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launcher.rb
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launcher.rb
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require "usb"
class Launcher
VENDOR = 0x2123
PRODUCT = 0x1010
DOWN = 0x01
UP = 0x02
LEFT = 0x04
RIGHT = 0x08
FIRE = 0x10
STOP = 0x20
def initialize
find_device_by_vendor_and_product(VENDOR, PRODUCT)
end
def down(duration = 1000)
send_move(DOWN, duration)
end
def up(duration = 1000)
send_move(UP, duration)
end
def left(duration = 1000)
send_move(LEFT, duration)
end
def right(duration = 1000)
send_move(RIGHT, duration)
end
def fire(num_projectiles = 1)
# Stabilise prior to the shot
sleep 0.5
num_projectiles.times do
send_command(FIRE)
# Allow for reloading
sleep 4.5
end
end
def zero
send_move(DOWN, 2000)
send_move(LEFT, 8000)
end
def pause(duration)
sleep(duration / 1000.0)
end
private
def find_device_by_vendor_and_product(vendor, product)
@device = USB.devices.detect{ |device| device.idVendor == vendor && device.idProduct == product }
raise "Launcher not found" unless @device
end
def send_command(command)
@device.open do |handle|
request_type = 0x21
request = 0x09
value = 0
index = 0
bytes = [0x02, command, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00].pack("c*")
timeout = 1000
result = handle.usb_control_msg(request_type, request, value, index, bytes, timeout)
result
end
end
def send_move(direction, duration)
send_command(direction)
pause(duration)
send_command(STOP)
end
end