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Main.py
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Main.py
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"""
Graphical user interface to play the Hasami Shogi Game built with the PyGame
module. Written by Steven Tran
Date: 3/24/2022
"""
import os
import pygame
import HasamiShogiGame
import math
# CONSTANTS
WINDOW_WIDTH = 720
WINDOW_HEIGHT = WINDOW_WIDTH
ROWS, COLS = 9, 9
SQUARE_SIZE = WINDOW_WIDTH / ROWS
RED = (180, 0, 0)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BOARD_COLOR = (252, 242, 183)
HIGHLIGHT = (0,255,255)
FPS = 20
TITLE_FONT_SIZE = WINDOW_WIDTH // 7
pygame.init()
# Set up the drawing window
screen = pygame.display.set_mode([WINDOW_WIDTH, WINDOW_HEIGHT])
pygame.display.set_caption("Hasami Shogi v1.0 by Steven Tran")
sourceFileDir = os.path.dirname(os.path.abspath(__file__))
red_piece_og = pygame.image.load(os.path.join(sourceFileDir, "icons", "red_shogi.png"))
# Game Piece Images, scaled to fit the square size
# red_piece_og = pygame.image.load("/icons/red_shogi.png")
red_piece = pygame.transform.scale(red_piece_og, (SQUARE_SIZE, SQUARE_SIZE))
black_piece_og = pygame.image.load(os.path.join(sourceFileDir, "icons", "black_shogi.png"))
# black_piece_og = pygame.image.load("\icons\black_shogi.png")
black_piece = pygame.transform.scale(black_piece_og, (SQUARE_SIZE, SQUARE_SIZE))
def soundEffect(soundFile):
"""Plays a sound effect file
Args:
soundFile (*.wav, *.ogg): audio file for the sound effect
"""
soundFx = pygame.mixer.Sound(soundFile)
soundFx.play()
def showText(display_surface, fontName, textToDisplay, textColor):
"""Displays the text on the surface of the pygame window
Args:
display_surface (_type_): the pygame surface to be drawn on
textToDisplay (str): desired text to be displayed
textColor (tuple): RGB colors (0~255, 0~255, 0~255)
"""
custom_font = pygame.font.Font(fontName, TITLE_FONT_SIZE)
title_text = custom_font.render(textToDisplay, True, textColor)
title_text_rect = title_text.get_rect()
title_text_rect.center = (WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2)
display_surface.blit(title_text, title_text_rect)
pygame.display.update()
def mouse_pos_to_square(position):
"""Converts pygame's mouse click selection to a valid index for
HasamiShogiGame.py
Args:
position (tuple): pygame's mouse position event
Returns:
str: the square's index that is selected
"""
mouse_y = math.floor(position[0] / (WINDOW_WIDTH / ROWS))
mouse_x = math.floor(position[1] / (WINDOW_HEIGHT / COLS))
return str(mouse_x) + str(mouse_y)
def main():
game = HasamiShogiGame.HasamiShogiGame()
clock = pygame.time.Clock()
clapperSound = os.path.join(sourceFileDir, "sound", "japanese_clapper.wav")
japanese_yooo = os.path.join(sourceFileDir, "sound", "japanese_yooo.wav")
soundEffect(japanese_yooo)
fontName = os.path.join(sourceFileDir, "font", "Kamikaze.ttf")
showText(screen, fontName, "HASAMI SHOGI", WHITE)
pygame.time.wait(2500)
clicks = []
move_started = False
while game.get_game_state() == "UNFINISHED":
clock.tick(FPS)
for event in pygame.event.get():
# Exits if the user clicks on the Exit window button.
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.MOUSEBUTTONDOWN:
selection = (mouse_pos_to_square(event.pos))
allowed_sq = game.index_to_move(selection)
if len(clicks) == 0 and game.get_square_occupant(allowed_sq) == game.get_active_player():
clicks.append(selection)
# ACTION: Add highlighted square for desired piece to be moved. Would also require removal.
# pygame.draw.rect(screen, HIGHLIGHT, pygame.rect(SQUARE_SIZE * int(selection[0]), SQUARE_SIZE, SQUARE_SIZE * int(selection[0]) + .5 * SQUARE_SIZE), .4 * SQUARE_SIZE, 1)
# pygame.draw.rect(screen, HIGHLIGHT, pygame.Rect(50, 50, 100, 100), 5)
elif len(clicks) == 1 and game.get_square_occupant(allowed_sq) == "NONE":
clicks.append(selection)
source = game.index_to_move(clicks[0])
destination = game.index_to_move(clicks[1])
print(f"Move attempt: {source} → {destination}")
move = game.make_move(source, destination)
# if move == True:
# print(f"Moving {source} → {destination}")
clicks = []
# Fill the background with BOARD_COLOR
screen.fill(BOARD_COLOR)
# Draws the grid lines of the board
for col in range(0, COLS):
x = col * WINDOW_WIDTH // COLS
pygame.draw.line(screen, (0,0,0), (x,0), (x, WINDOW_HEIGHT), width=2)
for row in range(0, ROWS):
y = row * WINDOW_HEIGHT // ROWS
pygame.draw.line(screen, (0,0,0), (0,y), (WINDOW_WIDTH, y), width=2)
# Displays the pieces on the game board
for row in range(ROWS):
for col in range(COLS):
space = str(row) + str(col)
if game.get_square_occupant(game.index_to_move(space)) == "RED":
# pygame.draw.circle(screen, RED, (SQUARE_SIZE * col + .5 * SQUARE_SIZE, SQUARE_SIZE * row + .5 * SQUARE_SIZE), .4 * SQUARE_SIZE, 40)
# BLIT the red piece surface object in the correct square
screen.blit(red_piece, (SQUARE_SIZE * col , SQUARE_SIZE * row))
#pygame.draw.circle(screen, RED, (SQUARE_SIZE * row, SQUARE_SIZE * col), 75)
elif game.get_square_occupant(game.index_to_move(space)) == "BLACK":
# pygame.draw.circle(screen, BLACK, (SQUARE_SIZE * col + .5 * SQUARE_SIZE, SQUARE_SIZE * row + .5 * SQUARE_SIZE), .4 * SQUARE_SIZE, 40)
screen.blit(black_piece, (SQUARE_SIZE * col, SQUARE_SIZE * row))
else:
pass
# Displays the match winner
if game.get_game_state() == "RED_WON":
showText(screen,fontName, "RED WINS", RED)
soundEffect(clapperSound)
elif game.get_game_state() == "BLACK_WON":
showText(screen, fontName, "BLACK WINS", BLACK)
soundEffect(clapperSound)
# Updates the game screen
pygame.display.update()
pygame.time.wait(60)
print("Thank you for playing! The game will be closing shortly.")
pygame.time.wait(4000)
pygame.quit()
if __name__ == "__main__":
main()