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No Tests? #1

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haysclark opened this issue Dec 31, 2013 · 4 comments
Open

No Tests? #1

haysclark opened this issue Dec 31, 2013 · 4 comments

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@haysclark
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The first things I was hungry to find out was how you setup your tests, so I was pretty disappointed to see no tests. I have only done a tiny bit of Unit Testing with Unity and I found NUnit and Rhino Mocks to be rather good for the job, but I was hoping to learn more from some people who are more seasoned writing tests an Unity. I'll fork the repo and add a test or two and you can let me know what you think.

@srimarc
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srimarc commented Dec 31, 2013

An entirely fair criticism. This is a work in progress and I was worried that if I took the time for tests I might never get the thing out the door (really only have the time over my Xmas break). But I entirely agree that tests are called for...indeed a necessary part of this example. Please feel free to write some up. I'll attempt to do so, too.

@haysclark
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Cool. I am messing around with this. I figure you wanted the Tests folder outside of the Assets folder, thus I need to make a new solution that won't get stomped by Unity.

@srimarc
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srimarc commented Dec 31, 2013

In Strange itself, I name the folder '.tests'. The dot allows Unity to ignore it. You could do that, if you like.

@srimarc
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srimarc commented Dec 31, 2013

And thanks, BTW...I appreciate the assist.

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