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Common Use Cases
stoj edited this page Nov 19, 2022
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- Run Importer with fuzzy matching enabled
- Individual tables..
- Add new tables via the '+' icon. After adding a new table to the database..
- Use 'Importer' to download new content (refer below)
- Use 'Rebuilder' to merge new content (refer below)
- Use 'Scanner' to clean the new content (refer below)
- Update existing tables via the 'refresh' icon. After updating a table name or description..
- Use 'Scanner' to clean the existing content (refer below)
- Add new tables via the '+' icon. After adding a new table to the database..
- All tables..
- 'Add Missing Info' button to populate missing info, e.g. IPDB links, manufacturer year, etc.
- 'Overwrite All Info' button to synchronise your local database to the online sources. _Highly recommended! After running..
- Use 'Scanner' to clean the new content (refer below)
This function can ONLY be used for front ends that use a PinballY/PinballX compatible database file format.
- Run Importer with the desired filtering to check for updated content. Examples..
- Exclude 'original' table authors, i.e. if you prefer just the commercial released tables
- Last updated date range, e.g. last 2 weeks
- Year of manufacturer range, e.g. if you're only interested in modern pinball tables
- Table name, e.g. if you're looking for a favourite table
- etc
This function can be used irrepective of the front end (e.g. PinballY, PinballX, PinUp Popper, etc). But of course I would strongly recommend an open source solution such as Pinball Y versus a propietary solution.
- With trainer wheels ON, run scanner with relevant content types selected.
- Examine the output windows to review the audit:
- Statistics: review totals of missing files, percentage missing, etc.
- Results: using the filter criteria, review the missing items for each table
- Explorer: click the icons to open the content (e.g. tables, graphics, video, sounds, etc)
- Logs: examine in detail why content has been marked as dirty or missing.
- With trainer wheels OFF, run scanner with relevant content types selected.
- The content identified during the audit will be fixed, e.g. files renamed, redundant files moved to backup folder, etc.
- Download your new content into separate folders based on the content type. Ideally name the folders to match the content type so ClrVpin will automatically assign the content type when merging (next step), e.g. "launch audio", "backglasses", "tables", etc.
- Step 1: run re-builder on content type 'tables'
- Recommend this is done as a 2 pass..
- 1st pass: trainer wheel ON to confirm the merging behaviour works as desired.
- 2nd pass: trainer wheels OFF to do the actual merge.
- Recommend this is done as a 2 pass..
- Step 2: review remaining 'tables' files that weren't merged..
- Unwanted tables: delete the files manually
- Unmatched tables: rename the files manually to match the table description. Ideally, these should be few as the 'fuzzy matching' logic will take care of the common mismatch scenarios (refer here)
- New tables: manually run the usual workflow for importing new table files..
- Not essential, but recommended to rename the file in the 'standard' format: "<table> (<manufacturer> <year>).vpx"
- Move the files manually into the 'table' installation folder.
- Run your frontend (e.g. PinballY) to add the tables to your database. For recreation tables, recommend using a tool that harvests information from IPDB
- Step 3: run re-builder for ALL other content types, e.g. launch audio, wheels, backglasses, etc.
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Not recommended since this can be done automatically via the 'Importer' database features..
- Single table: add and update
- All tables: add missing info and overwrite info
- But, if you do manually update your database (e.g. change table/game name or description), then you can run scanner to resynchronise your content files to match the updated database(s).
ClrVpin v7