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Any ideas on porting an online game from COCOS2D to Stride. (C++) #1476

Answered by tebjan
xheox asked this question in Q&A
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  • Is there anything to take in account for STRIDE in particular if I am going to re-use some existing C++ code . I am thinking Interop or Creating a wrapper like other type of apps in C# consuming C++ code.

Nothing special there, you can use any P/Invoke or native interop that C# has to offer, Stride is a normal .NET project.

  • I did not see anything about multi-player online games in Stride. So, do I have to build the server from scratch ? what would be the recommended way to do it ? I am looking for a simple server API to manage connections, and have a good set of primitives for messaging and event publishing. If there is nothing, then I might look for message broker or an actor frame…

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