtf
#------------------------------------------------------------------------------
# animation: file(1) magic for animation/movie formats
#
# animation formats, originally from [email protected] (VaX#n8)
# MPEG file
0 string \000\000\001\263 video/mpeg
#
# The contributor claims:
# I couldn't find a real magic number for these, however, this
# -appears- to work. Note that it might catch other files, too,
# so BE CAREFUL!
#
# Note that title and author appear in the two 20-byte chunks
# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
# 255 (hex FF)! DL format SUCKS BIG ROCKS.
#
# DL file version 1 , medium format (160x100, 4 images/screen)
0 byte 1 video/unknown
0 byte 2 video/unknown
# Quicktime video, from Linus Walleij <[email protected]>
# from Apple quicktime file format documentation.
4 string moov video/quicktime
4 string mdat video/quicktime